The final episode of a short series on games I discovered at EGX Rezzed 2018.
Hey, it’s 1986 and people are loving this new title from Geoff Crammond called The Sentinel, a little more unusual than your platformer or shooty potboiler. The Sentinel places you on a 3D landscape where you have the power to extract energy from objects on the landscape – such as trees and boulders – then use that energy to create your own. The land is watched over by the fearful Sentinel; if the Sentinel sees you, it will drain your energy and end you.
To survive, you must reach a point higher than the Sentinel to do unto it what it would do unto you. But you cannot walk anywhere; you have to create repositories (“synthoids”) to throw your consciousness into and slowly ascend the landscape.
It is no longer 1986. We haven’t seen a great deal of Sentinel-inspired games over the intervening years. Psygnosis published Crammond’s PC followup The Sentinel Returns in 1998. And John Valentine created a free PC remake in 2005 called Zenith.
But at the Rezzed Leftfield Collection this year, Welsh studio Quantum Soup were showing off Annwn: The Otherworld, their version of The Sentinel. What I saw followed the same beats as the original; a watcher scanning the landscape, with the player tasked with extracting energy from trees and boulders to create totems into which you project your consciousness. And there’s this gut-wrenching tension as the Watcher turns to look at you…
…but to underline its work-in-progress nature, the demo build was unfortunately adept at procedurally-generating levels that were impossible or near-impossible to survive. I tried several times but at best I managed to climb up just one grid square. The Watcher or his hounds always got me. But lest this sound downbeat, I found Annwn intriguing and it was drenched in the kind of creepy, abstract vibe that I love too much to be healthy for a person.