<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: I Hate Bioshock Trailers</title>
	<atom:link href="http://www.electrondance.com/i-hate-bioshock-trailers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.electrondance.com/i-hate-bioshock-trailers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=i-hate-bioshock-trailers</link>
	<description>On Video Games Of The Personal Computer</description>
	<lastBuildDate>Fri, 24 May 2013 18:01:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Not Everything Survives Intact &#171; Electron Dance</title>
		<link>http://www.electrondance.com/i-hate-bioshock-trailers/comment-page-1/#comment-3218</link>
		<dc:creator>Not Everything Survives Intact &#171; Electron Dance</dc:creator>
		<pubDate>Tue, 31 Aug 2010 23:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=306#comment-3218</guid>
		<description><![CDATA[[...] in some ways is faithful to the games being advertised, and in other ways TOTALLY NOT. This has I Hate Bioshock Trailers written all over [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] in some ways is faithful to the games being advertised, and in other ways TOTALLY NOT. This has I Hate Bioshock Trailers written all over [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: He Who Judgeth By The Cover&#8230; &#171; Electron Dance</title>
		<link>http://www.electrondance.com/i-hate-bioshock-trailers/comment-page-1/#comment-3217</link>
		<dc:creator>He Who Judgeth By The Cover&#8230; &#171; Electron Dance</dc:creator>
		<pubDate>Fri, 27 Aug 2010 21:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=306#comment-3217</guid>
		<description><![CDATA[[...] I condemned Bioshock trailers for not representative of the actual game; isn&#039;t that just the same as the box art issue? No, of course not, I haven&#039;t got a hypocritical bone in my body and don&#039;t you forget it. The difference is those trailers are doing their damnedest to impress you that this is what the game will be like. No one would look upon box art, particularly in decades past, and expect it to be a fair representation of the game. There was no wool being pulled over anyone&#039;s eyes. No one was fooled or shocked that a perfect rendition of a fighter jet was not to be found in the game itself. Box art conjures mood, projects feel. [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] I condemned Bioshock trailers for not representative of the actual game; isn&#39;t that just the same as the box art issue? No, of course not, I haven&#39;t got a hypocritical bone in my body and don&#39;t you forget it. The difference is those trailers are doing their damnedest to impress you that this is what the game will be like. No one would look upon box art, particularly in decades past, and expect it to be a fair representation of the game. There was no wool being pulled over anyone&#39;s eyes. No one was fooled or shocked that a perfect rendition of a fighter jet was not to be found in the game itself. Box art conjures mood, projects feel. [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HM</title>
		<link>http://www.electrondance.com/i-hate-bioshock-trailers/comment-page-1/#comment-3216</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Mon, 16 Aug 2010 23:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=306#comment-3216</guid>
		<description><![CDATA[Swingy cameras can be exciting to watch. Having to play with them... ah, well now. There be dragons.

Of course RPS linked to a very interesting article on the subject of cameras this week in The Sunday Papers. &lt;a href=&quot;http://www.gamecrashers.net/2010/08/07/editorial-looking-at-an-old-perspective/&quot; rel=&quot;nofollow&quot;&gt;Looking at an old perspective.&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Swingy cameras can be exciting to watch. Having to play with them&#8230; ah, well now. There be dragons.</p>
<p>Of course RPS linked to a very interesting article on the subject of cameras this week in The Sunday Papers. <a href="http://www.gamecrashers.net/2010/08/07/editorial-looking-at-an-old-perspective/" rel="nofollow">Looking at an old perspective.</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BeamSplashX</title>
		<link>http://www.electrondance.com/i-hate-bioshock-trailers/comment-page-1/#comment-3215</link>
		<dc:creator>BeamSplashX</dc:creator>
		<pubDate>Mon, 16 Aug 2010 04:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=306#comment-3215</guid>
		<description><![CDATA[The funny thing is, all of these games decided that real first-person with a swingy camera looks cool, yet Breakdown on the Xbox, the only game I know of to include such a view in-game, was a commercial failure.

