The fourteenth episode of a short series on games I discovered at EGX Rezzed 2016.


It’s a cheap description but Vignettes feels like a Vectorpark game not made by Vectorpark.

In Vectorpark games like Windosill or Metamorphabet, you play with stuff to make things happen. The motions you go through are generally unusual and follow little in the way of logic. These are secret box games, to use my own nomenclature. Lots of kooky secrets which you reveal one at a time.

Vignettes has you toy with an object, trying to turn it another. How do you turn it into another? Well my skills from The Witness came in handy here. You have to find a perspective in which it looks like something else and miraculously it becomes something else.

In this early version, there’s a little bit more to it than that but I’d rather not spoil every surprise. It’s fun although searching for the correct transition was sometimes frustrating. Then again, I think we omit to mention that Vectorpark’s creations have their own frustrations. I was playing Windosill with my 5-year old daughter on the weekend and she became lost several times, unable to figure out how to move forward on a stage. (She still treasures Windosill over Metamorphabet though.)

Vignettes is being developed by Pol Clarissou, Armel Gibson & Pat Ashe. Go check out the site for more information.

Interested in the other games I dabbled with? Check out the series index!

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