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	<title>Comments on: Seven People, One Podcast</title>
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	<link>http://www.electrondance.com/seven-people-one-podcast/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=seven-people-one-podcast</link>
	<description>On Video Games Of The Personal Computer</description>
	<lastBuildDate>Wed, 19 Jun 2013 13:07:38 +0000</lastBuildDate>
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		<title>By: Gregg B&#039;s Games of 2012: Distractions - Tap-Repeatedly</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-13407</link>
		<dc:creator>Gregg B&#039;s Games of 2012: Distractions - Tap-Repeatedly</dc:creator>
		<pubDate>Thu, 10 Jan 2013 19:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-13407</guid>
		<description><![CDATA[[...] Goodwin from Electron Dance and I have had a good run with co-op games. Oh, hang on, I forgot about Atom Zombie Smasher. Nevertheless, with Portal 2&#8216;s co-op topping my Games of 2011 list and now Terry [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Goodwin from Electron Dance and I have had a good run with co-op games. Oh, hang on, I forgot about Atom Zombie Smasher. Nevertheless, with Portal 2&#8216;s co-op topping my Games of 2011 list and now Terry [...]</p>
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		<title>By: Wind whistling through the wasteland &#124; Arcadian Rhythms</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10435</link>
		<dc:creator>Wind whistling through the wasteland &#124; Arcadian Rhythms</dc:creator>
		<pubDate>Thu, 06 Sep 2012 12:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10435</guid>
		<description><![CDATA[[...] can&#8217;t get by without an Arcadian Rhythms fix, head on over to Electron Dance and check out Seven People, One Podcast. AJ and I both contribute lengthy spiels left over from the Cat&#8217;s Away Chronicles. I say [...]]]></description>
		<content:encoded><![CDATA[<p>[...] can&#8217;t get by without an Arcadian Rhythms fix, head on over to Electron Dance and check out Seven People, One Podcast. AJ and I both contribute lengthy spiels left over from the Cat&#8217;s Away Chronicles. I say [...]</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10360</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Fri, 31 Aug 2012 12:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10360</guid>
		<description><![CDATA[I would say, though, that plenty of distrust and bad faith has been created by AAA publishers over the years. &quot;Porting to PC is quite troublesome&quot; preventing a joint launch leading to massive shipping delays of... four days. &quot;Alan Wake is better suited for the console&quot; after it was originally showcased as a PC multi-core extravaganza and then, after all this, still comes home to PC. Here&#039;s another: does anyone know what is going on with Prey 2? And I still get mad about Halo 2 being a Vista-exclusive which I guess wiped out any chances of Halo 3 coming to PC (not that I&#039;m convinced we&#039;re really missing out).

Marketeers often use convincing soundbites to cover reality. If the consuming public doesn&#039;t always believe them when they say &quot;something can&#039;t be done&quot; then I&#039;m not going to point the finger at the consumer for being unable to pick up on what is truth and what is falsehood. Better to rage away hoping that it&#039;s false. For all the consumer entitlement issues, it is somewhat a problem our corporate overlords have created themselves. They made their bed.

Maybe we should have a console-type certification process for console ports... but we&#039;d probably not get anything then.

Oh my God. I seemed to have turned into a ranting cynic. Your podcast has rubbed off on me, BC =)]]></description>
		<content:encoded><![CDATA[<p>I would say, though, that plenty of distrust and bad faith has been created by AAA publishers over the years. &#8220;Porting to PC is quite troublesome&#8221; preventing a joint launch leading to massive shipping delays of&#8230; four days. &#8220;Alan Wake is better suited for the console&#8221; after it was originally showcased as a PC multi-core extravaganza and then, after all this, still comes home to PC. Here&#8217;s another: does anyone know what is going on with Prey 2? And I still get mad about Halo 2 being a Vista-exclusive which I guess wiped out any chances of Halo 3 coming to PC (not that I&#8217;m convinced we&#8217;re really missing out).</p>
<p>Marketeers often use convincing soundbites to cover reality. If the consuming public doesn&#8217;t always believe them when they say &#8220;something can&#8217;t be done&#8221; then I&#8217;m not going to point the finger at the consumer for being unable to pick up on what is truth and what is falsehood. Better to rage away hoping that it&#8217;s false. For all the consumer entitlement issues, it is somewhat a problem our corporate overlords have created themselves. They made their bed.</p>
<p>Maybe we should have a console-type certification process for console ports&#8230; but we&#8217;d probably not get anything then.</p>
<p>Oh my God. I seemed to have turned into a ranting cynic. Your podcast has rubbed off on me, BC =)</p>
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		<title>By: badger commander</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10359</link>
		<dc:creator>badger commander</dc:creator>
		<pubDate>Fri, 31 Aug 2012 12:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10359</guid>
		<description><![CDATA[I was going to make a longer comment about how I disagree as to the logic of why they should have done a &#039;better&#039; job but I don&#039;t have time (lunch break etc). 

