They found it in the gloom of a forgotten loft, pressed into the dirty blanket of foam glass insulation. In his final years, the old man had scribbled down every strange idea, every vivid dream, desperate to save these treasures of the mind. Twenty years after his passing, they uncovered the Crashbook.
A new page turns, revealing twenty-seven more games I have not played.
544/ Thousand Hells: The Underworld Heists
Four heroes descend into hell in a tactical narrative game blending mythology and surrealism. Recruit your team, choose your path, and overcome the trials of the underworlds. A new systemic storybook experience from the designers of King of Dragon Pass and Six Ages.
Crash notes: As I’d always heard good things about King of Dragon Pass I had to add this upcoming title to Crashbook.
Windows, Mac | Steam Link | Unreleased
545/ ROUTINE
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Crash notes: I never thought we’d actually see ROUTINE after the initial hype was way back in 2012. 2012! Dear God. I’m so old.
Windows | Steam Link | Just released
546/ AUTO-CRISIS
You’re driving away on a forest road, late at night, under a heavy storm. Your car breaks down. Luckily, there might be a gas station nearby. But a misfortune never comes alone. The storm has brought something else, something otherworldly that oddly smells of spilled diesel oil.
Crash notes: A short horror game. Drawn to the visuals but Steam reviews suggest it can be a bit repetitive and the story is not the best.
Windows | Steam Link | Released Aug 2025
547/ THE BACKWORLDS
RUN, JUMP, ESCAPE. Endlessly high buildings of dead ruins are towering over a giant chasm of green mist. But the reality of our world is seeping in, and some familiar places are now stuck there. This is how you are invited there – against your will. Enter the hostile realm of the BACKWORLDS.
Crash notes: It has a demo available which, of course, I have not played, otherwise the game would not be in the Crashbook.
Windows | Steam Link | Unreleased
548/ Eyes of Hellfire
Eyes of Hellfire is a co-op gothic horror game inspired by tabletop games, but with a twist – the insidious Host can manipulate your sense of reality
Crash notes: Looks cool but sounds like this it needs more work in Early Access to iron out design kinks.
Windows, Mac | Steam Link | EA
549/ Denshattack!
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Crash notes: Imagine a skateboard game where there’s no skateboard but actually a train.
Windows | Steam Link | Unreleased
550/ Cadence
Solve Problems. Make Music. Feel Nourished. Cadence is a minimalist puzzle game about solving circuits to create music. This is not a rhythm game, but a zen music sandbox that rewards curiosity and problem solving.
Crash notes: Making music is important part of this experience; apparently has been in the works for ten years.
Windows, Mac | Steam Link | Unreleased
551/ The Killing Stone
Beat the Devil at his own game. The Killing Stone is a deckbuilding card battler wrapped in a 17th century folk horror narrative. Clean the sins of a cursed family by bargaining against a series of demons – and outwitting the Devil himself.
Crash notes: “From the makers of The Blackout Club and The Magic Circle.”
Windows | Steam Link | Unreleased
552/ 9 Kings
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Crash notes: I was just down with the pixelly look of this.
Windows, Mac | Steam Link | EA
553/ Archrebel Tactics
Archrebel is a sci-fi turn-based strategy game inspired by Rebelstar (1986) and Laser Squad. Players expand their platoon up to 20 units on grid maps, using a classic action-point system as they answer a distress call on a new colony, choose missions, and develop equipment with colonist support.
Crash notes: This is someone creating what they had “wished the original Rebelstar could have been”.
Windows | Steam Link | Unreleased
554/ Bugtopia
300+ lifelike bugs to collect and growβbreed them to unlock rare species! Customize your terrarium with 300+ landscaping items and 70+ backgrounds. A tiny, soothing nature escape on your screen!
Crash notes: This looks charming with comments like “Games of this genre are often riddled with microtransactions, but there are none to be found here” and “I am nearly done perfecting this game after a little over 100 hours”. However, seeing shop screens in the trailer where you have to use buy upgrades (not with real money) makes me wary. Someone does say it’s more like an idler.
