A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
BonusWavePilot "@Joel - yeah, that's fair, Hunter did some interesting stuff (19 different vehicles!), but the key point was still blowing things up or killing folks...." – The First Open World, Part One
Joel Goodwin "Ah, CdrJameson, I was wondering when you would turn up! I'm still figuring out how much detail I want to put in here because at..." – The First Open World, Part One
CdrJameson "Yay! Do go on. Oh, in response to above comments I'd say that one of the lovely things about Mercenary (and other games of its..." – The First Open World, Part One
Joel Goodwin "@st33d: Oh boy, I should be reading more. Maybe I should also read Stanisław Lem's Solaris... @BonusWavePilot: Hunter was mentioned to me over Twitter as..." – The First Open World, Part One
st33d "Your attack on Targ reminds me of Stanislaw Lem's Fiasco: Mankind sends a one way expedition to a far away planet they have calculated will..." – The First Open World, Part One
Joel Goodwin "Hey James. Let me clarify issues regarding story! What motivated me to write about Mercenary initially was the "exposition gun". It's mad that the only..." – The First Open World, Part One
James Patton "I had no idea this game existed! I'm amazed that they were able to pull something like this off - though I was equally amazed..." – The First Open World, Part One
ShaunCG "I can certainly think of few contemporary concepts as likely to put me off exploring a game world as collection quests, whether they are ridiculously..." – The First Open World, Part One