- How does Miasmata-a-like The Forest play?
- How is it possible to play a game against your late father?
- Why are governments interested in algorithmic regulation?
- Why did Laura Michet stop writing on the internet (for a while)?
- Can the NHS stop making mistakes by making mistakes?
- How much fraud is there in crowdfunding?
- If the big indie shakeout really is coming, how can you better your odds of survival?
Please find your seven click escapes below.
“Impressions: The Forest Early Access” – Matt “Steerpike” Sakey (This gets in because it’s just so entertaining to read.)
“How do you know they’re evil?” he said. “They beat me up and put me in a cave.” “Maybe they’re sheltering you.” “I just found a big pile of torsos.” “So they’re organized.” “Lady hanging from the cave ceiling.” “Upside down?” “Yes.” “New age health thing, island gravity boots.” “Skinned.” “The lady is skinned?” “She is.” “Maybe she wanted to cool off.”
He literally found his dad’s ghost. In addition to saving tuning settings and unlocked extras, many racing games allow players to save data pertaining to a specific run around an in-game course. This data can then be reloaded to race against later.
But we can compare their respective visions for human fulfilment – and the role they assign to markets and the state. Silicon Valley’s offer is clear: thanks to ubiquitous feedback loops, we can all become entrepreneurs and take care of our own affairs! As Brian Chesky, the chief executive of Airbnb, told the Atlantic last year, “What happens when everybody is a brand? When everybody has a reputation? Every person can become an entrepreneur.”
“Why I Stopped Writing on the Internet (for a while)” – Laura Michet (I feel a bit weird about sharing Laura’s essay, considering attention is one of the reasons Laura cites, but I know there are fans of Second Person Shooter here, so feel duty-bound to include it.)
When Kent and I started that site, we wanted to write thoughtful essays with vague academic overtones for a general audience. Shortly after the Witcher debacle, I had an email conversation with another games writer about whether it was possible to have real, meaningful conversations with ordinary people about games on the internet. I determined that it was not, and that it was not worth it, because that audience of “ordinary people” contained a substantial portion of assholes, and I didn’t feel like writing for assholes.
Reading this, you may be incredulous and angry that the doctors could have been so stupid, or so careless. But when the person closest to this event, Martin Bromiley, read Harmer’s report, he responded very differently. His main sensation wasn’t shock, or fury. It was recognition.
The initial campaign offered the rings as “perks” for donations of $175 and up, with a delivery date of April 2014. Now that that deadline has passed, the creators have posted an update on Indiegogo saying they’ve run into production problems and have postponed the delivery date to next month. Lateness is not failure for either product design or crowdfunding, but a lack of transparency is usually a red flag. Smarty Ring’s updates are usually about a sentence long, and the creators have so far declined to share their working prototype.
“I don’t believe it will ever ship,” Enever says of Smarty Ring, and he calls the media coverage of the product “irresponsible.”
Small game developers fit the archetype of the lone tinkerer, slaving late into the night, creating because they are driven to create, damn the consequences.
In my culture, at least, this is a truly powerful and beloved archetype, one buried deep in the cultural and professional DNA of our society. When people see you as a driven tinkerer, rich in drive and creativity if not in wealth, they will want you to succeed. It is then a short jump to actively helping you to succeed.
As long as they like you.
Some of these links are sourced from recommendations and apologies for not acknowledging where they came from. I throw scores of links into Instapaper every week and I have no record of their origins.