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	<title>Comments for Electron Dance</title>
	<atom:link href="http://www.electrondance.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.electrondance.com</link>
	<description>On Video Games Of The Personal Computer</description>
	<lastBuildDate>Wed, 22 Feb 2012 16:39:29 +0000</lastBuildDate>
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		<title>Comment on The Real Interloper by HM</title>
		<link>http://www.electrondance.com/the-real-interloper/comment-page-1/#comment-5871</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Wed, 22 Feb 2012 16:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4408#comment-5871</guid>
		<description>@Shaun: I don&#039;t think it&#039;s much fun &quot;figuring out&quot; the early mechanics, it&#039;s not particularly rewarding due to the frustration it inculcates, so you&#039;re not missing out. I&#039;d also point out the game doesn&#039;t take that much time to get through - I did it over a few short play sessions - but I keep having a re-dabble at some of the nasty levels towards the end of game to see if I can do any better.

@Steerpike: Thanks! The echo of Tempest is an interesting one I hadn&#039;t thought of, but you&#039;re right. I was always very shit at Tempest, though. God knows why I bought Space Giraffe.

@BeamSplashX: I think it&#039;s pretty clear how panicky it can get from what I revealed =) On the other hand, Sheldon&#039;s videos do show more. But I don&#039;t want to spoil too much from later in the game, because it dramatically lurches off-piste leaving you uncertain as to what new levels are going to throw at you - it&#039;s better to experience that first hand. I&#039;m afraid the demo has just one simple level so does not really represent the game too well. This is one of those where you probably just have to &quot;go for it&quot; if you think it&#039;s your cup of antibody-diffused tea unless Sheldon opens up the demo further.</description>
		<content:encoded><![CDATA[<p>@Shaun: I don&#8217;t think it&#8217;s much fun &#8220;figuring out&#8221; the early mechanics, it&#8217;s not particularly rewarding due to the frustration it inculcates, so you&#8217;re not missing out. I&#8217;d also point out the game doesn&#8217;t take that much time to get through &#8211; I did it over a few short play sessions &#8211; but I keep having a re-dabble at some of the nasty levels towards the end of game to see if I can do any better.</p>
<p>@Steerpike: Thanks! The echo of Tempest is an interesting one I hadn&#8217;t thought of, but you&#8217;re right. I was always very shit at Tempest, though. God knows why I bought Space Giraffe.</p>
<p>@BeamSplashX: I think it&#8217;s pretty clear how panicky it can get from what I revealed =) On the other hand, Sheldon&#8217;s videos do show more. But I don&#8217;t want to spoil too much from later in the game, because it dramatically lurches off-piste leaving you uncertain as to what new levels are going to throw at you &#8211; it&#8217;s better to experience that first hand. I&#8217;m afraid the demo has just one simple level so does not really represent the game too well. This is one of those where you probably just have to &#8220;go for it&#8221; if you think it&#8217;s your cup of antibody-diffused tea unless Sheldon opens up the demo further.</p>
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		<title>Comment on The Real Interloper by BeamSplashX</title>
		<link>http://www.electrondance.com/the-real-interloper/comment-page-1/#comment-5870</link>
		<dc:creator>BeamSplashX</dc:creator>
		<pubDate>Wed, 22 Feb 2012 16:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4408#comment-5870</guid>
		<description>I totally forgot about this game, as well. Interesting idea, and I do enjoy voxels greatly.

The video was quite nice, though perhaps a flash of one of those crazy later levels would help entice people into checking it out. If they&#039;re ready for CRAZY.

