This is the second part of the Subnautica Season. The first part, The Glory of the Infinite Sea, was about Subnautica enabling accidental discovery.
Spoiler warning! This essay contains spoilers for important discoveries and events in the middle of the game.
I had started to receive radio transmissions.
Subnautica’s radio smears on a little extra story but its primary role is a gentle goad to get players out and about, directing them to other Aurora escape pods which made planetfall. Some transmissions come bundled with a location that can be tracked on the HUD but when I received one with a vague “oh it’s over here roughly” I wasn’t sure, in the wide open sea, whether I would find it. This was Subnautica resisting the siren call of a GTA-style open world; let’s see how the player copes without throbbing, bobbing arrows.
I took a stab. The instructions were expressed relative to the shattered hull of the Aurora and I swam out to what felt roughly the right spot… but I found nothing. I kept swimming away from the Aurora in a straight line, thinking perhaps I wasn’t far enough out.
This was before I even had a seaglide which makes travel a lot more snappy and I was swimming without any form of support… but the sea bed began to recede. The deep dark unknown sent a tingle down my spine, like it always did. I gritted my teeth. I knew in my heart that I must have missed the escape pod but I kept going out of some madness. How big was the sea? How far could I go? When would danger visit me? Another part of my brain, however, was screaming at me: Stop! These seas are not meant for you yet! Turn back!
And then something happened which changed everything.
A giant rock – no, a mountain? – emerged from the mists before me. I wasn’t sure where I’d have located it on the “large” scale but I placed it somewhere in the vicinity of “huge”. A sea mountain? Thrilling! Subnautica, I had assumed, was all about the depths of the sea. What the hell was this doing up here?
I ducked under the waves briefly and saw… something really nasty-looking darting around in the gloom.
Petrified, I had two choices. Press on or go back. The Aurora was still in view but I was now far from home, my new baby base that was still in fabricated nappies. Be brave, I thought. You gotta climb this mountain because it’s there, after all.
Heart pounding, I waded gently towards the definitely confirmed “huge” rock and directly over the abyssal horror, whose roar was now reaching me. I reached the base of the mountain and discovered an unfortunate fact: the rock was not climbable. I kept slipping into the sea and I really really really REALLY didn’t want to be stuck in the water here. I hugged the mountain like it was my best friend, inching around its base and spotted…
A beach. A beach?!
My memory of the trailer was too hazy to remember friendly terra firma surfacing in Subnautica, so this was a genuine surprise. Going into a game cold is the best thing. Let nobody take that away from you. Those people who say spoilers are nothing? Fuck those people. This was what I got out of gaming bed for. Show me more.
On dry sand, safe from that deep sea horror, there was a crab-like creature with four legs. It did not seem to like me, but I scared it off with my knife. Then there was a tropical-looking tree which, hang on, yes, I could eat. Great news, because I had brought nothing with me, expecting it to be a short trip to an escape pod and back again. Oh, did I mention the giant fuck-off alien building?
Now, yes, I did remember seeing an alien structure in the trailer, but had assumed it was to be found underwater like everything else in the game. I hardly expected it to be squatting on land, staring down at me. Yet I was anxious, pondering if this building might just be for Subnautica show, a hint of delights yet to come. I scuttled all over its surface looking for entry points but found nothing… until I gave up to explore the rest of the island on the other side of the alien complex and turned around: oh, there you are!
I spied an entrance archway blocked with a forcefield… but a purple tablet I found conveniently lying around was the key. In I went.
While the structure was sparse when it came to comfortable furnishings, I was surprised how large it was. See, Subnautica doesn’t skimp on size. You want impressive alien megastructures? Fill your sea boots. I eventually came across the anti-gravity lift I recalled from the trailer and realised the alien facility was actually an iceberg, with only its tip visible above the waves.
In the bowels of the facility, I dug up some concrete evidence to support my pet theory that the Aurora’s accident had been no accident. Information gleaned from the facility’s database suggested (a) this facility was a gun and (b) something something quarantine. I couldn’t turn the gun off because I was infected. Wait, what? I feel fine…
I don’t know how much time I lost to the island at this point. A good hour? I had departed from the gather resources/build cycle for pure exploration. There were hints that more was to be found out there in the sea and I discovered something that tantalizingly resembled a portal of some sort, although it was inactive and I could not turn it on. Other parts of the complex were sprawled out on the other side of the island under water, but seemed impenetrable. I didn’t have the puff to be certain there were no additional entrances plus there was a purple ninja blinking in and out of existence around here with two scythes instead of hands… and, frankly, I was not up for that.
