When Terry Cavanagh’s tough platformer VVVVVV (Terry Cavanagh, 2010) came out, I do not...
Joel Goodwin
I made a Twine game called Truth is Ghost for the Fear of Twine...
What if someone wanted to market a hypothetical “non-game”? Channels for marketing and distribution...
Here’s a question for you. Are there problems with calling everything a game? Here’s...
In this episode: Stuart Campbell moans about digital distribution (a man after my own...
Here are my companion notes to this week's Counterweight podcast on Bioshock Infinite (Irrational...
In this specially extended episode of Counterweight, Eric Brasure and Joel "HM" Goodwin get...
Puzzle games have a delicious quality. They are honest. The design never lies because...
"I told him about my grand game-making plans, hoping this would sell me as...