P.S. Apparently, voxels is not in Firefox&#039;s default spellcheck dictionary. Fixed!</description>
		<content:encoded><![CDATA[<p>I totally forgot about this game, as well. Interesting idea, and I do enjoy voxels greatly.</p>
<p>The video was quite nice, though perhaps a flash of one of those crazy later levels would help entice people into checking it out. If they&#8217;re ready for CRAZY.</p>
<p>P.S. Apparently, voxels is not in Firefox&#8217;s default spellcheck dictionary. Fixed!</p>
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		<title>Comment on The Real Interloper by Steerpike</title>
		<link>http://www.electrondance.com/the-real-interloper/comment-page-1/#comment-5869</link>
		<dc:creator>Steerpike</dc:creator>
		<pubDate>Wed, 22 Feb 2012 14:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4408#comment-5869</guid>
		<description>You have a gift for finding interesting things, HM, and I always love your videos. This game reminds me of many other influences - Microsurgeon, of course, but also a little bit of Darwinia, and possibly some Tempest as well, given the nature of the controls and how your nano-agent moves. Color me intrigued.</description>
		<content:encoded><![CDATA[<p>You have a gift for finding interesting things, HM, and I always love your videos. This game reminds me of many other influences &#8211; Microsurgeon, of course, but also a little bit of Darwinia, and possibly some Tempest as well, given the nature of the controls and how your nano-agent moves. Color me intrigued.</p>
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		<title>Comment on The Real Interloper by ShaunCG</title>
		<link>http://www.electrondance.com/the-real-interloper/comment-page-1/#comment-5867</link>
		<dc:creator>ShaunCG</dc:creator>
		<pubDate>Wed, 22 Feb 2012 11:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4408#comment-5867</guid>
		<description>I hadn&#039;t previously been more than dimly aware of this game but it&#039;s now featuring on my mental list of things to check out at some point, some time. The tutorial video was useful for this - mechanical spoilers or not it offers a real sense of playing the game, which I appreciated. Thanks Joel!</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t previously been more than dimly aware of this game but it&#8217;s now featuring on my mental list of things to check out at some point, some time. The tutorial video was useful for this &#8211; mechanical spoilers or not it offers a real sense of playing the game, which I appreciated. Thanks Joel!</p>
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		<title>Comment on Neptune&#8217;s Pride Private Match Available by Todd</title>
		<link>http://www.electrondance.com/neptunes-pride-private-match-available/comment-page-2/#comment-5862</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 20 Feb 2012 22:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4161#comment-5862</guid>
		<description>Wow, a little late to the party (kind of ironic) but I am super-excited to read all of these. I started taking notes in the beginning but was quickly consumed by hatred. Reading about myself in the third person should be... illuminating??

Thanks guys, this really made my day.</description>
		<content:encoded><![CDATA[<p>Wow, a little late to the party (kind of ironic) but I am super-excited to read all of these. I started taking notes in the beginning but was quickly consumed by hatred. Reading about myself in the third person should be&#8230; illuminating??</p>
<p>Thanks guys, this really made my day.</p>
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		<title>Comment on The Fukushima Syndrome, 1 by SCRAM &#8211; How I Spent my Childhood in Fukashima &#171; Culture Foam: Bubbling Up</title>
		<link>http://www.electrondance.com/the-fukushima-syndrome-1/comment-page-1/#comment-5839</link>
		<dc:creator>SCRAM &#8211; How I Spent my Childhood in Fukashima &#171; Culture Foam: Bubbling Up</dc:creator>
		<pubDate>Sat, 18 Feb 2012 11:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=2711#comment-5839</guid>
		<description>[...] I&#8217;m not the only one. I just came across this great blog post over at Electron Dance that discusses the game. You can read a description of the game here at the New [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m not the only one. I just came across this great blog post over at Electron Dance that discusses the game. You can read a description of the game here at the New [...]</p>
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		<title>Comment on The Rings by BeamSplashX</title>
		<link>http://www.electrondance.com/the-rings/comment-page-1/#comment-5835</link>
		<dc:creator>BeamSplashX</dc:creator>
		<pubDate>Fri, 17 Feb 2012 21:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4391#comment-5835</guid>
		<description>I just (like five minutes ago) finished Castlevania: Symphony of the Night on PS1, which is considered a classic (it is the &quot;vania&quot; half of Metroidvania, after all). Having played its far more refined successor Aria of Sorrow on the Gameboy Advance, Symphony can&#039;t help but feel clunky and inelegant. Super Metroid holds up much better (the lack of an embarrassing script with sub-par voice acting certainly helps its case, too).

