A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
Sandy "Interesting game, thanks for linking it. I would expand your argument to why I don't think subversions are very effective in general: all subversions are..." – Your Game Isn't As Clever As You Thought
Victor Breum "It surely does not *destroy* the game, but I can't help but feel that the game could be *better*. It is the critical player's role..." – Vault the Grave
Joel Goodwin "Hi Shaun, CHYRZA is really simple, barely puzzles really. But I think we felt both CHYRZA and Rapture suffered from having some “gameplay” mixed into,..." – Counterweight 14: All Hallow's Eve
ShaunCG "Glad that Counterweight is back! Even if only briefly, our sickly tech-destroying hosts. 19:43 onwards - I agree completely with the arguments that you discuss..." – Counterweight 14: All Hallow's Eve
Joel Goodwin "Okay. Right. Let's respond to some of these comments at last. @Random: Hello, and welcome! Yeah, it's not the ability to vault over a grave..." – Vault the Grave
ShaunCG "Does Watch_Dogs, iconic cap and all, irritate you with the simple fact of its existence? If (Y) then retweet this iconic image: vault the grave!..." – Vault the Grave
Last Life Horror "@James - Excellent points! Though, as GM says, seeing soldiers as nothing more than "grist for the mill of war" may be a problem shared..." – The Unwritten Life Story of an RTS Grunt
James Patton "Hi LLH, Massive tangent warning: Now that you mention it, one of my fondest gaming anecdotes was from Rome: Total War (the original). One of..." – The Unwritten Life Story of an RTS Grunt
Last Life Horror "Hi Joel, That's an interesting way of describing it! At some point, I suppose that most games (at least, those games which involve death and..." – The Unwritten Life Story of an RTS Grunt
Joel Goodwin "Hello and welcome GM! I like your point about the difference between the RTS general being more "involved" than the real world one because the..." – The Unwritten Life Story of an RTS Grunt
Amanda Lange "@badgercommander DID YOU KNOW THAT YOU CAN HIT Y TO COUNTER I would hate to think that you had forgot!!!! (yes that bugs me too..." – Vault the Grave