When the seas boil into the red giantess of our sun, one grand monument will escape the ravages of solar apocalypse. Secure in the Humanity Memorial on Titan, future civiliations will find an ancient leatherbound tome with a thousand pages. It is the Crashbook.

A new page beckons, containing eighteen more games I have not played.

443/ Stories from Sol: The Gun-Dog

Survive the mystery that awaits the JFS Gun-Dog in deep space in this retro visual novel / graphic adventure.

Crash notes: The simple interface has some lovely charm.

Windows, Linux | Steam Link | Just released

444/ Die for the Economy!

Blast evil robots in a retro psychedelic maze of an office, as you bring down the security servers and make your way home. Die for the Economy! is a retro arcade survival game featuring beautiful, chunky pixel art graphics with a psychedelic slant harking back to the old 8-bit game systems.

Crash notes: It’s Berzerk, innit? I loved Berzerk. But I was no good at it, playing at the early age of *checks notes* 7 years old.

Windows | Steam Link | Released Dec 2024

445/ Incoherence

Alex’s peaceful life in a small town shatters as reality itself begins to warp. Neighbors disappear, buildings shift, and monsters roam the streets. As he investigates, he uncovers dark secrets about the megacorporation Lumina, racing to uncover the truth before madness consumes everything.

Crash notes: Another one where I can’t decide whether it’s going to be quirky and fun or not so good.

Windows, Mac, Linux | Steam Link | Unreleased

446/ Hard Chip

Hard Chip is a 3D simulation/puzzle game about building processors focusing on realism. Explore the world of semiconductor chip design and delve into the intricacies of CPU logic, floor planning, and propagation delay.

Crash notes: Another one for the special category of “I probably won’t play it, but I applaud that it exists”.

Windows | Steam Link | Early Access

447/ Hot Wax

Arcade puzzler about placing falling candles and lighting them up to create slowly-unfolding chain reactions.

Crash notes: Oh no, it’s PUNKCAKE Délicieux again. This time they’ve brought us their take on Tetris and a lot of people have spoken highly of Hot Wax.

Windows, Mac, Linux | Itch Link | Released Dec 2024

448/ Music Power Up

As a musician in the 1980s, create music for early video games. Make your own sounds and melodies from scratch, or use pre-composed patterns. Play games, upgrade the music app, meet programmers, editors and musicians, find your next music job, in the crazy decade that started the digital revolution.

Crash notes: Yes, I’ve presented a screenshot that looks like a fighting game but your task in this game is to produce music for video games. I wonder how this will work in practice.

Windows, Mac, Linux | Steam Link | Unreleased

449/ Keep Driving

An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.

Crash notes: The developers of the manic first-person shooter Post Void, that lasts only seconds because I am terrible at it, have returned with a game that sports an entirely different vibe.

Windows | Steam Link | Just released

450/ THRESHOLD

In a lonely station atop a mountain, a train rumbles its precious cargo to places unknown. Now is your shift. Keep the pace. Uncover a mystery. Fight for your last breath. The air is thin up here.

Crash notes: Short horror game, looks great.

Windows | Steam Link | Released Nov 2024

451/ The Button Effect

Every button has a purpose. In this short, minimalist first-person puzzler you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.

Crash notes: You had me at “minimalist first-person puzzler” and now you’re absolutely selling it with the word “short”.

Windows | Steam Link | Unreleased

452/ Forbidden Solitaire

Forbidden Solitaire is a card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed. From the creators of Ancient Enemy and Home Safety Hotline.

Crash notes: Grey Alien Games are putting out a horror spin on their solitaire series (Regency Solitaire, Shadowhand, Ancient Enemy) with the help of Night Signal Entertainment.

Windows | Steam Link | Unreleased

453/ beta decay

beta decay is a dark, dystopian RPG where you can build spaceships, join factions, and fight for territory in a newly discovered star system. Become an engineer repairing starships, a mech pilot commanding war machines, to a syndicate leader, executing raids deep within a labyrinthic neon city.

Crash notes: Too ambitious? Will this see the light of day?

