A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
All developers calculate, or should calculate, their game metrics to optimize the conversion funnel. When you launch a game in a single market, you can concentrate on analyzing different metric cohorts. For example, age, genre, whales, etc. However, the analysis becomes more complicated when this involves different countries, games and platforms. […]
A LIVE SHOW STARTING IN TWO WEEKS TIME IN MANCHESTERThe show is a collaboration between myself and the brilliant Robert del Naja of Massive Attack.What links us is not just cutting stuff up - but an interest in trying to change the way people see power and politics in the modern world. To say to them - have you thought of looking at it like this?We've u […]
What you’ve heard about Deadly Premonition is probably wrong. ... Deadly Premonition is not so bad it’s good. It’s really, really good.The post Deadly Premonition – The Director’s Cut appeared first on Tap-Repeatedly. […]
This is about a train, a game, and a girl. A few days ago I took my daughter Zoe on her first train trip. We boarded Amtrak's Hoosier State bound for Chicago at 6:58 AM. Zoe was exuberant, equipped with all the necessities for a 4-hour excursion: a stack of her favorite books, a bag of snacks, and her 3DS loaded with Animal Crossing: New Leaf. Zoe was e […]
Like its American counterpart, the British PC industry was untenably fragmented by the beginning of 1983. The previous year had been deemed Information Technology Year by the government. Unlike so many government initiatives, this one had succeeded swimmingly in its goal of drumming up excitement and enthusiasm amongst the public for microcomputers. Where ex […]
Postmortem sounds so grisly, doesn't it? I was tempted to call this a retrospective, but that sounds a bit foofy. So here we are. This isn't even a true retrospective, because AI War is still going strong and looks to remain that way for some time. The time period this postmortem will examine is May 2009 through the end of May 2013. As an exampl […]
I'll always buy Naughty Dog games, they having convinced me of their undying committment to our love via the Uncharted series, but I don't tend to slaver with excitement before they actually come out. Thus I wasn't suffering from the can't-waits in the days leading up the The Last of Us, their fungus-fueled post-apocalyptic proxical-paren […]
I'm pretty much aware of the fact that Gnome's Lair isn't really covering many game releases these days, but a) that's something that will hopefully change (already looking into new ways of covering things) and b) I really enjoyed that Wyv and Keep preview of yore. In case you haven't gotten the point reader, well, Wyv and Keep: The […]