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	<title>Comments on: This Link Drag Rocks</title>
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	<link>http://www.electrondance.com/this-link-drag-rocks/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=this-link-drag-rocks</link>
	<description>On Video Games Of The Personal Computer</description>
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		<title>By: Gregg B</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9656</link>
		<dc:creator>Gregg B</dc:creator>
		<pubDate>Sun, 29 Jul 2012 13:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9656</guid>
		<description><![CDATA[&quot;RPS: Tanks or the cold side of a pillow?&quot;

That was one of the funniest interviews I&#039;ve ever read. Nigh on useless yes, but laugh out loud funny. Thanks for sharing, wouldn&#039;t have read it otherwise.]]></description>
		<content:encoded><![CDATA[<p>&#8220;RPS: Tanks or the cold side of a pillow?&#8221;</p>
<p>That was one of the funniest interviews I&#8217;ve ever read. Nigh on useless yes, but laugh out loud funny. Thanks for sharing, wouldn&#8217;t have read it otherwise.</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9328</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Mon, 23 Jul 2012 13:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9328</guid>
		<description><![CDATA[Matt, probably it&#039;s probably fairer to say that Gobi&#039;s attack on Bissell is misdirection - he&#039;s actually pointing his guns at those that hold up Bissell as a great game critic. Something along the lines of &quot;Why don&#039;t any of you call this out?&quot; And a week after Gobi turns up on Critical Distance we have someone else coming forward. Maybe it just needed one person to throw the first stone. [Gobi&#039;s essay isn&#039;t cited in the On NGJ piece above so I imagine I&#039;m reaching here.]

Steerpike is totally getting a special Link Drag entry when he eventually caps the series with an epilogue. I&#039;m still waiting...

(I considered making an awkward joke about Polish immigration in Britain and how making a distinction between British and Polish accents was now moot but I thought it would come off like a &lt;a href=&quot;http://en.wikipedia.org/wiki/British_National_Party&quot; rel=&quot;nofollow&quot;&gt;BNP supporter&lt;/a&gt; rather than banter.)]]></description>
		<content:encoded><![CDATA[<p>Matt, probably it&#8217;s probably fairer to say that Gobi&#8217;s attack on Bissell is misdirection &#8211; he&#8217;s actually pointing his guns at those that hold up Bissell as a great game critic. Something along the lines of &#8220;Why don&#8217;t any of you call this out?&#8221; And a week after Gobi turns up on Critical Distance we have someone else coming forward. Maybe it just needed one person to throw the first stone. [Gobi's essay isn't cited in the On NGJ piece above so I imagine I'm reaching here.]</p>
<p>Steerpike is totally getting a special Link Drag entry when he eventually caps the series with an epilogue. I&#8217;m still waiting&#8230;</p>
<p>(I considered making an awkward joke about Polish immigration in Britain and how making a distinction between British and Polish accents was now moot but I thought it would come off like a <a href="http://en.wikipedia.org/wiki/British_National_Party" rel="nofollow">BNP supporter</a> rather than banter.)</p>
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		<title>By: matt w</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9312</link>
		<dc:creator>matt w</dc:creator>
		<pubDate>Mon, 23 Jul 2012 01:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9312</guid>
		<description><![CDATA[Yeah, I&#039;m not too fond of Bissell, but it also seemed to me that Gobi&#039;s article sometimes crossed valid criticism with the console vs. PC wars which, as a noncombatant, GAAAH. With a bit of fantasy vs. sci-fi and, I suppose, RPG vs. shooter. Are there any good medieval-fantasy FPSes? 

I take it Gobi&#039;s point is partly that Bissell is going to be the only game critic a lot of non-gamers read and, as such, he should try to be less exclusionary, but can Bissell argue that he didn&#039;t sign up for the job of Ambassador to Nongamerdonia? Dunno. On the elves vs. dwarves thing, one argument you can make is that it&#039;s possible to do excellent work while using clichés, and that clichés may even be necessary as a jumping-off point. But reading Steerpike&#039;s Dark Souls Chronicles, it was striking how much mileage it got out of a fantasy story that wasn&#039;t dwarves-and-elves. Still, I guess Bissell really doesn&#039;t much justify the &quot;careworn template&quot; line at the end, except insofar as he doesn&#039;t like PC high-fantasy RPGs. 

