A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
ShaunCG "A part of me wishes that I had been old enough to play some of these classics back in the 80s. I had no idea..." – The First Open World, Part One
Sandy "What is to become of me? I beat every level yesterday (thank you, I'm very proud of myself). I then shrugged and thought I would..." – The Revenge of Boson X
Joel Goodwin "Hey cddb, thanks for dropping the comment before this podcast drops off the comment event horizon (for spam blocking purposes, the threads expire after a..." – Counterweight 10: Bioshock Infinite
cddb "Great episode! I kind of wish you guys *would* do more episodes like this, where you cover games you maybe aren't crazy about, but are..." – Counterweight 10: Bioshock Infinite
David T. Marchand "Seeing the inner logic of something that initially looks unfairly complicated is one of the joys of Boson X. I remember liking the Graviton level..." – The Revenge of Boson X
Joel Goodwin "Hey Sandy, I'm glad to hear we have a few Boson X devotees hanging around here. I want to hate the game because it feels..." – The Revenge of Boson X
Sandy "Amazingly, I heard about and bought this game recently without realizing you liked it back in the jam days. I played the Jam version and..." – The Revenge of Boson X
Last Life Horror "Shite, sorry! Absolutely no idea why I thought that bit wasn't necessary. UFO was brilliant at developing a sense of attachment to its units, largely..." – The Unwritten Life Story of an RTS Grunt