This week I present an eclectic podcast assembled from material left over from the Cat's Away conversations. Forty minutes with seven different voices, containing a diverse selection of topics. Did you consider the parallels between the board game Space Alert and Johann Sebastian Joust? Is the fashionable "indie is punk" metaphor overrated?
Click onwards if you are interested...
- Doug Wilson: Indie gaming isn't sticking up for co-located play
- Ed Key: Watching a child play at IndieCade reveals that even Proteus has accessibility problems
- Gregg B: Not all is well with co-op play in Blendo Games' Atom Zombie Smasher
- Shaun Green: The indie punk metaphor is broken
- Pippin Barr: Could unorthodox game success be turned into cash dollars?
- Ed Key: Proteus is a game, yes
- AJ: Changing the end of Mass Effect 3 is nothing compared to "fixing" Dark Souls
- Pippin Barr: The fear of long projects
- Gregg B: R-Type 3.141592653589793238469 (Nifflas & Nurykabe, 2009) is ridiculous
- Doug Wilson: Why board game Space Alert is just like Johann Sebastian Joust
- Pippin Barr: Limits, not freedom, are the key to creativity
Download the podcast MP3 (46MB) or play it right here in your browser:
If You Like This
If you liked this but didn't spend any time with the video interviews, why not catch up now with your voice of choice?
- I - AJ and Shaun Green in the pub, consume alcohol, rant about games
- II - Gregg B in his home, discusses games old, games new, games free and games WTF
- III - Ed Key in a neolithic tomb, talks Proteus
- IV - Pippin Barr in park, the nature of development
- V - Doug Wilson in his flat, suffering jet lag, Nifflas lurks in the background