The sixth episode of a short series on games I discovered at EGX Rezzed 2017.
Mountain (David OReilly, 2014) was a game about a mountain. It wasn’t about you, it was about a mountain. OReilly’s followup is this year’s Everything, which is a game about everything. It isn’t about you, it’s about everything.
Everything was on show at the Leftfield Collection as well as the Rock Paper Shotgun zone. I dabbled with it at Leftfield. I didn’t know what Everything was and I still don’t.
Someone had already started the game so after picking it up the first thing I did was look for a reset game option. Couldn’t find it, so no tutorial and I had to figure out what was going on for myself. I was partially successful. The game had been abandoned in space and I assumed I was blessed with an omniscient first-person view. Wrong, actually I was one of the objects on the screen - all of which looked kind of alike - and the view was third-person.
In time I figured out how to “ascend” to superstructure and “descend” to substructure until, eventually, I reached an ice continent where I could become trees and a hut.
I wasn’t sure what I was supposed to do but Everything told me how many things I had become, with percentages for each category. Well done, keep going across the universe.
Everything also asked me join two different things and dance, but I never got that to work. I stopped playing eventually, still unsure what I was meant to find engaging, and left the game. And that’s pretty much Everything I can tell you.
Interested in other games I've dabbled with? Check out the series index!