Counterweight is a new podcast series in which Eric Brasure and Joel "HM" Goodwin tackle a single videogame topic and talk it to death. Or die trying.
In the first episode, they take Eric's recent interview with Jonas Kyratzes as a starting point and consider the financial viability of indie game development, the impact of Kickstarter and the inevitability of low prices.
02:40 “I guess I must have become more cynical over the years that I've written now...”
03:40 “That's kind of almost blaming the victim in a way.”
07:30 “The elephant in the room here is how many people are there that are actually interested in playing games?”
12:30 “Maybe it should have been sold for a higher price point... but then is anybody going to buy it?”
16:40 “How much money have I given back to the universities?”
18:50 “If that was built to be a commercial project - you know it wouldn't see the light of day.”
21:00 “And she can't make a living at this... so how is anybody going to do it?”
23:30 “People are in crowdsourcing filter bubbles.”
24:30 “If you're relying on Kickstarter as an economic model going forward... we have many more problems than we realise.”
28:00 “It will change then nature of the crowd and the crowd will source different types of the projects.”
34:00 “I'm almost offended by it. And I don't want to be offended by people asking other people for money...”
36:00 “The reason that the prices have fallen is because the production cost is zero.”
40:40 “I have to fight Valve's corner here, just a little.”
44:20 “The one question that popped out at me was 'Should we bother?'”
Download the podcast MP3 or play it right here in your browser:
- Dialogue Tree interview with Jonas Kyratzes
- The Sea Will Claim Everything
- Rob Hale writes about the sales of arena shooter Waves
- Electron Dance on Sportsfriends Kickstarter
- Opening photo taken from image archives of The Moorhen Homepage
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