And it seems unfair to pick on the British accents in something that presumably was originally in Polish.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m not too fond of Bissell, but it also seemed to me that Gobi&#8217;s article sometimes crossed valid criticism with the console vs. PC wars which, as a noncombatant, GAAAH. With a bit of fantasy vs. sci-fi and, I suppose, RPG vs. shooter. Are there any good medieval-fantasy FPSes? </p>
<p>I take it Gobi&#8217;s point is partly that Bissell is going to be the only game critic a lot of non-gamers read and, as such, he should try to be less exclusionary, but can Bissell argue that he didn&#8217;t sign up for the job of Ambassador to Nongamerdonia? Dunno. On the elves vs. dwarves thing, one argument you can make is that it&#8217;s possible to do excellent work while using clichés, and that clichés may even be necessary as a jumping-off point. But reading Steerpike&#8217;s Dark Souls Chronicles, it was striking how much mileage it got out of a fantasy story that wasn&#8217;t dwarves-and-elves. Still, I guess Bissell really doesn&#8217;t much justify the &#8220;careworn template&#8221; line at the end, except insofar as he doesn&#8217;t like PC high-fantasy RPGs. </p>
<p>And it seems unfair to pick on the British accents in something that presumably was originally in Polish.</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9299</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Sun, 22 Jul 2012 14:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9299</guid>
		<description><![CDATA[Hey Matt, nice to hear from the again.

I don&#039;t want to comment too much on the specifics of Gobi&#039;s article - because I&#039;m pretty sure there are plenty of statements that, if examined, could be shot down. The line you highlight, for example, is one I would have personally edited out. The thrust of the piece is kind of interesting although I&#039;m not sure that this ideal of a profound, sagely game critic is really possible due to some of the factors I mentioned in the comments on Gobi&#039;s piece.

Eric Brasure also added that Bissell is writing for his particular audience and that, in itself, is not a bad thing. This is closest, I think, to a proper takedown of the essay. I&#039;m not much of a fan of Bissell and the recent &quot;Thirteen Ways of Looking at a Shooter&quot; didn&#039;t help. I know he&#039;s popular and can certainly string together a great sentence. But is he really anybody&#039;s go-to guy for the lowdown on new releases?

I just noticed this (came by it on Google although just noticed it is up on Critical Distance): &lt;a href=&quot;http://thiscageisworms.com/2012/07/20/on-new-games-journalism/&quot; rel=&quot;nofollow&quot;&gt;On New Games Journalism&lt;/a&gt; which also comes out and says Bissell is bad games criticism.

(And yes: elves and dwarves have become a great cliché. But on the other hand, I think most players of the The Witcher games would dispute this is a serious problem.)]]></description>
		<content:encoded><![CDATA[<p>Hey Matt, nice to hear from the again.</p>
<p>I don&#8217;t want to comment too much on the specifics of Gobi&#8217;s article &#8211; because I&#8217;m pretty sure there are plenty of statements that, if examined, could be shot down. The line you highlight, for example, is one I would have personally edited out. The thrust of the piece is kind of interesting although I&#8217;m not sure that this ideal of a profound, sagely game critic is really possible due to some of the factors I mentioned in the comments on Gobi&#8217;s piece.</p>
<p>Eric Brasure also added that Bissell is writing for his particular audience and that, in itself, is not a bad thing. This is closest, I think, to a proper takedown of the essay. I&#8217;m not much of a fan of Bissell and the recent &#8220;Thirteen Ways of Looking at a Shooter&#8221; didn&#8217;t help. I know he&#8217;s popular and can certainly string together a great sentence. But is he really anybody&#8217;s go-to guy for the lowdown on new releases?</p>
<p>I just noticed this (came by it on Google although just noticed it is up on Critical Distance): <a href="http://thiscageisworms.com/2012/07/20/on-new-games-journalism/" rel="nofollow">On New Games Journalism</a> which also comes out and says Bissell is bad games criticism.</p>
<p>(And yes: elves and dwarves have become a great cliché. But on the other hand, I think most players of the The Witcher games would dispute this is a serious problem.)</p>
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		<title>By: matt w</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9285</link>
		<dc:creator>matt w</dc:creator>
		<pubDate>Sat, 21 Jul 2012 19:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9285</guid>
		<description><![CDATA[Only partway through the piece on Bissell (and haven&#039;t read the Bissell at all), but:

&quot;Perhaps the white male human has trouble relating to dwarves and elves&quot; -- really? I&#039;m torn; to some extent I want to genuinely question my assumptions and consider whether dwarves, elves, and other nonhuman characters allow for some sort of subversion of the typical white protagonist, since they aren&#039;t even human. But mostly I want to snark about how comfortably ensconced in whiteness the tired old tropes of high fantasy usually are. (I think I&#039;ve seen one work in which the dwarves were African-American.) 

