A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
Today’s Jazz Hands Fridays covered humour theory and games but also, more “importantly” (as in, it’s what we grabbed onto the most), Dada. Specifically, we’d tried to read a tiny bit of Dada history, but then mostly engaged with Tristan Tzara’s “Seven Dada Manifestos”. Which is to say, a crazy tumult of stuff that largely doesn’t […]
Hey Trekabout listeners! Were you chomping at the bit to see an episode of TNG in which every single character acts as stupid as possible? Well, “Samaritan Snare” delivers! Later, in “Up the Long Ladder”, we learn that Irish alcoholism is, in the 24th Century, still a very real stereotype. Plus! It was a good […]
This is a guest post by Chris Bateman of game design consultancy International Hobo and the University of Bolton. Earlier this week, Nicholas Lovell argued that the consequence of Steam allowing developers to set their own pricing will be the price of PC games heading for zero, as free-to-play economics effectively vanquish the opposition through market comp […]
If you are following this blog via http://second-truth.blogspot.com you might not be seeing the most up to date posts from here on out. The new feed at the moment is http://ajlange.azurewebsites.net/feed/ . There might be another URL redirect in the near future, so sorry for the delay. If you don't want to see any interruptions, just be sure you're […]
This has definitely been one of the weeks where the pressure to take a decent photo every day has been tougher than usual, but I liked the nice paths traced by the obfuscating whitewash on this window… … and fortunately Malta seems to have a never-ending supply of interesting, multi-layered “no entries” available for the […]
Yesterday afternoon found me at my desk with the vague expression of a lobotomy patient or a recreational user of thorazine. If a passerby had said "whatcha thinking about?" I'd have said, "Nothin'," which was better than the truth. I was really thinking about narwhals, and Kate Beckinsale. I rarely think of narwhals, since they […]
Hello, Critical Distance readers! I’m pleased to announce that as of today, you can directly lend your support to Critical Distance through our Patreon page. Critical Distance has existed as a free publication since its inception in 2009. On a weekly basis we have brought to you dozens of links to the most interesting writing …Read more →
In honor of Black History Month or maybe, as the discussion recognizes, in submission to it, we at Critical Distance are honored to be host to a discussion of three highly intelligent black critics to discuss both the concept of Black History Month and what it means to be black in video games and the …Read more →
I'm in the process of moving my blog onto Azure and making it look more like the current decade. During the next few days, you may notice some interruptions with secondtruth.com and the various things that it hosts. However, after that it will hopefully look much better and work much better!No cause for alarm.
February was even more of a celebration than usual this year. Not only did I celebrate my birthday, a Valentine’s Day and a six month anniversary, but I also celebrated a full year in my new job. That means it’s been one full year since I declared with painful melodrama that I was leaving games […]