Windows | Steam Link | Released May 2025
555/ Metro Gravity
Explore, fight, solve puzzles and bend gravity to escape the dream-like world of the Halls! Metro Gravity is a mind-boggling musical adventure with rhythmic combat and compelling lore.
Crash notes: Kind of game where you’re never sure which way is up. I do wonder if I would get motion sickness playing it.
Windows | Steam Link | Released Jun 2025
556/ Katanaut
Katanaut is a fast-paced, Metroidvania-inspired action roguelite blending fluid combat and cosmic horror. Slash, dodge, and wield powerful abilities as you battle through a station sprawling with twisted, once-human horrors. Adapt, survive, and descend into the shadows to uncover dark secrets.
Crash notes: Super swish. Naturally has modern sensibilities, but the visuals evoke retro console vibes.
Windows | Steam Link | Released Sep 2025
557/ NULLPTR
A real-time tactical hacking puzzle where every move reshapes the challenge. Infiltrate megacorp servers, reroute connections, gather valuable data, and outsmart evolving defenses, all while racing against the clock and the ever-present threat of adaptive sentinels.
Crash notes: The music and graphics make this feel very 80s home computer.
Windows, Linux | Steam Link | Just released
558/ Particle Hearts
Explore a world made entirely of particles. Use special abilities to manipulate those particles, solve puzzles, avoid detection, and uncover the role you play in this sinister and beautiful land.
Crash notes: This looks good. Not exactly like what you might see in a LIDAR game though – think most objects are basically rendered with black-plus-dots textures as opposed to actual particle effects. (Still a shame we didn’t get A Light in Chorus in the end!)
Windows, Mac | Steam Link | Released Aug 2025
559/ Oeuf
3D physics-platformer where you are an egg! Roll, hop and slide your way back home.
Crash notes: Team, it’s Stephen Lavelle back on his bullshit.
Windows, Mac, Linux | Steam Link | Unreleased
560/ Who’s Lila?
A reverse-detective adventure, where you control your character’s face
Crash notes: Evidently Cube mentioned this to me when I met him in London recently! This game seems weird.
Windows | Steam Link | Released Feb 2022
561/ Blippo+
Blippo+ is a live-action, off-cable TV simulator. Channel-surf the stars and discover the staticky, radical world of Planet Blip through its soaps, sitcoms, news, weather, and talk shows. But donβt touch that remoteβeverythingβs about to get bent.
Crash notes: Iβm very excited about this. The vibe I got from the trailer reminded me of Tuned Out which we played for Side by Side (and I donβt think ever got released) and had gameplay interrupted with mad adverts.
Windows | Steam Link | Released Sep 2025
562/ Caput Mortum
Travel back to 16th-century France and delve into the mysterious depths of a seemingly abandoned alchemist’s tower. Do you dare brave the horrors that beckon you below… deeper still?
Crash notes: Oozes circa 2000 first-person game. I hear itβs not a long game but fun.
Windows | Steam Link | Released Aug 2025
563/ TR-49
Narrative deduction meets audio drama, from the creators of Heavenβs Vault, Overboard! and A Highland Song.
Crash notes: A new one from Inkle. Light on details at the moment, but the extended description talks about books found in Jon Ingoldβs attic that Google never heard ofβ¦
Windows, Mac | Steam Link | Unreleased
564/ Prophet Margin
The Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this board-game inspired strategy-puzzle.
Crash notes: Looks vibrant and full of numbers. Iβve been sent a Steam key to try this out and I would love to give it a whirl.
Windows, Mac | Steam Link | Unreleased
565/ Apparatus: Exanimus
DIRUS Software’s lost 1999 cult-classic is back! Explore its confusing and stygian world for yourself in this newly remastered edition, being sure to keep a steely gaze on the mystery of its warped labyrinths and crossroads.
Crash notes: Iβm attracted to this but Iβm also scared having come off Blue Prince this year. Apparently it has a lot of secrets and not all of them are to be found in the game.
