One area that has seen significant improvement is space. Software techniques and hardware muscle have improved to the point where whole worlds can be modelled inside a computer. Large worlds were still obviously quantized in the early years. Mercenary which I have written about in length had a single building within every grid square and the underground complexes were constructed as a sequence of discrete boxes. You would have to turn to 2D games for something more realistic; the world of Ultima IV felt enormous, full of mountain ranges, dark forests and plains yet… even then, you still had ENTERING TOWNE.
Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.