Some news! I’ve decided Link Drag is going to be more regular. I’m hoping weekly, but we’ll see. However, I’ve decided to stop publishing Marginalia as that sucked up resources out of proportion with its audience.
I’m officially back from sabbatical next week but, until then, if you’re new around here, why don’t you give The Aspiration a read? It’s one of the best things I ever wrote, you know.
And if that’s not good enough then how about the seven links below?
Here Be Links
PRs have two aims; to make sure their client’s product is well-known and liked, and to maintain their relationships with as many people as possible who are relevant to their continued career. To do this, they charge a lot of money – £200-600 a day weren’t unusual amounts when I worked in a PR agency, though self-employed individuals will charge less.
“What the fuck is a selfie?” said Miss Sheryl.
“When a stupid person with a smartphone flicks themselves and looks at it,” I said to the room. She replied with a raised eyebrow, “Oh?”
The poodle isn’t the only design remnant with such a story behind it either. Select the most polite responses in NOLF’s briefings and you’ll earn a Reputation Bonus at the end – but it’s never explained what that means. And that’s the only point where Reputation is even mentioned as a value. This led to years of personal curiosity, not to mention frequent speculation on forums.
Would the game handle this? 868’s creator Michael Brough is known for making games that you can “break” in interesting ways (my favorite is still Corrypt)… was there a chance he didn’t anticipate this edge case and I could truly break his game by getting stuck with no way to proceed?
Brendan Keogh wrote an article this week, linked from Critical Distance, about how AAA games are pretty ham-handed when they discuss major, heavy themes. Generally, I agree. But what about Halo 4? I thought, reading over the article. It’s not mentioned. Nobody expects anything like that from Halo.
But Dark Souls also struck me as a game that I would never play myself. The barbarous cruelty of its combat put me off; I felt I would find this off-putting and never get terribly far in the game due to frustration. I thought I’d experience it vicariously instead, like EVE Online, through the tales that reached me.