Come see all the games, more games than one can play. I put some of them in my special book, thinking of days distant with hours unturned.

In this episode, seventeen more games I have not played are added to the Crashbook.

166/ Woten DX – Traveller’s Dream

Woten DX – Traveller’s Dream is a 2D puzzle-platformer imbued with the spirit of discovery! Dive headfirst into a rich and enchanting world full of charm, challenge and intrigue!

Crash notes: This is an expanded version of Woten, a short game released as a Humble Original in 2018.

Windows | Steam Link | Unreleased

167/ EL PASO NIGHTMARE

Slay hordes of vampires, werewolves, and Biblically-accurate angels in this standalone survival horror FPS side story from the El Paso, Elsewhere universe.

Crash notes: Apparently also a “full, snackable horror FPS campaign”.

Windows | Steam Link | Just Released

168/ Ozymandias

Build an empire in a single sitting. All the strategy of a classic 4X in a faster format, which also shines in multiplayer.

Crash notes: This one forwarded to me by Ori Avtalion (SaltyHorse).

Windows, Mac | Steam Link | Just Released

169/ How to Say Goodbye

How to Say Goodbye is a beautiful narrative puzzle game inspired by picture books. Reorganize the environment and solve puzzles to help a group of ghosts on their quest to finally move on.

Crash notes: Don’t know how this plays but it’s got style. Supposed to be out next month.

Windows, Mac | Steam Link | Unreleased

170/ Fear & Hunger 2: Termina

F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!

Crash notes: Sequel to a 2019 title, Fear & Hunger, that I hadn’t heard of before.

Windows | Steam Link | Unreleased

171/ REPLACED

REPLACED is a 2.5D sci-fi retro-futuristic action platformer where you play as R.E.A.C.H. – an artificial intelligence trapped in a human body against its own will. REPLACED combines cinematic platforming, pixel art and free-flow action combat set in an alternative 1980’s..

Crash notes: Obviously I’m getting Flashback vibes but the graphics look glorious. Love the camera shifting and zooming during combat.

WIndows, Xbox | Steam Link | Unreleased

172/ The Entropy Centre

Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.

Crash notes: Visually, the resemblance to Portal is striking but have no idea how this plays out.

Windows | Steam Link | Unreleased

173/ Temple of Starlight

Temple of Starlight is an abstract first-person puzzle game with a striking retro visual style. Use colored lights to clear obstacles and explore an ancient temple along with its forgotten history.

Crash notes: I’m not sure “retro visual style” is a really appropriate label here because it looks contemporary to me. Still, I’m intrigued by this one.

Windows | Steam Link | Unreleased

174/ Hexahedra

Hexahedra is an open-ended programming puzzle game. Design and optimize factories to create cubes, used galaxy-wide as crates, musical instruments, octopus housing, sculptures, and more. Rewind and replay the action to hunt for improvements. Compete with your friends, and unmask a cube conspiracy.

Crash notes: Looking at the GUI here and experiencing all the levels of yikes. Curious to see this in action.

Windows, Linux | Steam Link | Unreleased

175/ Quadrata

Quadrata is a minimalist puzzle where you control two different characters with the same keys on either side and collect diamonds with a limited number of moves to finish.

Crash notes: I don’t think this is my cup of puzzle-tea – both movement count and moving two things at the same time? But I’m not everyone. It’s very cheap if it sounds like your sort of thing.

Windows, Mac, Linux | Steam Link | Just Released

176/ Yuha’s Nightmares

This is a simulation game about the nightmares that our main character Yuha suffers from. You will explore the surrealistic world that is full of unexpected events. The deeper part of Yuha’s consciousness is depicted through the «flip side» of the 3d world.

Crash notes: From SuprSupr who you might remember from The Basics of Sacred Geometry and Overseas. Appears that 3D graphical glitches will be our guide through Yuha’s world. Further down the Steam page: “You will frequently get stuck in textures, see through mesh and wander around at every level in «inappropriate» places.”

Windows | Steam Link | Unreleased

177/ DEAD LETTER DEPT.

Working at a temp data entry job in the big city, you type and transcribe the lost mail and letters that have nowhere else to go. But as the days carry on, oddities in the mail begin to emerge.

Crash notes: Looks a little like it belongs to the genre of “play with old weird computers”.

Windows | Steam Link | Unreleased

178/ Aka

Find inner peace in a small, open-world game. On these carefully handcrafted islands, you can take a nap on a giant monster, feed baby dragons, take care of the fauna and flora… …but demons from your past might come back to remind you what you want to forget.

Crash notes: Couldn’t help thinking of Animal Crossing when watching the trailer.

Windows | Steam Link | Unreleased

179/ Albert Wilde: Quantum P.I.

Solve murders, flirt badly, maybe discover a wormhole to another universe? Also, you’re a cat.

Crash notes: I’ve been following the developers over the years (The Minims, reky). Previous games have all been lacking something but I think they’re improving with every release.

Windows | Steam Link | Released Sep 2022

180/ The Garden Path

A slice-of-life sim about the joy of gardening, and the small pleasures that follow. Whether you’re fishing, growing, trading or just hanging with new friends, a wonderful and wistful adventure awaits when wandering The Garden Path.

Crash notes: Might be a nice break from all that puzzling I’m into.

Windows | Steam Link | Unreleased

181/ Roadwarden

Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.

