A six-part Eurogamer Expo exposé. A write-up on a gaming expo that isn't about the hottest new games, about how important I am because I get to party with developers or how awesome it is to be here because I am so great and you're at home sticking ice cubes down your jeans out of sheer boredom. I cover: feelings of alienation; inept gaming skills under expo pressure; how I let Kieron Gillen walk all over me; a presentation I attended about a console game I would never play. The Expo Man series also set the record for most posts in a week ever: I posted something every day for eight days straight. Never. Fucking. Again.
And I can’t go without bringing up Anti Games, the first signs of real life on Electron Dance. It meanders, but it's heart is in the right place, under the ribs. Left side.
For those who want to see Electron Dance in its early what-the-hell-am-i-doing days, the first post ever was back in April, a review of VVVVVV, which was nebulous longhand for it’s cool, you fool. I fumbled around for the right style for some time, most evident in The End of Hardcore. I eventually dropped the third person thing because it wasn’t my voice. A bit like my time playing The Aspiration... but that story is for next year.
Although the very first RPS link was for The Second Game where I got my violin out and griped about not having time to play games. This was the second most popular article of the year.
More recently, The Abstraction was featured on the RPS Sunday Papers and Critical Distance. Originally, I just wanted to show off a video that used the game metaphor to make the history of nuclear explosions more chilling. Somehow I spent five hours straight writing a post about the gamification of reality. To be honest, as an argument, it’s not as strong as I’d like it to be - it leaps far too quickly from lots of war examples into “Facebook sucks”.
Until now, the Cylon plan has been to post something long on Tuesday and something short on Friday. This has proved difficult to maintain because I made the Cylon plan up as I went along like Moore & Eick of time constraints rather than lack of ideas. I’ve also had no time to work on complicated projects like Punchbag Artists or write any more unpublishable fiction. So next year I'm only going to promise one post per week, with the occasional bonus post if the mood takes me.
Gregg B "I did laugh last night when I saw this and also had a 'Seriously though, wtf?' moment. If the act of vaulting over the gravestone..." – Vault the Grave
Random Internet Person "I don't even think it is a mistake in the strict sense at all. The game just tells you that you have the option to..." – Vault the Grave
Joel Goodwin "@David: thank you for taking my phrasing so literally. I knew I would not be disappointed. However, TMI. @Madoc: Thank you for the nice words!..." – Vault the Grave
Madoc "A great move. As tempting as it might be to criticize AAA as a whole on the basis of this example, you take the high..." – Vault the Grave
David T. Marchand "I've been having some mild diarrhea lately but luckily I think it's mostly gone." – Vault the Grave
Avram Dumitrescu "Thanks Joel. Encounter! is a great game yet I never owned a copy of Mercenary. I'd love to eventually hear Paul Woakes' take on his..." – The First Open World, Part One
James Patton "I heard SotHR was insaaaaanely hard; for the same features in a less impossible package, try out the sequel, Warhammer: Dark Omen. It's one of..." – The Unwritten Life Story of an RTS Grunt
badgercommander "On multiple occasions I remember desperately sweeping through the ranks to see if my favourite guys were still alive and the utter anguish when I..." – The Unwritten Life Story of an RTS Grunt
badgercommander "There was hero levelling that carried over between levels and you could rename every single one of your characters. There was also no base building..." – The Unwritten Life Story of an RTS Grunt