Holedown, though, had me by the throat and wouldn’t let go. Well, for three...
Longform
As long as I don't uninstall a game, I can pretend I haven't quit...
I want to talk about a specific design choice for recent release Evergarden and...
And that was the end of my five minutes of Subnautica bravery. I wasn’t...
Here's something The Witness taught me.
What do we mean if we call a puzzle "laborious"?
In this article, effectively a final part of a trilogy on puzzle innovation, I...
A few weeks ago I published The Developers Who Won’t Hold Your Hand which...
I talk to several developers, such as Droqen and Alan Hazelden, about "discoverable systems"...
Cultist Simulator has a simple but very serious flaw.
It is... addictive.
