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	<title>Comments on: Who Is Richard Hofmeier?</title>
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	<link>http://www.electrondance.com/who-is-richard-hofmeier/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=who-is-richard-hofmeier</link>
	<description>On Video Games Of The Personal Computer</description>
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		<title>By: Why Freeware Games Matter &#124; Games That Exist</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-6074</link>
		<dc:creator>Why Freeware Games Matter &#124; Games That Exist</dc:creator>
		<pubDate>Sat, 03 Mar 2012 00:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-6074</guid>
		<description><![CDATA[[...] challenging, rather than stymieing the potential of the human imagination. It is Cart Life, an empathetic artist&#8216;s heartbreaking, yet hopeful, realism. These developers, nay artists, deserve to be paid for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] challenging, rather than stymieing the potential of the human imagination. It is Cart Life, an empathetic artist&#8216;s heartbreaking, yet hopeful, realism. These developers, nay artists, deserve to be paid for [...]</p>
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		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5780</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 12 Feb 2012 08:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5780</guid>
		<description><![CDATA[[...] Interviewing Richard Hofmeier (podcast). [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Interviewing Richard Hofmeier (podcast). [...]</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5767</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Sat, 11 Feb 2012 08:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5767</guid>
		<description><![CDATA[For any Dwarf Fortress-ophiles, Richard has just posted &lt;a href=&quot;http://inkthirsty.com/blg/?p=145&quot; rel=&quot;nofollow&quot;&gt;the original audio of his interview with Tarn &amp; Zach over on his site.&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>For any Dwarf Fortress-ophiles, Richard has just posted <a href="http://inkthirsty.com/blg/?p=145" rel="nofollow">the original audio of his interview with Tarn &#038; Zach over on his site.</a></p>
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		<title>By: adam</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5759</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Fri, 10 Feb 2012 01:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5759</guid>
		<description><![CDATA[&quot;I think an interview podcast is a little more immediate that a structured conversation over chat or email&quot;

Having done skype interviews in the past I can say there is 100% more awkward small talk involved in this.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I think an interview podcast is a little more immediate that a structured conversation over chat or email&#8221;</p>
<p>Having done skype interviews in the past I can say there is 100% more awkward small talk involved in this.</p>
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	<item>
		<title>By: HM</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5749</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Thu, 09 Feb 2012 12:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5749</guid>
		<description><![CDATA[Thanks all for your encouraging words. More likely to try this again down the line. I think an interview podcast is a little more immediate that a structured conversation over chat or email. (Less inclined to do a Matt Chat-style video interview though! Make-up costs money.)]]></description>
		<content:encoded><![CDATA[<p>Thanks all for your encouraging words. More likely to try this again down the line. I think an interview podcast is a little more immediate that a structured conversation over chat or email. (Less inclined to do a Matt Chat-style video interview though! Make-up costs money.)</p>
]]></content:encoded>
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		<title>By: Adam</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5748</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 09 Feb 2012 10:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5748</guid>
		<description><![CDATA[A great interview, not just about games, but about anyone who toils to create. Much to relate to in here for most people I imagen. Id love to hear more developers talking about creating processe people go through, rather than there actual games....but thats just me.]]></description>
		<content:encoded><![CDATA[<p>A great interview, not just about games, but about anyone who toils to create. Much to relate to in here for most people I imagen. Id love to hear more developers talking about creating processe people go through, rather than there actual games&#8230;.but thats just me.</p>
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		<title>By: Jonas</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5737</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Wed, 08 Feb 2012 12:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5737</guid>
		<description><![CDATA[A lovely interview. I can certainly relate to a lot of Richard&#039;s ideas. (Something he mentioned which I totally get but that is only rarely talked about is how knowing too much about a game ahead of time can take something away from the experience, and how difficult that makes it to market a game. I recently had that problem with Arcadia.)]]></description>
		<content:encoded><![CDATA[<p>A lovely interview. I can certainly relate to a lot of Richard&#8217;s ideas. (Something he mentioned which I totally get but that is only rarely talked about is how knowing too much about a game ahead of time can take something away from the experience, and how difficult that makes it to market a game. I recently had that problem with Arcadia.)</p>
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		<title>By: gnome</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5735</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Wed, 08 Feb 2012 10:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5735</guid>
		<description><![CDATA[And some lovely references including the ever-brilliant Andrew Plotkin...]]></description>
		<content:encoded><![CDATA[<p>And some lovely references including the ever-brilliant Andrew Plotkin&#8230;</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5734</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Wed, 08 Feb 2012 10:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5734</guid>
		<description><![CDATA[My pleasure! The inner workings of The Hofmeier Mind make for an engrossing podcast.]]></description>
		<content:encoded><![CDATA[<p>My pleasure! The inner workings of The Hofmeier Mind make for an engrossing podcast.</p>
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	<item>
		<title>By: gnome</title>
		<link>http://www.electrondance.com/who-is-richard-hofmeier/comment-page-1/#comment-5731</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Wed, 08 Feb 2012 06:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4355#comment-5731</guid>
		<description><![CDATA[Excellent work! Thank you both!]]></description>
		<content:encoded><![CDATA[<p>Excellent work! Thank you both!</p>
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