12 responses

  1. badgercommander
    October 24, 2012

    Have 4th Wall on my download queue right now so when I return home it will be on my console.

    Look forward to checking it out

  2. HM
    October 24, 2012

    Hey bc. From what I understand, the pc version is the better one (ending wise) and I can’t say much more than that as I don’t have an xbox! We can compare notes via email afterwards.

  3. ShaunCG
    October 25, 2012

    Good piece and I’m pleased to see you exploring the shortform game more. This is something I’m increasingly interested in as well. Don’t be surprised if I run with the theme on AR at some point as well! ;)

    I, too, will check out both of these titles.

  4. Gregg B
    October 29, 2012

    It is high time that attitude changed. Windowsill remains one of the most enjoyable short-form games I’ve ever played and it was criminally cheap; I’d pay more for it now knowing how much of a pleasure it is.

    For the best part of the last couple of years I’ve been playing some of the heavier duty, long-form AAA titles in my backlog and it’s amazing how few you can get through if you’re short on time. And you know what? I do lose steam with most of them which is really deflating when you’ve invested 20, 30, 40+ hours into them already. And a lot of them still don’t pip the comparatively brisk Portals, V’s, Braids, World of Goos and Windowsills of this world. Journey and Dear Esther were very respectful of my time which was great because I didn’t particularly enjoy either of them! It really is win-win with short-form titles for me, or at least games that can afford shorter-form play sessions, like Solium Infernum or Frozen Synapse for example.

    With regards to Fibrillation and T4W: no. No, no, no. Cat scares? No. SCP-087? No. Joel, go away with your tough-man scary game tips. Play this Gregg. It’s really interesting Gregg. Later that day: WHOA JESUS FUCK WHOA.

  5. BeamSplashX
    October 30, 2012

    I do believe I’ll grab these, especially since I have a less-antiquated laptop now that could play something newer than Half-Life 2 on the absolute lowest possible settings before the Source Engine was ever updated. I assume the scares wouldn’t work at one-ninth the speed.

  6. BeamSplashX
    October 30, 2012

    Wait a second, GZ Storm also did Barkley: Shut Up & Jam: Gaiden? And it didn’t provide him sufficient fame to make money off of shortform horror games?

    There is no justice in this world.

  7. HM
    October 30, 2012

    Gregg, Fibrillation isn’t on a par with SCP-087 but it does put you on edge. I’d strongly recommend The 4th Wall, though, it’s striking. Again, it’s not a proper “horror game” but it does have a few moments which make you go AAARAAARGHHyoubastardfuckinggame.

    Yeah, I’m a big defender of polished short-form. I think some of it really should make some money. I wouldn’t put Frozen Synapse/Solium Infernum into the same bucket because they have enormous replay value, whereas Fibrillation and T4W really don’t. (Fibrillation destroys itself on a second playthrough, even though there are “two endings”.)

    Beam, don’t expect the world from Fibrillation. It’s more potential than success but I really dug the disorientation and some of the imagery.

    I never heard of Barley: Shut Up & Jam: Gaiden – but I have now. Uh, whoa.

  8. Gregg B
    November 2, 2012

    I meant to respond to this earlier in the week. No, I agree, they’re not short-form games in the same sense but they’re viable and… ‘wholesome’ I suppose, in short bursts. No matter how much I’ve got on I can usually fit a turn in for either which is why I still play Solium Infernum. I went off Frozen Synapse because I was second-guessing myself too much which resulted in me spending way too long on each turn. It was definitely a case of me being the problem and not the game! While SI offers lots of scope there’s only so much you can do per turn, it’s more digital than analogue like FS.

  9. HM
    November 6, 2012

    I guess what I was saying Gregg is that when players rage-equate price with duration, the same equation does not apply to games that afford many replays, particularly of the multiplayer variety.

    The types of games I’m trying to be a cheerleader for are the one-shot narrative-led games – often emerging from game jams – that are over and done with in the blink of an eye (Looming, for example, is something I’d like to have seen commercially released).

  10. BeamSplashX
    April 12, 2013

    Someone has done a speedrun of The 4th Wall, surprisingly:
    http://speeddemosarchive.com/4thWall.html

  11. HM
    April 12, 2013

    Waiting for the speed run of Cart Life.

  12. matt w
    April 12, 2013

    It is a coincidence that this thread revivified just before my Gravity Bone rant, but there it is.

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