A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
Jimmy "Please bring back the cageeorits. And also the languages selection. They made it the success youtube is today because it was so user friendly in..." – Can You Find the Hidden Signs?
Chris Lampton "Since John Lasseter, cofounder of Pixar, took over as creative head of the Disney parks the design is getting even better. The Cars Land at..." – Into The Black: The Movie
Merzmensch "Wonderful! To this theatralization fits wonderfully the experience by CrowsCrowsCrows under the title "Dr. Langeskov, The Tiger And The Terribly Cursed Emerald: A Whirlwind Heist"...." – Countdown 2016, 7: Conviction
Steerpike "Inherent in all three of the Big Problems you describe with AAA development is the developer/publisher relationship. Projects get bigger, teams get bigger, investment gets..." – Countdown 2016, 4: Fish in a Barrel
matt w "So the long-awaited Closure level select rant is on-topic here, because it's also a rant about rewards and goals. Well, on-topic compared to my usual...." – Countdown 2016, 6: Gold Star For You
Droqen "I wish I was more surprised at hearing there are people who react to stuff like vault the grave by saying someone (or several someones?)..." – Countdown 2016, 4: Fish in a Barrel
merzmensch "Perhaps I'm too off the track but...A game where discoveries as rewards are part of contents... "Her Story"? A narrative driven by... narrative? I used..." – Countdown 2016, 6: Gold Star For You
Joel Goodwin "I didn't want to sound too cutting but your initial comment came across as dumping all over the people involved! I've been called out on..." – Countdown 2016, 4: Fish in a Barrel
Joel Goodwin "With Tengami I'm actually doing all the playing so it can be dead boring for my son. It's just too slow. Even as an adult,..." – Discussion: The Water Downstream
Joel Goodwin "So, yes, we've gone back to the problem of rewards again. I'm not going to suggest rewards rewards need to be eradicated. They have their..." – Countdown 2016, 6: Gold Star For You