Let me tell you a story.
After I purchased Cell: Emergence from Desura, it didn’t work. After reverifying the files and relaunching the game a few times, I fell back on that old chestnut: asking the developer for help.
It was Deus Ex writer Sheldon Pacotti that came back to me, looking for more details. However, I’d already used my programmer skills to diagnose the problem: it looked like the Desura package hadn’t installed some key libraries which I was able to rectify myself. From this, Sheldon was able to patch up the build and my support request morphed into a conversation about the game itself.
And, well, because I am cheeky, I just couldn’t resist… I asked if he would be interested in doing an interview.
So here it is, a new Electron Dance podcast! In this 50-minute interview, Sheldon discusses a range of topics. How did he come to be in the games business? Is he a writer or a developer? How did the cellular automata engine evolve? Where are we headed with our increasingly electronic lifestyle? Who does he look up to in the games business?
This Is Sheldon Pacotti
This is what you can expect to hear.
01:00 “I have a biography that makes not a whole lot of sense.”
09:00 “A rich story in a shooter at that time was a pretty unique concept.”
14:00 “This was before Minecraft or the latest wave of voxel-based games.”
20:00 “Technically, there’s just so many ways these things can go wrong…”
25:00 “I wanted to have an RTS that was sort of like an arms race.”
35:00 “…fragments of proteins being spread on the membrane that are allowing antibodies to attach…”
41:00 “And it’s just moving so fast, it’s hard to really grasp how the nature of interaction between people is changing.”
49:00 “I like the fact that they’re trying to put play into a more domestic, real-life setting.”
Download the podcast MP3 (33MB) or play it right here in your brower:
- New Life Interactive
- Electron Dance on Cell: Emergence
- Auto Assault
- America’s Army
- Façade (correction on the podcast: not from UC Santa Cruz)
- Deep Sea (Robin Arnott’s game based on sound)
- Kill Screen Daily Interview
- Just Press Start Review (The Biochemist’s Perspective)
- Omikron: The Nomad Soul