The games industry is weird.]]></description>
		<content:encoded><![CDATA[<p>The funny thing is, all of these games decided that real first-person with a swingy camera looks cool, yet Breakdown on the Xbox, the only game I know of to include such a view in-game, was a commercial failure.</p>
<p>The games industry is weird.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HM</title>
		<link>http://www.electrondance.com/i-hate-bioshock-trailers/comment-page-1/#comment-3214</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Sun, 15 Aug 2010 13:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=306#comment-3214</guid>
		<description><![CDATA[Hi Gregg. I&#039;m very critical of trailers in these modern times, particularly super-polished ones like those for DX:HR and Bioshock above. I don&#039;t mind a bit of hype - there&#039;s a silly &lt;a href=&quot;http://www.youtube.com/watch?v=82-FqGj11m0&quot; rel=&quot;nofollow&quot;&gt;trailer from Puppygames about Revenge of the Titans&lt;/a&gt; that tells you nothing about the game, but it&#039;s charming and attracts your interest. And I liked the Singularity trailer last year as well as the associated MIR-12 viral marketing videos (although I am aware the Singularity trailer harbours something very close to the Tourette violence that I discussed above).

But I get wound up when the trailer is completely divorced from game reality yet trying to say &quot;this is how cool it will be playing this game&quot;.]]></description>
		<content:encoded><![CDATA[<p>Hi Gregg. I&#8217;m very critical of trailers in these modern times, particularly super-polished ones like those for DX:HR and Bioshock above. I don&#8217;t mind a bit of hype &#8211; there&#8217;s a silly <a href="http://www.youtube.com/watch?v=82-FqGj11m0" rel="nofollow">trailer from Puppygames about Revenge of the Titans</a> that tells you nothing about the game, but it&#8217;s charming and attracts your interest. And I liked the Singularity trailer last year as well as the associated MIR-12 viral marketing videos (although I am aware the Singularity trailer harbours something very close to the Tourette violence that I discussed above).</p>
<p>But I get wound up when the trailer is completely divorced from game reality yet trying to say &#8220;this is how cool it will be playing this game&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregg B</title>
		<link>http://www.electrondance.com/i-hate-bioshock-trailers/comment-page-1/#comment-3213</link>
		<dc:creator>Gregg B</dc:creator>
		<pubDate>Sat, 14 Aug 2010 17:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=306#comment-3213</guid>
		<description><![CDATA[It just occurred to me: I never watched that entire developer preview because I was afraid it would spoil too much. It seems even at that stage that the game was going to undergo a fair bit of change, hearing Ken say that resources were going to be scarce was a bit of an o rly? moment.]]></description>
		<content:encoded><![CDATA[<p>It just occurred to me: I never watched that entire developer preview because I was afraid it would spoil too much. It seems even at that stage that the game was going to undergo a fair bit of change, hearing Ken say that resources were going to be scarce was a bit of an o rly? moment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregg B</title>
		<link>http://www.electrondance.com/i-hate-bioshock-trailers/comment-page-1/#comment-3212</link>
		<dc:creator>Gregg B</dc:creator>
		<pubDate>Sat, 14 Aug 2010 16:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=306#comment-3212</guid>
		<description><![CDATA[That&#039;s the trai- er, footage I was talking about! Ken Levine&#039;s narration was every bit as enthralling as our first glimpse of Rapture. Why the hell they made the Little Sister&#039;s eyes glow and added that voice effect I&#039;ll never know. I&#039;d sooner a developer talk us through the ideas and show us around a tiny bit of the game than cut together some worthless CGI that doesn&#039;t even feature in the game. I remember my mum saying that Bioshock looked really good and when I told her that the advert didn&#039;t feature any in game footage even she was disappointed!]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s the trai- er, footage I was talking about! Ken Levine&#8217;s narration was every bit as enthralling as our first glimpse of Rapture. Why the hell they made the Little Sister&#8217;s eyes glow and added that voice effect I&#8217;ll never know. I&#8217;d sooner a developer talk us through the ideas and show us around a tiny bit of the game than cut together some worthless CGI that doesn&#8217;t even feature in the game. I remember my mum saying that Bioshock looked really good and when I told her that the advert didn&#8217;t feature any in game footage even she was disappointed!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
