A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
Joel Goodwin "People surviving without upgrades and "fashion souls" just strikes me as the equivalent of speed runners. If you're part of those 1% genetically predisposed to..." – Arithmophobia II: The Numbers Strike Back
Joel Goodwin "As you might be able to tell, I wasn't persuaded that all players should be forced into the same, shared space. I left my delusions..." – The Conversation, 3: Win Cash Prizes
Joel Goodwin "I sometimes wonder if I would approach GTA:SA differently today as I was not quite at the secret box phase of my life at that..." – The Conversation, 1: GTA is Proteus
Ketchua "And what a follow-up it was! The numbers in Dark Souls are training wheels, ironic as that may be. Increasing your stats can give you..." – Arithmophobia
Urthman ""But it would be a huge enormous game and they'd have found ways of exploiting players to generate content for other players which I think..." – The Conversation, 3: Win Cash Prizes
Urthman "I also felt frustrated with that starting area where you're always getting lost in San Andreas, but I grew to love it. It just made..." – The Conversation, 1: GTA is Proteus
Urthman "Dark Souls is a really interesting example here because as pervasive as they are in everything in the game, the numbers are entirely optional. Unlike..." – Arithmophobia II: The Numbers Strike Back