Windows, Linux | Steam Link | Released Nov 2025
566/ Q-UP
Sick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It’s one part clicker, one part multiplayer strategy game, one part demented capitalism simulator, and 100% completely random.
Crash notes: This received a lot of praise on my Bluesky feed.
Windows, Mac | Steam Link | Released Nov 2025
567/ Keeper
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding
Crash notes: Iβve heard some people talk up this new title from Double Fine. According to the Steam page, the story is wordless.
Windows | Steam Link | Released Oct 2025
568/ Horses
Take a break from your college coursework and spend the summer helping out on a secluded farm.Β The air is warm, the horses are quiet, and the people are down-to-earth.Β Each day brings new tasks, and the work itself is simple, even if the goals are a little unclear.Β Sometimes, after the sun sets on a productive day, there are even activities to be found in the evenings.
Crash notes: The game that might have killed Santa Ragione. I’ve been steering away from spoilers, as I intend to go in cold. But it’s been banned from Steam and then banned from Epic Games and no one can explain exactly why. As a result of all the banning, Santa Ragione may not be able to continue, although the attention drawn to Horses may have just got them over the break even line. Whatever it is, I trust Santa Ragione to have created something fascinating.
Windows | Itch Link | Just Released
569/ Tharsis
Succeeding in Tharsis requires you to make the best of what you have, even if it happens to be a pair of snake eyes. Certain factors may be outside of your control, but that doesnβt mean they canβt be overcome. Tharsis is not a game about facing the odds. Itβs a game about changing them.
Crash notes: Mentioned on on Pixel a Dayβs βAdvent Gaming Calendar” which is my happy place this month. Iβd never heard of it. She said it was tough but the core loop was βsatisfying and meaty”.
Windows, Mac | Steam Link | Released Jan 2016
570/ VHOLUME
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Crash notes: Is there any more that can be added to the Steam description? I think not.
Windows | Steam Link | Unreleased
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ROUTINE: started playing a week and a bit ago, thanks to a friend kindly giving me a copy on steam. they really loved it; i am not there yet. its quite short: one full playthrough video on youtube is 6.5 hours long, though with the amount of hiding and waiting for enemies to move on that ive done, its going to be closer to 10 hours when i finish it. im 2/3rds of the way through, but i know theres still some more amnesia-like monster-avoidance gameplay ahead of me, and thats pure stress for meβnot enjoyable and very draining. but i suppose i ought to finish it, especially since my friend spoke very highly of the ending.
Denshattack: there is only one question: can you do MULTI-TRACK DRIFTING!!?
The Killing Stone: i enjoyed The Magic Circle and The Blackout Club for what they were, although both were a little broken. you have reminded me that i downloaded the demo for this but have not yet played it.
Metro Gravity: screenshot looks enticing! “mind-boggling musical adventure with rhythmic combat and compelling lore” turns me right off.
NULLPTR: i couldve sworn you played this on a thinky games stream? but maybe it was joe? i played the demo before that, at least a year ago now, and it was great. its puzzle mechanics felt fresh and its design sharp. i think you would particularly enjoy it.
Tharsis: played a demo of this a very long time ago. to me it felt a bit too random, a bit too dependent on the luck of the dice. kind of the opposite problem mechanically from citizen sleeper, which only rarely had me struggling to achieve a thing with its (otherwise similar) die roll system.
VHOLUME: instantly wishlisted from that screenshot and description.
ooooh Particle Man. dang.
New Inkle looks intriguing. I should really try some of the old Inkles. Haven’t recovered from my hard bounce of Highland Song but perhaps will try again, but also I understand it’s not typical.
Q-UP is “from the twisted minds that brought you Universal Paperclips…” which is one of the two-and-a-half good idler/clickers so that’s a pretty strong recommendation for “how can this concept that looks like it can’t possibly be playable work?” The game behind that ellipsis is Babble Royale, which as a fast-paced multiplayer word combat game is something I’m definitely not interested in, but not in a way that makes me think this looks less interesting. Though I still haven’t check out the game from a couple Crashbooks ago that was “word is that this far outstrips its terrible-sounding description.” Or ever finished Inscryption. Hm.
