The eighth episode of a short series on games I discovered at EGX Rezzed 2018.
I visited the Lake Ridden area multiple times hoping for a seat to free up because it always seemed to be busy. Opposite Lake Ridden was Landinar: Into the Void and I wasn’t sure if it was really for me. I’m not usually down with a game where the UI is stuffed full of technical readouts and players are expected to become well-versed in intricate in-world systems nonsense, thematically-appropriate words papering over numbers and groups. Landinar gave off that sort of vibe. But if there’s one valuable piece of expo advice I have for you: take the opportunity to try everything, not just the low-hanging brain fruit.
A Landinar seat emptied and put my butt on it. The tutorial started inside my ship and I did a quick circuit. It took about ten seconds; it was a diminuitive vessel, the kind of place where you probably wouldn’t swing a cat, not even for big bucks. My first goal was to find the cockpit. Not the hardest thing in the world but as soon that was done, the the view zoomed out and I assumed the role of the ship, rather than its captain. A tiny grey brick travelling through the depths of space.
I had a job to hunt down some guy and destruct him to tiny bits. It wasn’t too difficult but my handle on the controls was weak verging on non-existent so it took a lot of shooting. Was I some sort of bounty hunter? After bad guy bit space dust, I was summoned to a space station. With the ship in cruise mode, this also didn’t take too long. The worst bit was docking because I couldn’t figure out where to dock (until the hand of your friendly neighbourhood developer pointed it out).
The space station seemed, well, pretty big. The developers talked to me a little about the game being an open world, and they showed me the universe map, but I couldn’t quite comprehend how much structure there was to that map. How many stations? How many star systems? The mode of the game had shifted from space combat sim to something that felt more like a point-and-click adventure. And I wasn’t a bounty hunter; seemed I was gettin’ in with an underground resistance that was fighting against an all-powerful empire. They wanted to flip this station as a first strike but that was going to take some effort…
I built a new ship and tried but failed to talk someone into giving me access to a higher-up. I walked away at that point, realising this was a lot bigger then I’d expected, unsure when I would ever feel like I’d “fully explored” the station. One day, maybe. One day.
Interested in other games I’ve dabbled with? Check out the series index!