Windows, Mac | Steam Link | Unreleased

454/ STRAND

Step into the desolate void of a high-tech space station in STRAND. Face mind-bending puzzles to escape an infinite time loop while uncovering the fate of your crew. Every detail matters as you unravel the mystery and question humanity’s role in the vast, unforgiving universe.

Crash notes: Slightly grating monologue on the trailer but that’s not going to keep me away from questioning humanity’s role in the vast, unforgiving universe.

Windows | Steam Link | Unreleased

455/ Knights in Tight Spaces

Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.

Crash notes: A followup to Fights in Tight Spaces!

Windows | Steam Link | Unreleased

456/ Leap Year: March

Leap Year: March continues the adventure for players who have beaten Leap Year and want an even greater challenge. Use the same tools you learned in Leap Year to explore another hand drawn world that’s both larger and much more complex.

Crash notes: I don’t know how much discovery will be in this followup to my beloved Leap Year. Synopsis suggests it’s more about challenge, but we will see! We will see next week…

Windows | Steam Link | Releasing NEXT WEEK

457/ Skin Deep

Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You’re outnumbered, outgunned, and have no shoes. Welcome to Skin Deep!

Crash notes: A title from Blendo Games that’s been in development for several years. This looks absolutely ace.

Windows | Steam Link | Unreleased

458/ Blue Prince

Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?

Crash notes: This won the Most Anticipated Game for the Thinky Awards and I’m the authority of this because I presented the damn award. Funny thing is, I’d never heard of the game, so I had to go look it up. “Ohhh, that’s why people are looking forward to it.” And I think it’s been in development for something like eight years?

Windows | Steam Link | Unreleased

459/ Duskpunk

A tabletop-inspired narrative survival game. Explore the streets of a steampunk city, gather friends and allies, and spark revolution in a world consumed by war.

Crash notes: I just love the smartness of the interface.

Windows, Mac, Linux | Steam Link | Unreleased

460/ Amberspire

A science fantasy dice city builder. Construct buildings, manage resources, and build in harmony with an alien ecology. Beneath the glow of a gas giant, Amberspire will grow and prosper into a flourishing city atop the ruins of an abandoned moon.

Crash notes: Followup from the developer of The Banished Vault which you might have seen me feebly flail through over at Thinky Games last year.

Windows, Mac | Steam Link | Unreleased

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12 thoughts on “Crashbook #29

  1. I always love your lists’ mix of under-the-radar titles I’m also interested in and ones that are totally new to me.

    I thought Hard Chip’s demo was pretty neat, and well-presented relative to the intimidating subject matter. Duskpunk I hadn’t heard of at all; it looks pleasantly similar to a steampunk Citizen Sleeper.

    (The Amberspire Steam link goes to Keep Driving’s page, btw).

  2. Hmm I think there was an outage today because I didn’t get any emails for hours and I don’t think the subscriber email about this post went out either

    I’ve fixed the link, thanks! I knew I shouldn’t have moved the links around…

    I try my best to capture titles that I might not necessarily play but have something going for them. It would be very easy to just put down space station horror in each entry because I’m a sucker for that stuff… eg I don’t think that Stories from the Sol is my cup of tea at all, but it’s got some love poured into it.

  3. Having seen two LPs of Threshold and at least one video doing a deep dive into it…

    It is interesting. It doesn’t stray far from all the other faux-PSX indie horror games but it’s just a bit more content, a bit more polish, a bit more cooked idea. It’s well liked for good reasons!

  4. Because of your comment on Post Void this is on topic: I fired up Quadrant in class the other day to make a point about abstract games, and I got a game over in five seconds. Everyone laughed.

    For a little bit I have had kicking around in my mind something like Darkest Dungeon but peaceful: You accumulate people on your expedition, instead of losing hit points in combat you have various obstacles that can sap your will to continue, enough stress can change your personality in various ways… it looks like Keep Driving might kind of be it? Not that I’m going to find out!

  5. THRESHOLD: been following the creator of this on the internets for quite a while. intrigued because he lists pathologic 2 as one of his key influences for this game. been avoiding any more details about it for the time being, since money to buy games is pretty short.

