In this penultimate episode of Counterweight, Eric Brasure of Trekabout and Joel Goodwin discuss fiendish resource management game Banished (Shining Rock Software, 2014). Eric has 70 hours of Banished play under his belt, so he knows what he’s talking about.


02:20 “You just like seeing the numbers going up and everything doing well”

03:40 “At it’s core, it’s very much a keep-these-people-alive sort of game”

04:40 “I like the fact there is no combat, it’s not about fighting or defending territory”

07:20 “I was very concerned… that the other shoe was going to drop at any moment.”

09:00 “So it is a very, very unforgiving game, but I think that’s one of the reasons why I like it”

10:40 “It’s amazing that this game was made by one person, frankly”

13:30 “That’s a very controversial design decision actually”

19:20 “The game can collapse on you at any point, though”

25:30 “I never felt that it was the game’s fault.”

32:30 “I didn’t tend to think of people as individuals but I tended to make stories of the town.”

35:20 “You suddenly realise this little walk they do… is a significant amount of game time.”

39:30 “And the game is just saying You know what? You’re going to have to suck it up and learn.”

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