Who Is Richard Hofmeier?
It's no secret that I love Cart Life, having already dubbed it "game of 2011" and breaking down why it succeeds, mechanic by mechanic. I even begged Adam Smith of RPS to take a look at it. He called the police because I wouldn't leave his bathroom, but he still posted about it anyway.
But an important question remains: Who is Richard Hofmeier?
I wanted to find out, figuring Electron Dance readers might be interested too, so I utilised modern games journalism techniques such as phone hacking and the hiring of private investigators.
The result is an Electron Dance podcast: one hour of conversation with the man himself. As an added bonus, it is low on Cart Life spoilers, so no excuses! I will warn you, though, I consume food at a critical juncture.
This Is Richard Hofmeier
This is what you can expect to hear.
00:50 "I'm just a regular fella."
07:00 "Zynga's right down the street."
12:00 "A lot of that stuff is made in opposition to the false compliments of mini-games in mainstream titles."
17:00 "Tarn is a rare genius."
20:00 "We uploaded the ZIP file, popped the champagne and ran to the airport."
30:00 "And it was a real struggle to inform him how misinformed he'd been."
35:00 "...they're also accelerating the entropic decay of their memories of the game."
42:00 "It's not really your discovery, it's the developer telling you you've accomplished something."
47:00 "I'd watch very carefully how they dealt with waiters and waitresses, cashiers and street vendors."
56:00 "It's like a knock-knock joke that's told over a ninety-minute period."
Download the podcast MP3 (35MB) or play it right here in your browser:
References
- Kotaku on Cart Life, RPS on Cart Life
- Pork Magazine with Dwarf Fortress Interview
- Aftonbladet Review of Cart Life: Original and Translation
- Logan, the lost playable character of Cart Life
- The Jackyard
- You Only Live Once
- The Cat That Got The Milk
- Blood of the Ortolan
- Our Brasher Imposter
- AGS Bake Sale
- RPS coverage of Liberal Crime Squad
This Is Also Richard Hofmeier










February 8th, 2012 - 00:35
After uploading this, I spent an hour on Cart Life and got Richard to give me a tip. So consider the podcast out-of-date already.
February 8th, 2012 - 05:52
What a wonderful interview!
Thank you for this. It really made my day!
February 8th, 2012 - 06:49
Excellent work! Thank you both!
February 8th, 2012 - 10:30
My pleasure! The inner workings of The Hofmeier Mind make for an engrossing podcast.
February 8th, 2012 - 10:31
And some lovely references including the ever-brilliant Andrew Plotkin…
February 8th, 2012 - 12:34
A lovely interview. I can certainly relate to a lot of Richard’s ideas. (Something he mentioned which I totally get but that is only rarely talked about is how knowing too much about a game ahead of time can take something away from the experience, and how difficult that makes it to market a game. I recently had that problem with Arcadia.)
February 9th, 2012 - 10:24
A great interview, not just about games, but about anyone who toils to create. Much to relate to in here for most people I imagen. Id love to hear more developers talking about creating processe people go through, rather than there actual games….but thats just me.
February 9th, 2012 - 12:38
Thanks all for your encouraging words. More likely to try this again down the line. I think an interview podcast is a little more immediate that a structured conversation over chat or email. (Less inclined to do a Matt Chat-style video interview though! Make-up costs money.)
February 10th, 2012 - 01:01
“I think an interview podcast is a little more immediate that a structured conversation over chat or email”
Having done skype interviews in the past I can say there is 100% more awkward small talk involved in this.
February 11th, 2012 - 08:06
For any Dwarf Fortress-ophiles, Richard has just posted the original audio of his interview with Tarn & Zach over on his site.