    STRAND: tried the demo the day before yesterday. was pretty unimpressed. the writing felt clunky, puzzle design remedial, and there was way too much mousing over everything in the environment to see what could be interacted with and what couldnt—even signifiers like a handle on drawer or wall panel are unreliable indications of interactivity. and even on lowest settings, the framerate on my pc was terrible.

    Knights in Tight Spaces: tried the demo yesterday. i was a huge fan of Fights in Tight Spaces. this keeps the same core mechanics of that, but adds in character classes, additional party members, equippable weapons, magic spells. adds a lot of *stuff*, but it all seems to bog down the fast and tight tactics that FiTS had. and the graphical style here is far busier, making the battlefield harder to read. felt to me like an uninspired knockoff of FiTS, with more stuff but not better.

    Skin Deep: ive been following this since Brendon Chung posted the first teaser video back in 2018 or 2019 or whenever that was. the demo is janky and short but is oozing with Blendo style. still leaves me unsure what the full game will feel like to play (the demo level was really tiny and felt really too unconstrained for my liking), but money willing i will be picking it up on launch regardless.

    Blue Prince: tried the demo this morning. surprisingly compulsive.
    i ended up playing the demo through the three whole times that it permits (each consisting of 4 consecutive single-day runs) just so i could see a few more room types and figure out a few more puzzles. will probably try to pick it up.

  6. I was meaning to reply to these comments while I was travelling for several hours by train over the weekend, but I was so tired, I literally put my head down and closed my eyes.

    Maurycy: Yes, I’d hear good things about Threshold. I’m looking forward to giving it a go one of these days.

    Matt W: You should also flaunt your skills in rhythm game Lofi Ping Pong, because I lasted even shorter than that on my first attempt. Also, was there a particular reason to cite Darkest Dungeon in your comment? I haven’t played so…

    salty-horse: Honestly, there’s not much difference between playing a free game and the hundreds of unplayed titles in my back catalogue 🙂 But thanks for pointing that out for the visiting crowd. I’d initially started off linking to Steam but the game is deliberately an itch exclusive in the short-term.

    vfig: Yeah, I’m gonna go do Threshold sooner or later, although I hope its not later. What you said about Strand jives with my impressions of the trailer; the voiceover really didn’t grab me and puzzles in these sorts of modern first-person adventures can be hit-and-miss. Takes me back to Claire de Lune which is ‘pretty’ and has some nice segments but there’s something hollow to it.

    Ah, shame about Knights in Tight Spaces. I looked at the screenshots and they definitely didn’t have the appeal of the clean FiTS aesthetics – a bit like following up Mirror’s Edge with ‘realistic’ brown levels of the modern FPS. I don’t imagine much will change there but I still hold out hope for KiTS on the mechanics front, that perhaps it’ll be more straightforward and obvious in a full release. Demos can be such a clusterfuck for developers.

    I guess the trailer for Skin Deep would make it a day one purchase for me, if I ever bought something on day one. (Well, I bought Talos 2 on day one, just to shake the notions from your head that I got a free copy from Devolver.)

    I’m staying clear of trying Blue Prince before release – all the praise for it seems good enough for me. Thanks y’all.

  7. I was going to say “I can’t flaunt my skills in Lofi Ping Pong and you know why” but I was able to set it up in Wineskin. I was unable to last five seconds in “how do you get back to the game when it kicks you to the menu” mode. Also didn’t much like the game. Sometime I will post about what I like in rhythm games.

    Why Darkest Dungeon–maybe it just happened to be the one I was thinking of. And also a game that has line-up combat which I think would be more easily adaptable to “combat is conversation and hit points are your will to continue” and like that than the roguelike style where you bump into other characters (literally, as in letters) on a grid. Yeah, this is the RPG about getting out the vote that I’ve been on about for so long that it made sense to say “mana points are minutes on your burner cell phone that you use to call campaign HQ” and that I have never had the slightest intention of realizing.

