I wanted to share a Twitter conversation this week that started with Hayden Scott-Baron. Obviously this is just one version of the conversation – I can’t snag every related tweet. Any thoughts? You know where the comments go…
Hayden Scott-Baron (@docky): I feel exhausted just looking at a lot of games. Perhaps I need to find more action games that aren’t boring brawlers or gun-man sims.
Alexander Bruce (@demruth): I feel like this whenever I start a game and it immediately presents me with walls of text / several steps of menu before any game
Hayden Scott-Baron (@docky): a pile of voice acting feels just as bad.
Bennett (@bfod): dark souls, dude. It just drops you right in.
Hayden Scott-Baron (@docky): yep I like dark souls. Just after a while I’m surrounded by 200+ hour wiki/FAQ based players.
Bennett (@bfod): I agree with that, but you can always just play offline
Hayden Scott-Baron (@docky): I don’t mean online, I mean the climate of play amongst other players and friends. Spelunky suffers slightly from this too.
Bennett (@bfod): Oh I see. Yes, that can be a turn-off for me too but the only true solution is to play games that are unpopular or bad
Harry Harrison (@_hrrsn): there’s no way around that, Saddly. Spelunky, fez, Skyrim, all great examples of pressure gaming.
Ed Key (@edclef): Fez is a great example for me: the early access players really put me off. Skyrim not so much: I just tooled around
Hayden Scott-Baron (@docky): Fez appeared more like a wiki/faq social experiment than a game I could play alone for fun.
Bennett (@bfod): I cut myself off from everything playing Fez. No faqs, no friends, nothing. It was great!
Ricky Haggett (@KommanderKlobb): and did you solve everything?! (if so: wow)
Bennett (@bfod): I really wonder if there’s a way to enforce this experience on players. Can we invent games that can’t be gamed?
Frank Lantz (@flantz): wait what are you guys looking for? Puzzles without spoilers? A deep game w/o a community? Solitary expertise?
Bennett (@bfod): for me it’s that if I come to a game and have to play it alongside power-gamers, it shows too much of what’s behind the curtains
Frank Lantz (@flantz): I think looking behind the curtains is a key ingredient of any really good game
Bennett (@bfod): I like to have the experience of pulling them back myself. I don’t like to arrive on set with the curtains already gone.
Frank Lantz (@flantz): maybe you can construct a second set of curtains in front of the real curtains to create the illusion that you are the first
Bennett (@bfod): this is a really great idea.
Frank Lantz (@flantz): there’s no way to hide the fact that getting good at a game is a ridiculous, humiliating, exhausting, repetitive waste of time.