A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
HM "Now added a video to the article demonstrating just how fantastic my early game work was. All my friends will be so impressed." – Learning to Walk
Richard Goodness "@Marchand Oh no, I didn't intend to give that impression but I can definitely see that! I kind of used it to make it more..." – Learning to Walk
Richard Goodness "@phlebas Yes, that was the name! I had totally forgotten it! So they WERE from the UK--I'm very confused how I managed to get them:..." – Learning to Walk
David T. Marchand "@Richard: Aw, that makes my heart warm! I was initially afraid I wouldn't fit the "alternative voices" description you vaguely mention on the exhibition's announcement..." – Learning to Walk
Phlebas "@Richard: I don't recognise the scuba diver example but the book you describe sounds a lot like some of the Usborne BASIC books I grew..." – Learning to Walk
Richard Goodness "Well, Joel, I guess you were the original Zinester. I'm about ten years younger, but I had a similar bedroom coding experience--my uncle was very..." – Learning to Walk
HM "@Shaun: The story missing here is when I decided to make a text adventure and started with the room descriptions. I had to stop because..." – Learning to Walk
Phlebas "I still wish I'd learned to program my Spectrum in machine code. That could have been life-changing, I think. Instead, while I had some appreciation..." – Learning to Walk
badgercommander "You can see exactly where our paths split. You saw code and became fascinated. I saw code and became bored instantly. Brilliant piece and it..." – Learning to Walk
David T. Marchand "I'd say something, but I'm pretty sure I'm not born yet. Eagerly waiting for the next one." – Learning to Walk
Nicolau "Great piece. Feels like something you've been writing mentally for years. I mean... you keep receipts of 30 year old purchases, and you have screenshots..." – Learning to Walk
Guest post from Ben Sipe, crossposted on his blog I game more on mobile than any other platform, but I’ve had a hard time finding a turn-based strategy game that’s good. Final Fantasy Tactics doesn’t count, because I played that on PlayStation and Nintendo DS. I’m not exactly excited to play it again on mobile. I wanted a new experience. Then I found Combat […]
The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game. Check out our first sneak preview about it, or our preview discussing simulations in the game. Also our recent podcast with Space Game Junkie with lots of other details, the description of your role as an independent agent in the solar system, an […]
The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game. Check out our first sneak preview about it, or our preview discussing simulations in the game. Also our recent podcast with Space Game Junkie with lots of other details, and the description of your role as an independent agent in the solar system […]
The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game. Check out our first sneak preview about it, or our preview discussing simulations in the game. Also our recent podcast with Space Game Junkie with lots of other details, the guide to aliens in the game, the description of your role as an independ […]
Grand Theft Auto V is a success. A metacritic of 98, the second highest of all time. S1 billion in sales in the first three days. Twenty-nine million copies sold in to retail within the first six weeks. It’s a phenomenon by any metric. But I wonder if it is not also showcasing a fascinating experiment in new business models. GTA V is a vast, sprawling sandbo […]
It’s not often that one of the most powerful people in the world encourages young people to make videogames. That’s exactly what President Obama did this week as he exhorted young Americans to learn to code, to make video games, to design apps, to program their phone. It’s marvellous to hear a head of state encouraging people to become makers, not just consu […]
…OK, so I finally managed to throw something up the pipe. Just a quick scrappy little thing in the shape of a port of War Twat now called WAR DADDY. And y’know, I’m fairly happy with how it’s all gone all told. However, it’s also helped cement some thoughts on my concerns about the store […]
*taps microphone* Is this thing on? Hello there! I am Alan Williamson, and this is This Week in Videogame Blogging! Market, Research Over at Polygon, Tracey Lien examines why games aren’t marketed at girls. It’s a well-researched piece that interviews marketing executives, early women developers like Carol Shaw and Lori Cole, and as is obligatory …Read more […]
I’ve been awfully positive on Tap-Repeatedly lately, mostly just writing little blurbs about indie games I have enjoyed. I have more of those! But first a digression while I download an Android/iPhone game called Transformers Legends, and then rant about it.The post I’m Irrationally Angry About Transformers Legends appeared first on Tap-Repeatedly.