A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
Sandy "Thanks for the link - it's an interesting (and fairly quick) game. Makes me wonder if I was too hasty to dismiss twine games as..." – Screw Your Walking Simulators
Richard Goodness "Speaking of linear twines, I feel bad but I forgot to share my favorite walking simulator of all with you folks. http://www.philome.la/mrtavo/hallowed/play" – Screw Your Walking Simulators
Sandy "This article makes me sad, because I feel "walking simulator" is a term that is getting rejected by the very group of people I would..." – Screw Your Walking Simulators
John Brindle "Eesh, sad anecdote there at ICE. I can see where the sting in the term comes from. I should be clear that I see 'walking..." – Screw Your Walking Simulators
HM "If you want to use walking simulator go ahead, but be notified that you will be banned henceforth on this site. j/k I get that..." – Screw Your Walking Simulators
John Brindle "I liked this piece! But you may not like this response... :> 'Secret Box' to me implies a focus on the kernel over the nut..." – Screw Your Walking Simulators
I’m mad as hell and I’m not going to take it anymore. It’s This Week in Videogame Blogging, everyone! Cult of Celebrity Kim Kardashian: Hollywood is a massive moneymaker, and it’s provoked quite a bit of discussion. On The Daily Dot, Samantha Allen lauds the game and its central figure for flouting the highly gendered …Read more →
There are a couple of TNG characters disliked by most people. One of them, Wesley Crusher, gets a fitting send-off in “Final Mission”, as it’s annoying and wears out it welcome pretty quickly. The other character, Counselor Troi, gets a not-so-fitting character episode with “The Loss”, which continues her characterization as a irrational shrew. It’s […]
It was hard for a space-obsessed kid growing up in the 1980s not to feel just a little bit envious of the previous generation. The late 1960s had marked the climax of one of the most glorious adventures in human history, and the first one that, thanks to the miracle of mass media, everyone could […]
A few years ago, if you’d have asked me what I’d most want for people who fancied making a videogame I’d reply “well, more accessible tools”. If you asked me today I’d probably still reply “well, more accessible tools” because you can’t really have too many different accessible tools and you can’t really have too […]
Back the project Hey. Zoya here. When I’m not working at Gamesbrief, I’m usually doing historical and critical writing about games, either independently or with magazines like Hyper (Australia) and Comics and Gaming (Canada). I’ve written one book about the Dreamcast, and more recently finished a mini-book about energy mechanics called Delay. Today I’ve laun
Going to be away in Naples for the next few days. My plan is to return a far, far superior version of myself, posting essays in a single bound, drawing every day, making games steadfastly, all that. This will be accomplished by simply going to Naples and returning. Somehow.
I’m back from GaymerX and I have a whole trenchcoat full of new genders to pass out. Many thanks to our deputy curator Zach Alexander for covering the roundup in my absence. Let’s get down to business to defeat the Huns. It’s time for This Week in Videogame Blogging! Mountain Phenomenology We start out by …Read more →