    But I think the big thing is the Darkest Dungeon mechanic where when a character stresses out–the stress mechanic is already congenial to this–they face a test of character that leaves them with a character flaw or a virtue, with a nice animation. Which could be a great addition to this “RPG combat is trying to accomplish tasks in the face of frustration” game! Assuming that there’s a way to give it some kind of narrative payoff, because in DD the quirks are just really some kind of stat modifier or something. (This is not quite fair but nvm.) Of course the problem here is that making random stuff count for narrative is mindbogglingly difficult.

    Anyway Darkest Dungeon is <a href="https://www.electrondance.com/graveyard-of-puzzles/"<Graveyarded; I think I mentioned that I was playing it a bunch this summer and I expected to stop when the semester started and that is what happened. It is a long game–there is an achievement for completing it within 99 weeks which is not real time but 99 expeditions is still a lot–and long before the end I felt like I wasn’t getting new things. Partly it doesn’t have effective gating. You’re trying to raise a team to where it can take on the final quest, and the intermediate quests aren’t really “you are having a hard time but there is an item that will help you” but “get to a higher level and boost your stats and get enough stuff to boost your training facilities” or in short, grinding. I’m not bitter, I got what I felt like getting out of the game.

    My other game with wow! graphics and wimpled nuns, Inkulinati, is in stasis rather than the graveyard. Maybe sometime I’ll get back to trying to finish my final run! Or probably not final because I was likely to lose and it’s not like I’ll have improved at it in the n months I haven’t played. At least the permadeath aspects mean you aren’t grinding so much. What I’ve really been playing is this game called Legerdemain, which acts like a roguelike but isn’t one (it has fixed maps and no permadeath), and which is also long as heck, but where when you make progress you open up a new thing that looks different and also probably has different characters with dialogue. It sure is long though. I was getting help from the author at a point where I was stuck and he commented that most people hadn’t got that far, and I’m pretty sure I’m less than halfway through.

    Salty-horse: Because of your comment I have gotten kind of obsessed with the PICO version of hot wax. I did get over 30,000 on Wax Whisperer. And I got the demo of the real version and the available modes seem not as fun/infuriating? which might just be because higher difficulty levels are not in the demo.

  8. It’s really hard to imagine that Keep Driving is by the Post Void folks. Post Void is so good, as twitchy and difficult as it is! I’ve played it and a couple of the offshoots like Mullet Mad Jack and Anger Foot, but Post Void is just so acidic and pure.

    I did play the very very slight demo for Threshold last year and it was super intriguing but not quite enough to get me on board for launch. Mouthwashing, however… Loved the demo for that and have since played through the full game. I wasn’t quite as taken by the complete thing as most folks appeared to be, but I appreciated its presentation, tone and Blendo-esque jump cuts. Speaking of Blendo…

    Skin Deep! Maaaan. The recent demo made me laugh and just squeak with excitement a lot! Quadrilateral Cowboy is one of my all-time favourites so I can’t wait for it.

    “now you’re absolutely selling it with the word “short”.”

    I felt that.

    So I didn’t get on with Fights In Tight Spaces, as much as I dearly wanted to, especially after that awful but conceptually and stylistically cool John Wick Hex game. I think what did it for me was the deck-building. I’m not that familiar with deck-building outside of Inscryption, but being in rough situations and the very specific cards you need not being dealt, or being dealt but too late was very frustrating! Now, Tactical Breach Wizards… that’s been my jam. I’d like to return to Tight Spaces and see if we just got off on the wrong foot.

    Blue Prince looks ace and is fun to describe. You don’t even have to say Metroidbrania. I did one day on the demo and uninstalled it convinced.

    Punkcake make games faster than I can play them. I’m intrigued by Horizons: The End Of Words and Smol Gods, which came out shortly after Hot Wax!

  9. so two weeks ago i wrote “i ended up playing the demo through the three whole times that it permits”. but i had already seen too much! since the demo doesnt let you delete profiles to keep exploring, i instead deleted its whole savegame folder so i could go again. and again. and again.

    i must have played through the four days well over 20 times by now. i am hooked. i have uncovered a whole pile of secrets already, but there are still many mysteries. i have a long list of notes of further hints and clues to things that dont appear to be present in the demo.

    so yeah, i think i just have to get the full game when it comes out, to clean up all these loose ends.

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