A few weeks ago I published The Developers Who Won’t Hold Your Hand which...
SuperLongform
I talk to several developers, such as Droqen and Alan Hazelden, about "discoverable systems"...
An art game sometimes felt like art "infected" with the word game.
So I had this week’s post Arithmophobia in my head for months as “write...
How collectibles have cheapened game secrets and killed the urge to explore.
This is the final part of a three-part essay on The Talos Principle which...
This is the second part of a three-part essay on The Talos Principle which...
This is the first part of a three-part essay on The Talos Principle which...
In an age of binary ethics if you’re not part of the anger, then...
"You look at AAA games and they're all about playing it safe. They're all...