I definitely had fun, so as far as being worthwhile as a game, I&#039;d say it&#039;s not necessarily anachronistic to play it. But you&#039;re right in that recommending it to someone when newer ones exist feels anachronistic to me. Of course, this is much easier to say when there isn&#039;t nearly as much saturation with commercial Metroidvanias in the first place and the superior titles are of the same lineage.</description>
		<content:encoded><![CDATA[<p>I just (like five minutes ago) finished Castlevania: Symphony of the Night on PS1, which is considered a classic (it is the &#8220;vania&#8221; half of Metroidvania, after all). Having played its far more refined successor Aria of Sorrow on the Gameboy Advance, Symphony can&#8217;t help but feel clunky and inelegant. Super Metroid holds up much better (the lack of an embarrassing script with sub-par voice acting certainly helps its case, too).</p>
<p>I definitely had fun, so as far as being worthwhile as a game, I&#8217;d say it&#8217;s not necessarily anachronistic to play it. But you&#8217;re right in that recommending it to someone when newer ones exist feels anachronistic to me. Of course, this is much easier to say when there isn&#8217;t nearly as much saturation with commercial Metroidvanias in the first place and the superior titles are of the same lineage.</p>
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		<title>Comment on The Rings by LiberalEurope</title>
		<link>http://www.electrondance.com/the-rings/comment-page-1/#comment-5827</link>
		<dc:creator>LiberalEurope</dc:creator>
		<pubDate>Fri, 17 Feb 2012 14:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4391#comment-5827</guid>
		<description>Yes, our revolution ultimately failed and Neptune&#039;s Pride won. :-(

There was a point, late-game, that I was worried the game might never end. We had broken so many rules, but we nonetheless found ourselves trapped in the game. Actually, some of us got together and -

But I&#039;ll leave that for next week&#039;s diary.</description>
		<content:encoded><![CDATA[<p>Yes, our revolution ultimately failed and Neptune&#8217;s Pride won. <img src='http://www.electrondance.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>There was a point, late-game, that I was worried the game might never end. We had broken so many rules, but we nonetheless found ourselves trapped in the game. Actually, some of us got together and -</p>
<p>But I&#8217;ll leave that for next week&#8217;s diary.</p>
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		<title>Comment on The Rings by HM</title>
		<link>http://www.electrondance.com/the-rings/comment-page-1/#comment-5826</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Fri, 17 Feb 2012 13:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4391#comment-5826</guid>
		<description>@Alex - I think we&#039;ve ended up seeing games as boxes of rules that we should obey. This isn&#039;t true all the time, of course, but the mere existence of quickload/quicksave implies their use. It&#039;s the trigger-happy application of quickload that ends up being a &quot;problem&quot; sometimes. But it&#039;s their existence as a statement of the game&#039;s logic is what winds BC up. What it represents rather than what it demands. The academic work of Miguel Scart &amp; Douglas Wilson is an interesting attempt to break this rules-based mode of thinking. Here: &lt;a href=&quot;http://gamestudies.org/1101/articles/wilson&quot; rel=&quot;nofollow&quot;&gt;self-effacing games&lt;/a&gt;.

@BeamSplashX - the problem with technology is the increasing rate at which skills become out-of-date. In programming, not a year goes by without some shiny new language or tool becoming &quot;essential&quot; and certain groups will look down upon you for being out of touch and not even trying to keep up. The same thing is happening to all businesses and crafts, just in different ways and at different rates. I&#039;m not saying it&#039;s related exactly to your camera scenario, but I can see a genuine, justifiable fear: it&#039;s difficult to gauge into which basket you should put your study eggs when it turns out the skills are so perishable. The age of the great technological explosion is the age where we all feel useless, all of the time. So I wouldn&#039;t necessarily agree with the &quot;fearless&quot; aspect especially as my stance is simply to be sceptical of my own positions. Am I holding on to the past because it&#039;s genuinely important or am I merely being an anachronistic curmudgeon?

