Side by Side is a video series on local multiplayer games. This is episode 5 of 15.

This week Joel Goodwin of Electron Dance and Gregg Burnell of Tap-Repeatedly get lost in co-op survival horror Tomb of Rooms. Watch the video here or direct on YouTube.

The series theme is the delightful “Adventures in your sleep” by The Blake Robinson Synthetic Orchestra.

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5 thoughts on “Side by Side: Tomb of Rooms

  1. Nice overview of the game. I definitely want to revisit this again; I can’t recall if I was playing it with AJ or Potter at Eurogamer but I’m fairly sure the game ended when my erstwhile buddy shot me in the back.

    Those spiky skinny lurching demons you encounter early on are pretty creepy.

  2. That was me, sorry Shaun!

    I really enjoyed Tomb of Rooms too.

    Why don’t you try something AAA in this little adventure. For example Lara Croft and the Guardian of Light is brilliant local Co-Op and will be going cheap around now. I bring this up because I just played Lara Croft and The Temple of Osiris and in four players it is utter carnage – and completely different from its antecedent.

  3. BC, we’ll consider that for a season two (if there is one; we do have a list of potential game subjects). Season one was recorded in its entirety back in August and I’m just editing my way through the recorded footage.

  4. The Guardian of Light from what I played was fantastic but I had connection issues around the time so it eventually went off the boil. AJ, if you liked the Guardian of Light and the Temple of Osiris, then definitely check out FORCED: I think you’d like it, and it’s 2, 3 and 4 player online/local/mixed co-op. You can play solo but that would be a waste as far as I’m concerned!

    Anyway, I find Tomb of Rooms incredibly exciting simply because, not only is it a co-op survival horror (something that’s quite rare in itself), it’s also got roguelike elements too; permadeath, randomised levels, enemy and item locations. The presence of chalk suggests that there’ll be backtracking so I’m guessing it’ll be like a roguelike in the sense that you’ve got to get in and then get out again to succeed. I can’t remember whether you descend or ascend through levels via stairs, but that also reminded me of roguelikes.

    All in all though, I really hope the devs stick at it because it’s very promising at present. I really dig the look of the characters too:

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