And leaving racial politics aside, surely we can agree that elves and dwarves are a honking huge cliché? Once I got super frustrated by yet another YA novel with standard dwarves and elves and went looking through an encyclopedia of mythical creatures for some inspiration. Tentative conclusion: Most mythical creatures are snakes.]]></description>
		<content:encoded><![CDATA[<p>Only partway through the piece on Bissell (and haven&#8217;t read the Bissell at all), but:</p>
<p>&#8220;Perhaps the white male human has trouble relating to dwarves and elves&#8221; &#8212; really? I&#8217;m torn; to some extent I want to genuinely question my assumptions and consider whether dwarves, elves, and other nonhuman characters allow for some sort of subversion of the typical white protagonist, since they aren&#8217;t even human. But mostly I want to snark about how comfortably ensconced in whiteness the tired old tropes of high fantasy usually are. (I think I&#8217;ve seen one work in which the dwarves were African-American.) </p>
<p>And leaving racial politics aside, surely we can agree that elves and dwarves are a honking huge cliché? Once I got super frustrated by yet another YA novel with standard dwarves and elves and went looking through an encyclopedia of mythical creatures for some inspiration. Tentative conclusion: Most mythical creatures are snakes.</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9219</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Thu, 19 Jul 2012 13:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9219</guid>
		<description><![CDATA[You know, hijacking is no problem at all. The article is just a selection of links, so talk away.

Amanda - I often wonder that whether Train would have affected me, too. Probably not so much. Yet nowadays I often feel guilty if I ignore context. If collecting points is equivalent to shooting the infirm in a game, and I manage to ignore that, then either it&#039;s a really bad game that denigrates its own context or I end up feeling like a monster.

Typically, the FPS genre does a bang-up job of dehumanising your enemies; it tries to turn them into shiny gold coins to be shot. They work so that the context &lt;em&gt;only goes so far&lt;/em&gt;. Shooting is okay. Don&#039;t worry, it&#039;s only a game. OMG! LOOK OUT! YOUR GF HAS BEEN KIDNAPPED! KILL THEM ALL!!!!]]></description>
		<content:encoded><![CDATA[<p>You know, hijacking is no problem at all. The article is just a selection of links, so talk away.</p>
<p>Amanda &#8211; I often wonder that whether Train would have affected me, too. Probably not so much. Yet nowadays I often feel guilty if I ignore context. If collecting points is equivalent to shooting the infirm in a game, and I manage to ignore that, then either it&#8217;s a really bad game that denigrates its own context or I end up feeling like a monster.</p>
<p>Typically, the FPS genre does a bang-up job of dehumanising your enemies; it tries to turn them into shiny gold coins to be shot. They work so that the context <em>only goes so far</em>. Shooting is okay. Don&#8217;t worry, it&#8217;s only a game. OMG! LOOK OUT! YOUR GF HAS BEEN KIDNAPPED! KILL THEM ALL!!!!</p>
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		<title>By: mwm</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9095</link>
		<dc:creator>mwm</dc:creator>
		<pubDate>Mon, 16 Jul 2012 16:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9095</guid>
		<description><![CDATA[Well, I maybe wish I&#039;d seen that article before I talked. Two things though:

What Scalzi is saying is a little skewered by his assumption of what people want. Opportunity, happiness, ease. But, these are only some of, and the most guttural, of human needs. What if someone&#039;s life goal is to simply be a good person? To see as much of life as possible? To raise a family? To reach spiritual enlightenment? To travel the world? On these higher (debatable, I know) planes of existence, wealth simply tends to make easy, or even serves as burden. Man, I never thought I&#039;d be spouting what I read in Ishmael.

