During my day spent with Professor Steve Furnell, the good professor told me about all sorts of interesting projects that clamber out of the University of Plymouth’s Digital Art & Technology programme. Here is one I just have to share. Behold, the ShockCube, described as “an engaging game environment featuring haptic pain feedback”.
Yes, that’s right, the players receive electric shocks if they lose. Plus there’s a form of negative score embedded in the system: the pain level gets cranked up every time a player loses. It sounds like the Milgram experiment to me, except for real.