Side by Side: Crypt of the Necrodancer
Side by Side is a video series on local multiplayer games. This is the second series, episode 3 of 10.
Instead of a Let’s Play, it’s a Let’s Bop and Sway! Joel Goodwin of Electron Dance and Gregg Burnell of Tap-Repeatedly engage in some deep shoulder action with rhythm roguelike Crypt of the Necrodancer.
- Crypt of the Necrodancer came out in April this year
- “I just like dancing in the room!”
- “Yeah Joel I’ll come over and help you – oh I’m dead.”
- “It collapses to single player very quickly.”
- “Before we turned the camera on, we got to Zone 2!”
- Closing music this week is “March of the Profane” from Danny Baranowsky’s Crypt of the Necrodancer soundtrack
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4 thoughts on “Side by Side: Crypt of the Necrodancer”
I got to play a bit of this last year with a dance mat, and thought it was a great concept and a lot of fun as a party game. I can see it having more legs as a solo experience played with a controller, though!
Aaron Steed mentioned on Twitter that the game seems to become unfair later, offering enemies that have unpredictable patterns in the latter levels. I have not been able to confirm or deny this so far 🙂
All enemies have patterns. There is only one kind of enemy with built-in RNG, and that kind of enemy is there right in Zone 1: bats. Blue bats move one tile in a random cardinal direction every other turn. Red bats are the same, except every turn instead of every other turn. Black/gray bats in the final zone are like red bats, but instead of picking a totally random cardinal direction each turn, it’ll prioritize attacking you if you are adjacent to it (unless you’re wearing a luck charm). Green bats, which are super rare, are also like red bats — they won’t prioritize attacking you — except that they can also move to diagonal tiles instead of just the four cardinal directions.
Thanks, Ard. I’m sure I’ll get back to the game at some point to take a look.
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