But it was time to return to the real Subnautica. I had resources to hunt and stuff to fabricate. I planned to survey the rest of the island at speed and risk the long swim back to baby base with all the shiny new treasure I had hoovered up. I found a path that led up into the island’s mountain and hoped it might deliver a grand panoramic view, although the tessellated appearance of the sea at distance was not particularly delectable.
Let’s get this island done, I thought. But the path branched and became more of a maze, turning this last bit of exploration into a bit of a chore. And then I found another one of those inactive portals… but this time with a receptacle for a power source. I had already acquired the power source from the alien facility, something Subnautica referred to as an “ion cube”. I plugged it in and was pleased to see the portal burst into life. I assumed it would probably zap me into the gun facility, so stepped through and…
Look, I’m not sure I can find the words to express the emotions that followed.
I had kept my expectations low and I wasn’t expecting to discover anything new. On the other side of the portal, I did not recognise the surroundings. A cave. It could have been anywhere. Was I still on the island? I exited the cave and realised a shocking truth.
I was on another island. On the other side of the ocean.
Are you…. are you shitting me, Subnautica?
Another island?!? Straight away?!?
I had never played a game like this before. Subnautica was showering me with treasure. All I could do was doff my cap and say, “Ambassador, with these wonderful islands, you are really spoiling us”. The second island was caked in narrative clues, new eatables, abandoned bases and blueprints. Awash with flora, the island haemorrhaged colour. I spent much more time here than the first island, scavenging and combing through every square inch. Of course, I knew this wouldn’t last; no game could keep up this level of content production.
And the “not an accident” theory was no longer a theory. Someone else had lived on the second island, revealing a ship called the Degasi had crashed here too. Yeah, okay, I think we can officially blame the alien gun for the death of the Aurora.
Eventually, eventually I headed back for the long, lonely swim back to base. I would be crossing a virgin stretch of sea with no idea if any new hungry horrors were haunting those dark waters. I just wanted to get back in one piece with all the brilliant new stuff I had accumulated, like a chunk of Bulbo tree I hoped to use to replace my seafood diet.
Aside from the shimmering vision of an unknown leviathan booming WHAT ARE YOU the return swim was relatively uneventful.
Adventure behind me, I continued to build out my base, occasionally tracking down a new escape pod. There had also been a few transmissions from a ship called the Sunbeam, which had got wind of the Aurora’s crash and was diverting to rescue any survivors. I hadn’t thought too much of it, thinking Subnautica would not “rescue” me before I had unearthed most of this alien sea’s secrets. But then:
“Aurora, we’re approaching the planet now, and we have a landing site for you that’s… well, it’s better than the alternatives.
We’ve sent you the coordinates.
It’ll take us a couple of days to align our orbit, we should be able to establish direct contact with you during that time, then we’re coming in to get you.
Cross your fingers the weather holds, and don’t leave us waiting. Sunbeam out.”
The landing site was identified on the HUD. I didn’t know exactly where it was but I had a good idea about what was going to happen. I had a limited amount of time to make the rendezvous and swam across the open sea towards the HUD marker.
I got closer: I saw the first island.
Closer still: the site was the beach beside the alien gun.
I knew what was going to happen and couldn’t stop it. I couldn’t yell at the Sunbeam, turn back. I could only be an audience for a story that was already written into the design of the game.
At first, it was just a small light in the sky but it grew inexorably larger. As the Sunbeam came into view, the alien structure transformed into something that looked a lot more gun-like.
Nothing I could do but watch. As twilight descended, the alien gun fired and shredded the Sunbeam, showering an alien ocean with metal confetti. At such close range, none of its crew survived.
Subnautica is not a quiet game, usually pumping ambient music into your ears to accompany your ocean experience. But when the Sunbeam died, there was no music, just the haunting emptiness of the island and the sea, as the weapon – mission accomplished – transformed back into an innocuous building.
It is a testament to Subnautica’s design on all levels that although I’d found Gun Island myself and the fate of the Sunbeam was obvious, its destruction was still completely chilling.
I suggested in my previous Subnautica essay that the development team had embedded accidental discovery into Subnautica’s design. And here was all the proof I needed: whether I had discovered the island before the Sunbeam’s cold-blooded murder or after would not matter, the scene worked either way.
And that is beautiful.
Next: Cold Metal