@LiberalEurope - I would also recommend skimming through Douglas Wilson&#039;s paper linked above. I get your point: players are more powerful than the fascist rule-driven state that most games promote. But to break the state, you need a revolution. In my NP game, that revolution did not happen. In yours, it did. (Although your game still ended, so the rules were the final victor I think.) I&#039;m also glad they stopped with Portal and didn&#039;t make a seq-- hang on.

@BC - I understand your position on the save games as a statement that the dev team has changed its focus. I don&#039;t necessarily agree with it, but I get it. I am also amused by the enjoyment you get from crappy games (e.g. &lt;a href=&quot;http://www.arcadianrhythms.com/2011/05/mindjack-review/&quot; rel=&quot;nofollow&quot;&gt;Mindjack&lt;/a&gt;)!</description>
		<content:encoded><![CDATA[<p>@Alex &#8211; I think we&#8217;ve ended up seeing games as boxes of rules that we should obey. This isn&#8217;t true all the time, of course, but the mere existence of quickload/quicksave implies their use. It&#8217;s the trigger-happy application of quickload that ends up being a &#8220;problem&#8221; sometimes. But it&#8217;s their existence as a statement of the game&#8217;s logic is what winds BC up. What it represents rather than what it demands. The academic work of Miguel Scart &amp; Douglas Wilson is an interesting attempt to break this rules-based mode of thinking. Here: <a href="http://gamestudies.org/1101/articles/wilson" rel="nofollow">self-effacing games</a>.</p>
<p>@BeamSplashX &#8211; the problem with technology is the increasing rate at which skills become out-of-date. In programming, not a year goes by without some shiny new language or tool becoming &#8220;essential&#8221; and certain groups will look down upon you for being out of touch and not even trying to keep up. The same thing is happening to all businesses and crafts, just in different ways and at different rates. I&#8217;m not saying it&#8217;s related exactly to your camera scenario, but I can see a genuine, justifiable fear: it&#8217;s difficult to gauge into which basket you should put your study eggs when it turns out the skills are so perishable. The age of the great technological explosion is the age where we all feel useless, all of the time. So I wouldn&#8217;t necessarily agree with the &#8220;fearless&#8221; aspect especially as my stance is simply to be sceptical of my own positions. Am I holding on to the past because it&#8217;s genuinely important or am I merely being an anachronistic curmudgeon?</p>
<p>@LiberalEurope &#8211; I would also recommend skimming through Douglas Wilson&#8217;s paper linked above. I get your point: players are more powerful than the fascist rule-driven state that most games promote. But to break the state, you need a revolution. In my NP game, that revolution did not happen. In yours, it did. (Although your game still ended, so the rules were the final victor I think.) I&#8217;m also glad they stopped with Portal and didn&#8217;t make a seq&#8211; hang on.</p>
<p>@BC &#8211; I understand your position on the save games as a statement that the dev team has changed its focus. I don&#8217;t necessarily agree with it, but I get it. I am also amused by the enjoyment you get from crappy games (e.g. <a href="http://www.arcadianrhythms.com/2011/05/mindjack-review/" rel="nofollow">Mindjack</a>)!</p>
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		<title>Comment on Resistance Is Futile III by ShaunCG</title>
		<link>http://www.electrondance.com/resistance-is-futile-iii/comment-page-1/#comment-5825</link>
		<dc:creator>ShaunCG</dc:creator>
		<pubDate>Thu, 16 Feb 2012 16:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=4342#comment-5825</guid>
		<description>You&#039;re welcome Gregg, I&#039;m a fan of Jonathan&#039;s writing and like to recommend it so the pleasure is all mine.</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome Gregg, I&#8217;m a fan of Jonathan&#8217;s writing and like to recommend it so the pleasure is all mine.</p>
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