Electron Dance

Electron Dance Highlights

15Oct/200

Side by Side: Season 5 Deleted Scenes

Side by Side is a video series on local multiplayer games. This is a bonus episode for the fifth series.

Due to the pandemic, Joel Goodwin of Electron Dance and Gregg Burnell of Tap-Repeatedly haven't been able to meet up to make a YouTube series they love, nor Side by Side. We're sorry for this.

But Joel had always planned to put out a "deleted scenes" episode for Series 5 (if you remember, we did say there would be a "bonus episode in January") and he kept putting it off because he was working on another film which was "important". Fortunately, he has come to his senses and realised his excuses have run out of gas. Enjoy the moments that were not included in the series simply because the episodes were already long enough. Even if most of them feature Daka Dara.

Bonus fictional game currency for anyone who figures out which Season 5 game does not appear in the deleted scenes.

If you enjoy the series, please like our videos and subscribe to the Side by Side channel.

Watch the video here or direct on YouTube.

11Oct/2021

Before The High Tide

This is the final in a series of five musings on Control. Previously: Behind the Poster, Use of Weapons, Reverse Shock and Slave to the Rhythm.

There will be spoilers.

So: you reach the final boss. It’s what you’ve been working up to. Sometimes a game sticks the landing, sometimes it fluffs it and the magic withers.

But what happens if you get there and you just don’t know how to proceed? Like that one level in a puzzle game that you just can’t best. You give it your all but it isn’t enough to get you through. The energy wanes. You lose interest. You put the controller down. Maybe you don’t pick it up again.

This isn’t what happened in Control; this is an analogy for what happened to this essay, my final post on Control.

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27Aug/2024

Puzzleworks, 3: Akurra

In April, good Electron Dance friend Maurycy Zarzycki, who designed the short, free puzzle game Machine at the Heart of the World (Evidently Cube, 2018), tweeted this right at my face: "You should check the demo of Akurra if you haven't yet heard about it. It's a bit of a cross between Sokoban, Legend of Zelda and The Witness - a freeroam puzzle game by [Jason Newman]. Something tells me you'll like it."

Come on, you can't namedrop The Witness carelessly like that in a tweet. That's like saying "if you like Citizen Kane, you might enjoy this film." Bwahahaha. Anyway joke's on me because I had far too much fun with Akurra.

Nutshell: Open-world Sokoban-variant rife with secrets to discover, still in development.

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20Jun/2018

Not So Far

There was a lady in the village of Lyndow. Tifa her name was and she offered me a ride on the back of her cart to the city of Nava. But when I tried to take her up on her kind offer, she admonished me. I asked why.

“You’re a newcomer and you’ve never been to Nava! It’s not so far and the walk is lovely. Everyone going to Nava for their first time should approach by foot. I won’t be the one to cheat you out of an enriching experience.”

Eastshade, you know me very well. More than you think.

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25May/2022

Puzzleworks, 2: Tametsi

There was some excitement over a Sudoku video last week, the "Miracle Sudoku", where a handful of arcane rules and just two numbers allows a Sudoku expert to fill the board. And it blows him away after he initially thought it was a joke.

And I thought, well, that's how Tametsi makes me feel.

Nutshell: Hard Minesweeper with interesting ruleset. Later levels take me an hour per board. Unfinished.

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13May/2010

Puzzleworks 1: Puddle Knights

It's high time I wrote about some of the puzzle games I've been tearing through recently. Although "tearing through" is probably an exaggeration. It's more like syrup dribbling through a heap of used coffee filters. Anyway: the first is Puddle Knights.

Nutshell: Clever mechanic that tickles same neurons as a Sokoban game or Snakebird. I cheated on the final level.

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20Apr/2016

Slave to the Rhythm

This is the fourth in a series of five musings on Control. Previously: Behind the Poster, Use of Weapons and Reverse Shock.

There will be spoilers.

Hypothetical.

Let’s say Control isn’t working for you. It’s fine, it’s keeping you entertained but it doesn’t give you that rush. But inside this puzzle box of hype is another one.

They say: this is the actual good stuff.

They say: this is the real deal.

This is the real get hype.

And now you are here. You don your spacesuit ready for your first step on the surface of Planet Disappointment, because that’s where a free ride through hypespace usually ends up.

You enter the Ashtray Maze - and wait for the other shoe to fall.

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4Mar/2015

Reverse Shock

This is the third in a series of short musings on Control. The first was Behind the Poster and the second was Use of Weapons.

There will be spoilers.

Black Rock Quarry in Control is a visual wonder. Few games get me to marvel at rock - caves were the worst part of INFRA (Loiste Interactive, 2016) - but, my God, I was screenshotting up a whole folder of rock formations. Here’s some rock. Here’s Jesse standing in front of some more rock. Here’s Jesse looking into the distance, by some rock.

Combat in Control was settling down, a little too much. I was comfortable with most fights and had become somewhat complacent. Bored, even. But the quarry threw a screwball into the process.

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16Feb/2014

Phase Two

At Rezzed in 2016, I dabbled with a game called Vignettes, which I described as “a Vectorpark game not made by Vectorpark.” It was simple but genius: rotate object in 3D space until its silhouette matches the silhouette of another object – into which it then transforms. And repeat to find more objects. It was a little rough around the edges, being an early build, but intriguing.

Not intriguing enough for me to snap it up when it came out on mobile in 2017. Nor desktop last year. My imagination couldn’t fill in a particularly daunting blank: what else could there be except rotating objects into objects ad infinitum?

Unable to answer this question, I waited two years before trying Vignettes (Skeleton Business, 2017). And that’s a shame.

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16Jan/2031

Use of Weapons

This is the second in a series of short musings on Control. The first was Behind the Poster.

There will be spoilers.

The first boss battle is with a floating person called Alberto Tommasi. Al pushed me to the brink. I considered quitting Control, despite the hefty sum I had exchanged for it.

Boss battles are often exercises in choreography where you have to improvise your footsteps against a partner who knows every move. Learning to dance through bruises and blood. Al would float around, throw a rock at Jesse and she would always get it in the face. The rocks came quicker than I could make Jesse dodge. After a couple of hits Jesse was ex-Jesse.

And then I watched the loading screen for two minutes.

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