<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Cat&#8217;s Away Chronicles IV</title>
	<atom:link href="http://www.electrondance.com/cats-away-chronicles-iv/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.electrondance.com/cats-away-chronicles-iv/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cats-away-chronicles-iv</link>
	<description>On Video Games Of The Personal Computer</description>
	<lastBuildDate>Sun, 19 May 2013 16:19:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: HM</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9665</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Sun, 29 Jul 2012 19:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9665</guid>
		<description><![CDATA[Gregg, you&#039;re catching up! The question you are looking for is &quot;What was Doug Wilson&#039;s game of the last two weeks?&quot; Answer is 0space.]]></description>
		<content:encoded><![CDATA[<p>Gregg, you&#8217;re catching up! The question you are looking for is &#8220;What was Doug Wilson&#8217;s game of the last two weeks?&#8221; Answer is 0space.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregg B</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9658</link>
		<dc:creator>Gregg B</dc:creator>
		<pubDate>Sun, 29 Jul 2012 14:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9658</guid>
		<description><![CDATA[I&#039;ve really been enjoying these videos as well but as somebody who&#039;s dabbled with video in the past can also appreciate the time and effort involved making them. And I&#039;m with Nicholau in that I prefer watching/listening to interviews, not because I can do something else while listening (I&#039;m crap at multi-tasking) but because I&#039;m a slow reader and it&#039;s much quicker for me.

Anyway, another great interview. Quick question: why does 0space get a link? Did I miss that in the interview or something?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve really been enjoying these videos as well but as somebody who&#8217;s dabbled with video in the past can also appreciate the time and effort involved making them. And I&#8217;m with Nicholau in that I prefer watching/listening to interviews, not because I can do something else while listening (I&#8217;m crap at multi-tasking) but because I&#8217;m a slow reader and it&#8217;s much quicker for me.</p>
<p>Anyway, another great interview. Quick question: why does 0space get a link? Did I miss that in the interview or something?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HM</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9221</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Thu, 19 Jul 2012 13:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9221</guid>
		<description><![CDATA[Maybe I should put up a Kickstarter to fund the videos. =)

On Twitter, Michael Brough said he got his highest score on ZiGGURAT while watching this video. So I guess he&#039;s not the only one who enjoys the multitasking luxury afforded by a video interview.

Interesting extract you highlighted there, Nicolau. Good answer.]]></description>
		<content:encoded><![CDATA[<p>Maybe I should put up a Kickstarter to fund the videos. =)</p>
<p>On Twitter, Michael Brough said he got his highest score on ZiGGURAT while watching this video. So I guess he&#8217;s not the only one who enjoys the multitasking luxury afforded by a video interview.</p>
<p>Interesting extract you highlighted there, Nicolau. Good answer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicolau</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9082</link>
		<dc:creator>Nicolau</dc:creator>
		<pubDate>Mon, 16 Jul 2012 13:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9082</guid>
		<description><![CDATA[I prefer watching interviews than reading them. And watching takes less time, because I can do two things at once (listening and doing something else). But that&#039;s just me.

Also, 04:40 - 05:11.]]></description>
		<content:encoded><![CDATA[<p>I prefer watching interviews than reading them. And watching takes less time, because I can do two things at once (listening and doing something else). But that&#8217;s just me.</p>
<p>Also, 04:40 &#8211; 05:11.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HM</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9064</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Mon, 16 Jul 2012 09:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9064</guid>
		<description><![CDATA[@Nicolau: Yes I think that cycle you refer to is a pretty common thing for game development and gets much worse with the length of the project. I can only imagine the difficulty going from Beautiful Escape to the unexpectedly epic development time of Polymorphous Perversity. (Well, I can do more than imagine as I had much experience of short vs longform game dev in the early 90s.)

I feel like I should have named the series something else, though. I don&#039;t think casual visitors have any idea what these Cat&#039;s Away posts are about through the title. I left the name obscure because I thought video conversations would sort of sell themselves. Ah, well...

@Shaun: I don&#039;t think even &lt;em&gt;I&#039;ve&lt;/em&gt; given every one of Pippin&#039;s games a spin. Most but not all. However, I &lt;em&gt;can&lt;/em&gt; say I was there right in the beginning when he was released his first title, Guruquest. 

I&#039;m aware that the views trickle in over several weeks but the previous videos have already ground to a halt; Ed Key is the most successful with 150 views and that&#039;s nowhere near the hits for a popular article (~600). So I&#039;m not inclined to repeat this video conversation thing just because they sap so much time (writing, playing and commenting have been smashed for weeks). I&#039;ll still do the odd thing here and there and podcasts are still on the menu, but I think committing these long conversations to video just dissuades people from clicking in. Matt Chat did a couple of really long interviews with David Fox and also Jonas Kyratzes on YouTube and I didn&#039;t watch either, simply because of the time constraint.