Otherwise, as a straight white male (oddly, where I live, that&#039;s the hated minority), I still have to agree with it.

On Passage: What you&#039;re talking about was actually the strongest part of the experience for me. The moment she died, I panicked. I had dawdled and wasted time. I stood there, for a few moments, and wondered where I was heading. I had wasted OUR time, I only just realized, and I had Killed her. She had been subject to my whim, she had placed her trust in me, and I wasted every ounce of it. I was too stupid to realize it, not until the very end.

After that, I scrambled wildly, trying to make up for my sin. I wanted to show her one last place, but all I could show her was a wretched old man on his knees. I only ever made her cry, I thought. We both died in a dreary brown background, and we couldn&#039;t even be together then, because I had left her behind. Because I so wanted to make it up to here, I had only left her behind.

And, yes, I too apologize for hijacking the comments.]]></description>
		<content:encoded><![CDATA[<p>Well, I maybe wish I&#8217;d seen that article before I talked. Two things though:</p>
<p>What Scalzi is saying is a little skewered by his assumption of what people want. Opportunity, happiness, ease. But, these are only some of, and the most guttural, of human needs. What if someone&#8217;s life goal is to simply be a good person? To see as much of life as possible? To raise a family? To reach spiritual enlightenment? To travel the world? On these higher (debatable, I know) planes of existence, wealth simply tends to make easy, or even serves as burden. Man, I never thought I&#8217;d be spouting what I read in Ishmael.</p>
<p>Otherwise, as a straight white male (oddly, where I live, that&#8217;s the hated minority), I still have to agree with it.</p>
<p>On Passage: What you&#8217;re talking about was actually the strongest part of the experience for me. The moment she died, I panicked. I had dawdled and wasted time. I stood there, for a few moments, and wondered where I was heading. I had wasted OUR time, I only just realized, and I had Killed her. She had been subject to my whim, she had placed her trust in me, and I wasted every ounce of it. I was too stupid to realize it, not until the very end.</p>
<p>After that, I scrambled wildly, trying to make up for my sin. I wanted to show her one last place, but all I could show her was a wretched old man on his knees. I only ever made her cry, I thought. We both died in a dreary brown background, and we couldn&#8217;t even be together then, because I had left her behind. Because I so wanted to make it up to here, I had only left her behind.</p>
<p>And, yes, I too apologize for hijacking the comments.</p>
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		<title>By: Amanda</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9085</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Mon, 16 Jul 2012 13:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9085</guid>
		<description><![CDATA[@HM: Heh. I am sorry for derailing the conversation with my Passage hate. Except, yeah, I really hate Passage.  A simple enough solution, though: carry Passage around for the average person, and Dys4ia for the rage-filled feminists like myself. (Sure, Dys4ia is less simple and uses adult content, but it&#039;s just stronger to me in the sense that it is clearly about a personal experience rather than an attempt at a universal one.)

Along the same lines, I found myself wondering if Train would &quot;work on me.&quot; I think that a big part of the Train experience is probably the fact that it&#039;s done in a live multi-player situation. I think, even after &quot;the reveal,&quot; I probably wouldn&#039;t actually be hurt badly by loading little pegs in to a car. But I probably would feel a strong pressure to perform feeling bad, lest others in the room think I&#039;m a sociopath. Of course since I already know the spoiler, I don&#039;t really know how it would genuinely affect me at all.]]></description>
		<content:encoded><![CDATA[<p>@HM: Heh. I am sorry for derailing the conversation with my Passage hate. Except, yeah, I really hate Passage.  A simple enough solution, though: carry Passage around for the average person, and Dys4ia for the rage-filled feminists like myself. (Sure, Dys4ia is less simple and uses adult content, but it&#8217;s just stronger to me in the sense that it is clearly about a personal experience rather than an attempt at a universal one.)</p>
<p>Along the same lines, I found myself wondering if Train would &#8220;work on me.&#8221; I think that a big part of the Train experience is probably the fact that it&#8217;s done in a live multi-player situation. I think, even after &#8220;the reveal,&#8221; I probably wouldn&#8217;t actually be hurt badly by loading little pegs in to a car. But I probably would feel a strong pressure to perform feeling bad, lest others in the room think I&#8217;m a sociopath. Of course since I already know the spoiler, I don&#8217;t really know how it would genuinely affect me at all.</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9074</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Mon, 16 Jul 2012 12:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9074</guid>
		<description><![CDATA[@BeamSplashX: Yep, it seems we still have a long way to go yet. I think mobile and Facebook gaming has generated a new mainstream perception of what games are and I&#039;m not altogether sure that it&#039;s an improvement.

