Lynx browser screenshot

In this episode of Dialogue Tree, Eric Brasure interviews Stephen Totilo, editor-in-chief of Kotaku. Totilo discusses his approach for developing Kotaku, criticism of the site and the ongoing fascination with game journalism standards.

(Originally broadcast April 16, 2012.)

Contents

02:55 “I’m happy to be able to offer readers voices from all those different places.”

04:20 “But I would say we didn’t do the best job we could to explain this to our readers.”

09:15 “…we have 2.5 million people reading the site every month.”

17:30 “We came up with a simple question: should you play this game?”

20:50 “I don’t see what’s different between us and Rock Paper Shotgun.”

22:50 “I don’t look that much at what Joystiq is doing or IGN or whatever – I look at what Gawker and Jezebel and Deadspin are doing…”

25:10 “Our responsibility is to make everyone feel welcome.”

25:20 “We had a misstep with Sonic the Hedgehog bed story…”

30:40 “It’s the transparency of not settling for bullshit.”

33:20 “Most media organisations these days don’t have full-time copy editors.”

37:10 “I don’t care that much that Kotaku is ultra-widely known.”

38:50 “People have this notion that journalism in other fields is, like, so different… it’s not that different, actually.”

40:00 “It feels weird for people to care about game journalism as they do.”

Download the podcast MP3 or play it right here in your browser:

References

You can subscribe directly to Dialogue Tree via iTunes or RSS.

Download my FREE eBook on the collapse of indie game prices an accessible and comprehensive explanation of what has happened to the market.

Sign up for the monthly Electron Dance Newsletter and follow on Twitter!