Welcome to the Electron Dance Advent calendar. Each day will bring another post from the archives.
Have you read The Dishonest Player posted on 20 February 2014?
Another slice of Electron Dance indignation! I’d become upset that Full Bore, a puzzle game I thought was pretty damn good, was insulted for not having enough in the way of rewards for completing puzzles. I thought the joy was in solving the puzzles? And it wasn’t the first time I’d seen this sentiment.
So I wrote about The Dishonest Player who says they want depth and none of that cheevo bullshit yet throws the toys out of the pram if the game doesn’t pat them on the head whenever they complete a challenge.
From the comments:
- Shaun CG: “I’m conscious that it may sound like I’m becoming another Dark Souls bore” me too Shaun
- James Patton: “My question is, if you dangle a reward in front of your player, which do you fall into?”
- BeamSplashX: “Max Payne 2 makes it a point to put rewards at the end of every hallway- the original did not”
- Matt W: “What about a book of crossword puzzles? Do we feel unfulfilled when we haven’t done every puzzle in the book?”