Vholume does sound/look really cool, but alas no Mac! I’ll sour-grapes myself with the mention of target times in the description. Someone let me know if it comes out for Mac.
The Killing Stone: i have now played the demo. it is at its core a deckbuilding card combat game, very much in the slay the spire vein. and both to my great surprise: with first person 3d interludes for story development, and very well-written shakesperean dialogue (with an option for modern day english for those less appreciative of iambic pentameter).
the demo is the tutorial section and the first full “ritual”, i.e the first series of encounters and combats up to and including the first boss. it took me almost 2.5 hours to finish, although i was reading all the optional dialogue, and all aloud, which takes longer.
A surprising number of games here that I have played! Which is to say, four.
Tharsis was beloved by Dylan (formerly of AR) about eight years ago. It’s brutally tough, in my experience, and you should expect to fail a lot. You can also eat your crewmates.
I dabbled in Q-UP after Aftermath wrote about it, but didn’t persevere. I think there’s a whole metagame you can legitimately get into, but it’s largely a parody and I felt I got the point pretty quickly. IDK, maybe I didn’t!
I have HORSES installed and waiting to play, one day when I can run all the way through it.
Ahem. I wrote “played”, but I meant “heard of”. I have played two of them. π
Nice to have a reminder that there’s still some originality in the indie scene. Too often it can feel like it’s an endless slew of roguelite… deck builder… roguelite deckbuilder… metroidvania… roguelite metroidvania with deck building mechanics…
Blippo+ looks especially (and invitingly!) bizarre.
Particle Hearts first impressions:
It’s almost certainly not 3D Knytt Underground. It starts with some overwrought text and a maybe three-minute overwrought opening cut scene.
But it suuuure is gorgeous.
As alluded to in the reviews, the checkpointing may be a problem. Honestly enough of a problem that they should patch it. I just quit (which was a good idea anyway, I only wanted to sample it) after missing a landing due to wobbling my camera a bit, and it kicked me all the way back to the beginning of the level, maybe ten minutes before. This could be an issue when the levels get more challenging. I’m hoping it stays at fairly unthreatening for a while, or maybe I’ll just git gud.
Gorgeous though. Have I mentioned that?
Much appreciated the first-hand experiences from the crowd. During Christmas I’m hoping to finish The Game and get around to playing something new (I’ve only been on Dave’s Word Game and some Eufloria Classic recently; I’d like to complete Spooky Express also…)
vfig: Yes, that was Joe on NULLPTR duty. Plus: if there’s one phrase that puts me off “story” it is the use of the term “lore” which seems to convert it from ‘something artistic and interesting’ to ‘content to hook you’. I do get slightly upset in private when my son refers to expository sections in shows as “lore drops”.
Shaun: I’ve also bought Horses and hoping I can take a look at it sometime in the next month!
CA: Ha, I’d been wondering myself if I was including too many deckbuilders in the Crashbook π
I’ve seen increpare post about Oeuf on Bluesky for a while, and only now has it occurred to me: Why isn’t it Stephen’s Egg Roll?
Merry Christmas everybody! God bless us, every one!
matt: audible ‘ouefs’ were produced.
usually for breakfast i have two eggs, but when i am in france, one egg is un oeuf.
Oh wow, Cadence. Coos in Oddada/Micron/ELOH/Sound Blocks. That’s going straight on the wishlist! In fact, I’m downloading the demo now. No idea how you solve the puzzles from the video, but it looks satisfying and clean. The ‘Create’ mode is a nice addition too.
Bugtopia reminds me of a cute earthworm game I’ve seen pop up on Bluesky a few times. Had an adorable trailer with a kid narrating it… aha! Wirm! https://store.steampowered.com/app/1934870/Wirm/ I’m a bit wary of ‘collectathon’ and ‘idler’ games. They seem like traps to me!
