Electron Dance

Electron Dance Highlights

3Apr/2116

Discussion: Metal Screams

Welcome to the March newsletter (sign up if you want to read it):

I joked on Twitter that Big Robot had thrown in the towel because it was too bleak by half. Because, Jesus, it is bleak.

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1Mar/2122

Discussion: Choose Life

Welcome to the just-one-day-late February newsletter (sign up if you want to read it):

When Ingold tackled the question on how to make choices matter he said, without hesitation: choices don’t matter

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1Feb/2110

Discussion: Janken Zen

Welcome to the just one day late January newsletter (sign up if you want to read it):

I’ve tried the occasional RTS or 4X but nothing has ever quite sucked me in like Darwinia. Nothing unputdownable. I once played half of AI War's tutorial and, believe me, that's a long-ass tutorial.

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3Jan/2117

Discussion: Cyberdunk

Welcome to the year-late December newsletter (sign up if you want to read it):

Some have hoped that studio bosses will wake up and smell the Cyberpunk coffee, exclaiming, “Jesus, all that death march crunch is really bad for our games!” I think the more accurate analogy will be those hurrying past a violent mugging in broad daylight, grateful that it wasn’t them this time.

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30Nov/2021

Discussion: They Hurt You

Welcome to the November newsletter (sign up if you want to read it):

What they’re trying to say - and good luck finding a headline that lays this out clearly - is that videogames aren’t hurting you.

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1Nov/209

Discussion: The Assembled World

Welcome to the October newsletter (sign up if you want to read it):

Videogame developers design their worlds with purpose and often sprinkle it with procedurally-generated sugar. That pizza box is placed to tell you someone ate here and didn’t tidy up, or left in a hurry. The child’s playroom is full of handcrafted toys because they were loved and maybe one parent was a woodwork enthusiast.

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30Sep/207

Discussion: Low Score

Welcome to the September newsletter (sign up if you want to read it):

I suppose the series' focus on money was inevitable. What the public knows are iconic titles and their associated corporate colossi: the story of pop videogames is the story of videogame money.

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6Sep/2035

Discussion: Towers

Welcome to the woefully late August newsletter (sign up if you want to read it):

During the halcyon days of FPS mods, not a week seemed to go by without someone showing off a cool gun render. That was the most boring thing about a mod I could imagine. I understood it was helpful to distance themselves from the source material but a hunger for weapon renders, particularly the more realistic, was baffling.

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1Aug/2019

Discussion: Patience of a Thief

Welcome to the July newsletter (sign up if you want to read it):

I didn’t finish the demo, unwilling to risk the wrath of whatever stalked the dank and uninspiring Gloomsewers. I felt I had been toiling within its systems rather than dancing with them - and the demo was graveyarded.

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28Jun/2016

Discussion: Charity Begins At Game

Welcome to the June newsletter (sign up if you want to read it):

Many of the 1,700 items were tools (Hex Kit), assets (Kenney Game Assets 1) and PDFs outlining paper-and-pen RPG systems (The Colors of Magic). However, the strangest aspect of the bundle, which was unlikely to fly for any other bundle, was the inclusion of free games.

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