A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. But you must work from the shadows, using superior technology -- bring your cap […]
I arrived at PAX East 2014 on Friday morning. I didn’t make any specific press appointments this year and my schedule for panels was pretty sparse. I walked into the convention center with an open mind, wondering what would grab my attention. At first I felt overwhelmed. The expo hall at PAX East was as loud […] The post Trip Report: PAX East 2014 appeared f […]
From Deputy Editor Zoya Street Read the latest posts in the retention games series: Dark Orbit Reloaded - clan events designed around real-life social groupings Dawn of the Dragons - forum badges for playing on different platforms Neverwinter - daily rewards and diminishing returns Free-to-play games are designed differently. Unlike pay-up-front games, they’ […]
Deputy Editor Zoya Street recently caught up with Ray Livingston, head of product marketing at Bigpoint, to talk about how their approach to free to play game design has moved forward with the development for Dark Orbit Reloaded. He learned about how internet cafes in Turkey have affected the way Bigpoint designs their end game. Before moving to Bigpoint in […]
Short and sweet this week, and if you must blame someone, blame my old feed reader. The good news is, we have some great fresh faces in this week! So let’s get going with This Week in Videogame Blogging! Racefail Stephanie Jennings of Ludogabble has a spoiler-filled critique of BioShock Infinite: Burial at Sea Episode …Read more →
Writing a videogame is hard. I see this at least once a week. And yeah, writing a videogame is hard. Except, I sorta think when everyone else says this they kinda mean “hey, putting code in the right order and making graphics and sounds and putting them all in a big jumbly mix of stuff […]
Posted by Deputy Editor Zoya Street Earlier this week, GI.biz reported on a study done at Ubisoft into the behaviour of their whales. I think that the results won’t surprise anyone who has a good relationship with their highest-spending customers. Every time I speak to someone in that position, it sounds like they see their ‘whales’ as simply hobbyists. The […]
I really like Escape Goat 2 and I think you might too. When it's not pissing me off, anyway, which it did do frequently. Still, it's a snack-like game and even when it's frustrating, it's so friendly and colorful that it's hard to hold a grudge. The post Review: Escape Goat 2 appeared first on Tap-Repeatedly.