Cor, Archrebel Tactics looks gorgeous. As a Frozen Synapse fan who missed out on Laser Squad, I’ve been eagerly awaiting this one!
Now Metro Gravity I played the demo of after one of Dominic Tarason’s posts and it seemed promising but then I got frustrated with some of the early flying enemies and didn’t return to it. I loved the gravity shenanigans though! I will say, a similar game that I adored was Pseudoregalia which has some exquisite movement and 3D platforming. It’s difficult to put my finger on it but between the music, environments and hazy/foggy visuals, it’s just got this particular atmosphere which really gelled with me.
I remember laughing a lot at the trailer of Who’s Lila? but never picked the game up.
Ooo, Caput Mortum gives me slight Northern Journey vibes which is A Good Thing, as is being short… π
The colour palette and illustrative style of Prophet Margin (great name!) is so lively and bright.
Yeah, Pixel a Day’s Advent videos have been a nicely daily dose and Tharsis stood out to me too alongside There’s a Gun in the Office.
I mean, Vholume. Yes. And of course one of the Babbdi/Straftat Lemaitre brothers is involved!
I haven’t played it but I’d love to know what you folks make of Horses by the way.
Coos in Oddada/Micron/ELOH/Sound Blocks.
Gregg: what does that mean?
Particle Hearts update: There have been times when I have had dim thoughts of that samurai pop-up book point-and-click game, which might have been stronger if I remembered its name… oh yeah Tengami. This is unfair! There are exploratory areas in which you can do things for real, and the main levels which are platform-puzzly are… ok so far. And I think it is an improvement over Tengami that it has a story, though I am actively hostile to finding out what the story is. And yet, and yet… With something that is so purely based on visual delight like this, I can’t help wishing that it was more like Feather? The best parts are exploring the overworld and looking at things.
The checkpointing is not as much of a problem as I’d thought, because changes within the levels persist, like once you push a button it stays pushed. Haven’t been playing it much partly because I got back into Blue Prince, which may go further into abeyance now that the semester is about to start up.
Anyway what I came here to say is that Liz Ryerson issued a very strong recommendation for furry queer jankgraphic BDSM Sokoban Salad Fields, but I’m not totally sure yet–even as an avowed Sokosickie I find some of the levels too big. And there’s no undo! what’s up with that?
Oh sorry! Oddada was one of my favourite ‘games’ from 2024. A whimsical and tactile music-making toy (a bit like Electroplankton meets Windosill). Micron was a puzzler from some years back where you had to arrange barriers to bounce balls towards a goal, and as the balls bounced around they made rhythms, music and sometimes just ambient sounds. It was really lovely! ELOH on mobile was very similar but more compact and prescribed. I remember it outstaying its welcome and it not being as satisfying as Micron. And Sound Blocks is a music maker but it revolves around placing blocks on a grid and sequencing things. It’s still in Early Access but I thought it looked and sounded cool enough to Kickstart. I like these kinds of thinky musical games or more friendly/playful music makers. So I cooed at Cadence, in the same way I did those!
After playing the demo of Cadence, however, it’s a weird beast. The tutorial tells you how to play but not what the win condition is, or even how to read it so there’s a lot of intuiting and feeling that out. You’re basically trying to create a loop that continuously feeds a rhythm or beat to a cat with headphones, but a key part of that is working out how the beats move and bounce around the circuit to trigger more beats (to keep it going). Once I had an idea of that, I breezed through most of the early levels, and the later ones were relatively straight forward too but I do wonder how easy the puzzles are to work out without fiddling, iterating and testing things. It’s based on sequencing and knock-on effects so I think you’ll only be able to see so far ahead so I’ve got a feeling it’ll be a bit trial and error. I didn’t find the solutions that’s satisfying either, as solved puzzles or rhythms! The create mode looked pretty powerful but the interface and controls felt clunky and unintuitive. I will say though, there were loads of block types in there so I wonder how they’ll play out in the puzzles?