Discussion: Binge or Die
The latest newsletter is here (sign up if you want to read it):
I played it over and over, trying to sharpen my skills, following the infamous Latin proverb oportet git gud.
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Discussion: Don’t Mention the War
The March newsletter is here (sign up if you want to read it):
Over a month ago, my interest in videogames died suddenly.
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Discussion: Bricking It
The February newsletter is here (sign up if you want to read it):
I spluttered a response about how I was attacking Evil Lego’s boast that it provided a first-class gym for the creative mind. But I crossed a line that I normally would steer clear of.
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Discussion: A Year in Play
Forget December, December is old news. The January newsletter has manifested (sign up if you want to read it):
But there’s nothing wrong with an honest “my year in games” and so here we are: my 2021 in games.
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Discussion: The Gravity of Reality
The November newsletter has whoooooshed into existence (sign up if you want to read it):
I imagine if you play as God intended, this isn’t a problem, but if you’re a rookie spacemarble pilot like myself who struggles to ride the bladed edge of the game’s physics, it’s a total crapshoot.
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Discussion: The Great Cycle
The October newsletter has been transmitted to your inboxes in the month of November (sign up if you want to read it):
The indie boom wasn’t a return to an era of simpler games, but it did dust off designs from that era that had been neglected in the pursuit of progress.
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Discussion: The Forbidden
The September newsletter has been transmitted to your inboxes (sign up if you want to read it):
Each creates an arena for tiresome debate although YMMV. I file them under Parkinson’s law of triviality: questions so trivial to understand that everyone will have an urge to share a strong opinion, even when it might be better to keep our mouths shut.
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Discussion: Another Brick in the Wall
It is forbidden to ask about the July newsletter. Welcome to the August newsletter (sign up if you want to read it):
If you’re willing to cannibalise a model as raw materials for your own sculptures, good for you, but those sets practically require a blood sacrifice during purchase, particularly if they’re branded.
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Discussion: Always Waiting
Welcome to late June newsletter (sign up if you want to read it):
I’m getting tired of never playing what I want.
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Discussion: Irredeemable Design
Welcome to May newsletter (sign up if you want to read it):
You are the Alpha and Omega of marketing and your mission is to encourage parasocial relationships. If they think enough of you, maybe they’ll buy your work. I’m your number one fan.
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