I love this:

http://www.eurogamer.net/articles/2012-08-31-bethesda-struggling-with-dawnguard-on-ps3-this-is-not-a-problem-were-positive-we-can-solve

As indicates a &#039;damned if you do, and damned if you don&#039;t&#039; if you look at the comments thread. Bethesda have said they can&#039;t do it as it wouldn&#039;t be good content and they are getting lynched anyway.]]></description>
		<content:encoded><![CDATA[<p>I was going to make a longer comment about how I disagree as to the logic of why they should have done a &#8216;better&#8217; job but I don&#8217;t have time (lunch break etc). </p>
<p>I love this:</p>
<p><a href="http://www.eurogamer.net/articles/2012-08-31-bethesda-struggling-with-dawnguard-on-ps3-this-is-not-a-problem-were-positive-we-can-solve" rel="nofollow">http://www.eurogamer.net/articles/2012-08-31-bethesda-struggling-with-dawnguard-on-ps3-this-is-not-a-problem-were-positive-we-can-solve</a></p>
<p>As indicates a &#8216;damned if you do, and damned if you don&#8217;t&#8217; if you look at the comments thread. Bethesda have said they can&#8217;t do it as it wouldn&#8217;t be good content and they are getting lynched anyway.</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10350</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Thu, 30 Aug 2012 12:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10350</guid>
		<description><![CDATA[@Switchbreak-- I took your recommendation to the Electron Dance Board of Directors and I&#039;m afraid to say they voted 1-to-0 against acquiring a PS3.

@BeamSplashX-- I know, it&#039;s just that... I hate to feel that PC players are made to beg for the attention and then it&#039;s all big smiles for the most broken of ports.]]></description>
		<content:encoded><![CDATA[<p>@Switchbreak&#8211; I took your recommendation to the Electron Dance Board of Directors and I&#8217;m afraid to say they voted 1-to-0 against acquiring a PS3.</p>
<p>@BeamSplashX&#8211; I know, it&#8217;s just that&#8230; I hate to feel that PC players are made to beg for the attention and then it&#8217;s all big smiles for the most broken of ports.</p>
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		<title>By: BeamSplashX</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10340</link>
		<dc:creator>BeamSplashX</dc:creator>
		<pubDate>Wed, 29 Aug 2012 17:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10340</guid>
		<description><![CDATA[You&#039;re right on all counts- I just think it&#039;s nice to see a Japanese game company at least step out of its boundaries when they didn&#039;t especially have to. Despite multitudinous requests, Rockstar decided to keep Red Dead Redemption on the consoles, as a comparison.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re right on all counts- I just think it&#8217;s nice to see a Japanese game company at least step out of its boundaries when they didn&#8217;t especially have to. Despite multitudinous requests, Rockstar decided to keep Red Dead Redemption on the consoles, as a comparison.</p>
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		<title>By: Switchbreak</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10339</link>
		<dc:creator>Switchbreak</dc:creator>
		<pubDate>Wed, 29 Aug 2012 16:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10339</guid>
		<description><![CDATA[You should get a PS3! It has good Dark Souls and also has Sound Shapes.]]></description>
		<content:encoded><![CDATA[<p>You should get a PS3! It has good Dark Souls and also has Sound Shapes.</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10332</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Wed, 29 Aug 2012 12:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10332</guid>
		<description><![CDATA[I don&#039;t know if &quot;they have no experience&quot; is a good enough excuse, really. I mean, you&#039;ve made a super-successful game and a new platform is pretty hungry for it. So you then release something which &quot;does the job&quot; and don&#039;t seek out decent PC programming experience to do it right? They wouldn&#039;t build a console game without experience - but they&#039;re happy to do it for the PC?