@mwm: Just to fill you in - &lt;a href=&quot;http://tap-repeatedly.com/2012/05/passage-is-not-about-me/&quot; rel=&quot;nofollow&quot;&gt;Amanda slated Passage on Tap-Repeatedly recently.&lt;/a&gt; There are different ways of reading Passage and in Amanda&#039;s version it borders on offensive. I&#039;m not going to argue with her, her take is perfectly valid. What I did (and likely others) was ignore a number of the mechanics/implications in the game which left me with something &lt;strong&gt;sadpanda&lt;/strong&gt;.

On the referencing side of things, all I can say is that once the Electron Dance traffic started going up, I developed an aversion to writing from the hip. Some statements have been torpedoed - or deflected - as a result of reviewing the arguments of others. A Theoretical War was plenty different in the draft outline. In fact, it was meant to be more a single post opinion than a three-part &quot;historical review&quot;.]]></description>
		<content:encoded><![CDATA[<p>@BeamSplashX: Yep, it seems we still have a long way to go yet. I think mobile and Facebook gaming has generated a new mainstream perception of what games are and I&#8217;m not altogether sure that it&#8217;s an improvement.</p>
<p>@mwm: Just to fill you in &#8211; <a href="http://tap-repeatedly.com/2012/05/passage-is-not-about-me/" rel="nofollow">Amanda slated Passage on Tap-Repeatedly recently.</a> There are different ways of reading Passage and in Amanda&#8217;s version it borders on offensive. I&#8217;m not going to argue with her, her take is perfectly valid. What I did (and likely others) was ignore a number of the mechanics/implications in the game which left me with something <strong>sadpanda</strong>.</p>
<p>On the referencing side of things, all I can say is that once the Electron Dance traffic started going up, I developed an aversion to writing from the hip. Some statements have been torpedoed &#8211; or deflected &#8211; as a result of reviewing the arguments of others. A Theoretical War was plenty different in the draft outline. In fact, it was meant to be more a single post opinion than a three-part &#8220;historical review&#8221;.</p>
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		<title>By: mwm</title>
		<link>http://www.electrondance.com/this-link-drag-rocks/comment-page-1/#comment-9055</link>
		<dc:creator>mwm</dc:creator>
		<pubDate>Sun, 15 Jul 2012 20:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5150#comment-9055</guid>
		<description><![CDATA[@Amanda Lange: You&#039;re probably right that it&#039;s not the best example, but it still gets the idea across. It only takes a few minutes, and it&#039;s a great example that Other people can think like this, and &#039;you&#039; don&#039;t really have to. That&#039;s all I can really hope for, that people understand that it Can be a brilliant medium. Then they can go back to texting. 

Oh, and as regards Passage&#039;s quality, (not that you I feel compelled to argue with you about). I think that, as long as someone can earnestly see what the game is saying, it&#039;s hard not to get swept away. It&#039;s not that it&#039;s trying to convince us of something, or that it wants us to change our ways of thinking. It&#039;s simply retelling something that&#039;s very... grand, and truthful. If someone is made to look at something like that and look at it squarely, the game has made its impact.]]></description>
		<content:encoded><![CDATA[<p>@Amanda Lange: You&#8217;re probably right that it&#8217;s not the best example, but it still gets the idea across. It only takes a few minutes, and it&#8217;s a great example that Other people can think like this, and &#8216;you&#8217; don&#8217;t really have to. That&#8217;s all I can really hope for, that people understand that it Can be a brilliant medium. Then they can go back to texting. </p>
<p>Oh, and as regards Passage&#8217;s quality, (not that you I feel compelled to argue with you about). I think that, as long as someone can earnestly see what the game is saying, it&#8217;s hard not to get swept away. It&#8217;s not that it&#8217;s trying to convince us of something, or that it wants us to change our ways of thinking. It&#8217;s simply retelling something that&#8217;s very&#8230; grand, and truthful. If someone is made to look at something like that and look at it squarely, the game has made its impact.</p>
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