Yeah, someone was bouncing a basketball along the path behind the camera. I was annoyed afterwards that I hadn&#039;t taken any film of the park itself.]]></description>
		<content:encoded><![CDATA[<p>@Nicolau: Yes I think that cycle you refer to is a pretty common thing for game development and gets much worse with the length of the project. I can only imagine the difficulty going from Beautiful Escape to the unexpectedly epic development time of Polymorphous Perversity. (Well, I can do more than imagine as I had much experience of short vs longform game dev in the early 90s.)</p>
<p>I feel like I should have named the series something else, though. I don&#8217;t think casual visitors have any idea what these Cat&#8217;s Away posts are about through the title. I left the name obscure because I thought video conversations would sort of sell themselves. Ah, well&#8230;</p>
<p>@Shaun: I don&#8217;t think even <em>I&#8217;ve</em> given every one of Pippin&#8217;s games a spin. Most but not all. However, I <em>can</em> say I was there right in the beginning when he was released his first title, Guruquest. </p>
<p>I&#8217;m aware that the views trickle in over several weeks but the previous videos have already ground to a halt; Ed Key is the most successful with 150 views and that&#8217;s nowhere near the hits for a popular article (~600). So I&#8217;m not inclined to repeat this video conversation thing just because they sap so much time (writing, playing and commenting have been smashed for weeks). I&#8217;ll still do the odd thing here and there and podcasts are still on the menu, but I think committing these long conversations to video just dissuades people from clicking in. Matt Chat did a couple of really long interviews with David Fox and also Jonas Kyratzes on YouTube and I didn&#8217;t watch either, simply because of the time constraint.</p>
<p>Yeah, someone was bouncing a basketball along the path behind the camera. I was annoyed afterwards that I hadn&#8217;t taken any film of the park itself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ShaunCG</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9052</link>
		<dc:creator>ShaunCG</dc:creator>
		<pubDate>Sun, 15 Jul 2012 16:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9052</guid>
		<description><![CDATA[Still loving this series. I&#039;ve only played a few of Pippin&#039;s games but I see now that there are, well, loads of them. So a good session of masochism is in order sometime. 

I really enjoy your videos HM, though with Cat&#039;s Away I do tend to bookmark and watch them at a later date - due to the length. I can imagine that they do take a long time to put together, though. Especially when interviewees get you drunk. :) 

Was someone bouncing a basketball right behind the camera towards the end? 

&quot;I’m not sure what my favourite Pippin 20Q response is. Perhaps his answer to “What’s your favourite creation?” which is apparently “Earth”.&quot;

I was tickled by the fact that almost every answer was &quot;Jesus&quot;.]]></description>
		<content:encoded><![CDATA[<p>Still loving this series. I&#8217;ve only played a few of Pippin&#8217;s games but I see now that there are, well, loads of them. So a good session of masochism is in order sometime. </p>
<p>I really enjoy your videos HM, though with Cat&#8217;s Away I do tend to bookmark and watch them at a later date &#8211; due to the length. I can imagine that they do take a long time to put together, though. Especially when interviewees get you drunk. :) </p>
<p>Was someone bouncing a basketball right behind the camera towards the end? </p>
<p>&#8220;I’m not sure what my favourite Pippin 20Q response is. Perhaps his answer to “What’s your favourite creation?” which is apparently “Earth”.&#8221;</p>
<p>I was tickled by the fact that almost every answer was &#8220;Jesus&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicolau</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9031</link>
		<dc:creator>Nicolau</dc:creator>
		<pubDate>Sat, 14 Jul 2012 17:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9031</guid>
		<description><![CDATA[For some reason, I&#039;ve been reading &quot;Castaway Chronicles&quot; this whole time.]]></description>
		<content:encoded><![CDATA[<p>For some reason, I&#8217;ve been reading &#8220;Castaway Chronicles&#8221; this whole time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicolau</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-9029</link>
		<dc:creator>Nicolau</dc:creator>
		<pubDate>Sat, 14 Jul 2012 17:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-9029</guid>
		<description><![CDATA[Pippin Barr is a very cool guy, almost in an intimidating way. That was a great interview (and great video)! I love Pippin Barr&#039;s games, as well as his relationship with them - the pregnancy-birth-depression cycle he talks about in his blog for each project. Some of the things he said were pretty insightful in terms of game design (and the gaming community as a whole), and I&#039;m looking forward to the upcoming ED posts about him.]]></description>
		<content:encoded><![CDATA[<p>Pippin Barr is a very cool guy, almost in an intimidating way. That was a great interview (and great video)! I love Pippin Barr&#8217;s games, as well as his relationship with them &#8211; the pregnancy-birth-depression cycle he talks about in his blog for each project. Some of the things he said were pretty insightful in terms of game design (and the gaming community as a whole), and I&#8217;m looking forward to the upcoming ED posts about him.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Why Ambiguity Matters &#171; Games That Exist</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-8994</link>
		<dc:creator>Why Ambiguity Matters &#171; Games That Exist</dc:creator>
		<pubDate>Sat, 14 Jul 2012 01:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-8994</guid>
		<description><![CDATA[[...] ambiguity, I don&#8217;t just mean &#8220;what the fuck was Braid about?&#8221; Ambiguity in videogames doesn&#8217;t have to be about confusion. The best games, like [...]]]></description>
		<content:encoded><![CDATA[<p>[...] ambiguity, I don&#8217;t just mean &#8220;what the fuck was Braid about?&#8221; Ambiguity in videogames doesn&#8217;t have to be about confusion. The best games, like [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HM</title>
		<link>http://www.electrondance.com/cats-away-chronicles-iv/comment-page-1/#comment-8934</link>
		<dc:creator>HM</dc:creator>
		<pubDate>Thu, 12 Jul 2012 22:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5157#comment-8934</guid>
		<description><![CDATA[Thanks Eric! At least you can hear the birds and the words. I had to strike out a section where a helicopter decided to hover overhead. No birds and words then, I can assure you.]]></description>
		<content:encoded><![CDATA[<p>Thanks Eric! At least you can hear the birds and the words. I had to strike out a section where a helicopter decided to hover overhead. No birds and words then, I can assure you.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