They&#039;re not idiots over there. My gut feel is that they made a business decision to just get the thing out the door without too much re-architecting as they probably weren&#039;t sure if it would sell well. They limited the project budget to something they felt was acceptable. I don&#039;t see malice or agenda here, just a lack of conviction that the port would make money.

Saying that, my concern is that such self-inflicted failures are picked up across the industry as anecdotes to cite about the difficulty of the PC platform. Ubisoft weigh in with the worst DRM known to man which alienated a lot of customers - and then complain low sales =&gt; piracy is incredibly high to justify a decision to go free to play. I&#039;d much rather corner the game companies into understanding the PC is not &quot;dead&quot; and neither is it the pit of piracy (both views seem contradictory to say the least).

Console ports are political and bad ports have repercussions.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if &#8220;they have no experience&#8221; is a good enough excuse, really. I mean, you&#8217;ve made a super-successful game and a new platform is pretty hungry for it. So you then release something which &#8220;does the job&#8221; and don&#8217;t seek out decent PC programming experience to do it right? They wouldn&#8217;t build a console game without experience &#8211; but they&#8217;re happy to do it for the PC?</p>
<p>They&#8217;re not idiots over there. My gut feel is that they made a business decision to just get the thing out the door without too much re-architecting as they probably weren&#8217;t sure if it would sell well. They limited the project budget to something they felt was acceptable. I don&#8217;t see malice or agenda here, just a lack of conviction that the port would make money.</p>
<p>Saying that, my concern is that such self-inflicted failures are picked up across the industry as anecdotes to cite about the difficulty of the PC platform. Ubisoft weigh in with the worst DRM known to man which alienated a lot of customers &#8211; and then complain low sales => piracy is incredibly high to justify a decision to go free to play. I&#8217;d much rather corner the game companies into understanding the PC is not &#8220;dead&#8221; and neither is it the pit of piracy (both views seem contradictory to say the least).</p>
<p>Console ports are political and bad ports have repercussions.</p>
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		<title>By: badger commander</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10331</link>
		<dc:creator>badger commander</dc:creator>
		<pubDate>Wed, 29 Aug 2012 11:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10331</guid>
		<description><![CDATA[The Saints Row 2 port is virtually unplayable, not sure Dark Souls is on the same level as that. I have just heard people complaining about it running at 30fps and it being locked to 720p. 

To be fair From Software have never made a PC game, they are a Japanese company that have focused entirely on console games. I don&#039;t think they have an agenda against piracy or the like, I think they simply don&#039;t have any experience with making a PC game.]]></description>
		<content:encoded><![CDATA[<p>The Saints Row 2 port is virtually unplayable, not sure Dark Souls is on the same level as that. I have just heard people complaining about it running at 30fps and it being locked to 720p. </p>
<p>To be fair From Software have never made a PC game, they are a Japanese company that have focused entirely on console games. I don&#8217;t think they have an agenda against piracy or the like, I think they simply don&#8217;t have any experience with making a PC game.</p>
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		<title>By: HM</title>
		<link>http://www.electrondance.com/seven-people-one-podcast/comment-page-1/#comment-10324</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Tue, 28 Aug 2012 19:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5391#comment-10324</guid>
		<description><![CDATA[Hey Beamie, my last console port was Saints Row 2 which was really tough due to the terrible graphics implementation. Anything looking vaguely cool meant I was playing in Stutter City. (I think that was a CD Projekt port?)

I think it&#039;s still possible to totally break a game during the PC port process. And worrying because that&#039;s how companies line up and say &quot;well, you see, it didn&#039;t sell anything on that platform&quot; to justify lack of PC investment. After rampant piracy, of course.]]></description>
		<content:encoded><![CDATA[<p>Hey Beamie, my last console port was Saints Row 2 which was really tough due to the terrible graphics implementation. Anything looking vaguely cool meant I was playing in Stutter City. (I think that was a CD Projekt port?)</p>
<p>I think it&#8217;s still possible to totally break a game during the PC port process. And worrying because that&#8217;s how companies line up and say &#8220;well, you see, it didn&#8217;t sell anything on that platform&#8221; to justify lack of PC investment. After rampant piracy, of course.</p>
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