The second episode of a short series on games I discovered at EGX Rezzed 2017.
This one is a bit of a cheat because I've played and completed The Signal from Tölva (Big Robot Ltd) as part of the beta testing - it's due out in April. Mechanically, it's a streamlined open world game where you can lead robots into skirmishes. It doesn't overdo the collectibles.
Tölva is very much hand-crafted which makes it interesting to explore. Some of the debris strewn across the planet is amazing, even if it doesn't do anything. It makes you ask questions like what even is all this stuff.
I tend to think of the game as S.T.A.L.K.E.R. in space, although don't come to Tölva expecting exactly that - you'll get disappointed fast. It's just that it occasionally thrums with the same vibe, a harsh realm in which alien secrets are entombed, secrets that are beyond your ken.
I think many will find the backstory hard to follow - I certainly had a hard time piecing together many of the little log fragments I found scattered across the surface. I spoke to Jim Rossignol of Big Robot about this yesterday and he explained that he liked ambiguity (I do too) so much of its opacity is deliberate. And he suggested that the game is easier to figure out on a second pass. But can anyone be bothered to do that?
Er... I might? I really liked my time on Tölva, so all I need is an excuse to return.
Interested in other games I've dabbled with? Check out the series index!