The first episode of a short series on games I discovered at EGX Rezzed 2016.
Introversion Software were showing off a couple of prototypes at Rezzed. Today, I'm going to talk about Scanner Sombre which I absolutely fell in love with.
It's a pure exploration game set in a dark cave and, at this point, 99.975% linear. You navigate the cave by "painting" the environment with glowing, colourful pellets. The resulting effect is beautiful, like wandering through a freeze frame of Space Giraffe (Llamasoft, 2007). The first great moment is when you trigger some existing scanner guns as you walk into a spacious cavern - and ancient ruins erupt from the void clothed in rainbow colours.
To it's credit, it's also a little creepy. The audio was full of atmospheric cues and, well, I can't really say too much as the experience was so short. Whether it can be expanded into a longer experience, I'm not sure.
I spent some time talking the prototype up with Introversion's Chris Delay so hopefully this won't be the last time we hear of Scanner Sombre.
Interested in the other games I dabbled with? Check out the series index!