Crash notes: I’ve heard some good things about this and the reviews seem to be “overwhelmingly positive”.

Windows | Steam Link | Released Sep 2022

182/ ParaPerspective

ParaPerspective is a stylish and minimalist puzzle game where your perspective affects how the world works. Help the little guys get to their destination by rotating the camera and directing them through seemingly impossible geometry.

Crash notes: Looks similar to Chronescher which I covered on the Thinky Games stream recently and Monument Valley.

Windows | Steam Link | Unreleased

Download my FREE eBook on the collapse of indie game prices an accessible and comprehensive explanation of what has happened to the market.

Sign up for the monthly Electron Dance Newsletter and follow on Twitter!

8 thoughts on “Crashbook #12

  1. Just a heads up, the Fear and Hunger games are very, uh, content-warning-y.

    Roadwarden has gone on my wishlist, so thanks for that. I always thought there should be more games that make use of text*. In theory at least, accepting medium-low fidelity production values takes the scope handbrake off with regard to certain kinds of dynamism and complexity.

    * in reality there are probably thousands, they’re all really good and I’m just blithely unaware of them

  2. Quadrata after action report!

    The move-limit thing didn’t bug me the way those sometimes do. The levels are very short, around five moves mostly, so it comes across as more of a “what can I do in this very limited space” rather than “I found this thing to do but came up one move short, now I have to optimize better, jing bling it.” Also since the moves are Unitied-style “everything slides as far as it can go” it’s not as much a question of optimizing as it would be if you were stepping across a floor, because an extra move usually puts your piece in a totally different place.

    Controlling more than one character… well, IIRC one of your issues was with games like Rose & Time where the multi-characters interacted in different ways and it was a pain to figure out. That doesn’t happen here, each square is on its own grid. But if you don’t like dividing your vision that could be a problem.

    Some cons! It can be a bit glitchy (there’s one particular element that sometimes freezes the game). Also, it adds elements as you go along, and a couple of the elements get a bit annoying, in particular there’s one that’s basically an interface screw.

    Pros! The ambient music is nice, it’s clear and to the point and doesn’t get out of control. The move limit works well with the Unitied game play IMO, in Unitied I would spend a lot of time clacking my stuff around like a fool with a fifteen puzzle and no plan, but here though I did a decent amount of clacking I always knew I needed to find a way to do things quickly.

    Neutralish! Though the puzzles were short they could still get a bit cluttered, the game definitely had the style of “there are a lot of elements here and they may not all be necessary, figure out what you need.” This did mean that I didn’t find there to be any Hoo Boy mechanics or moments where I look at it and think “this is impossible” and then see how it’s possible.

    So, I don’t regret my two bucks or two hours, but I wouldn’t say this is mandatory at all.

  3. Thanks for the comments, all.

    In particular: CA thanks for “Content Warning” Warning which I was not aware of. And Matt, thanks for that micro-review of Quadrata. Sounds like it passes the time nicely but I won’t miss out if I miss out, if you know what I mean.

  4. Yes, that’s exactly my verdict! I should say that when I say “freezes the game” it’s not a crash, you have to restart the level which is at most five moves. A bit like those odd moments in Bonfire Peaks when an arrow got suspended in midair for eternity.

    I have gotten myself into DROD so I have become familiar with the “I have to figure out how to optimize my steps, jing bling it” feeling that this does not have.

  5. I’d somehow not heard of Woten before but it looks lovely, and How to Say Goodbye caught my eye. Roadwarden I hear nothing but praise for so that’s one to check out at some point in the future *gestures nebulously*. I like the sound of ‘all the strategy of a classic 4X in a faster format, which also shines in multiplayer.’ Yes please Ozymandias.

    Aka looks gorgeous and my first thought was A Short Hike but then I saw the home/garden stuff and it flipped to Animal Crossing… maybe? Have I ever told you that I generally avoid gardening games because they make me feel bad about my real life garden (or lackthereof)? The thought of being proud of a bountiful virtual garden then looking at my gravel pit makes me despair more than I already do about it! 🙂

    It’s hard to escape the Portal likeness in Entropy Centre despite the nice concept!

    Oh man, Replaced just got insta-wishlisted.

  6. Every day this week I’ve been saying to myself “oh I should reply to those comments from Gregg.” Today I am sitting outside under a shelter while daughter plays rugby in heavy rain. It is the perfect time to write comments.

    Crashbook is a weird thing. Because I do not write as often, I still wanted a way to say ‘my god look at all this stuff going on’. REPLACED looks incredible and – if this Crashbook had waited another day or two – it would have included SIGNALIS which also looks amazing. It makes me so sad that I cannot play all the games.

    I like the of Entropy Centre – now released – but I’m actually more reticent of jumping in because of its Portal likeness. This didn’t affect me, of course, when Taiji came out and was all Witnessy. Portal is a very specific thing and maybe I feel its in the past now? I dunno. I want to play Talos 2.

    That’s a curious proposition that you can’t play gardening games because it gives you real life guilt! I only wish gardening in real life was as easy as dig dig drop seed

  7. Damn, I still need to play Talos. I’ll try and make that my next puzzle game. Unless Akurra comes out soon, which I really enjoyed the demo of. To think I’m not a fan of Sokoban either!

    Maybe one day when my current garden isn’t mostly gravel I’ll feel differently but it legitimately makes me anxious! 🙂

Leave a Reply

Your email address will not be published.

Related