Tom Jubert wonders if the short form dialogue tree could be gaming’s equivalent to flash fiction. He put together a short example and then invited others to have a go. I had a go.
Here is my effort, Neptune’s Price, the first game I have written in 15 years. The structure and words probably took around a couple of hours to get right, the code a few more. I’ll be interested how quickly you solve it, but I’m sure you won’t spend more than 5 minutes playing around with it. I’m also sure no-one will solve Neptune’s Price on first attempt.
I suppose this is my artistic reaction to Neptune’s Pride, a game that took over my life for nearly 4 weeks this year and never ever again. I’m sure it will interest my opponents more than the casual observer, but good luck on finding every unique game over condition – there are many.