Electron Dance

Electron Dance Highlights

4Jul/2121

Discussion: Always Waiting

Welcome to late June newsletter (sign up if you want to read it):

I’m getting tired of never playing what I want.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

1Jun/2116

Discussion: Irredeemable Design

Welcome to May newsletter (sign up if you want to read it):

You are the Alpha and Omega of marketing and your mission is to encourage parasocial relationships. If they think enough of you, maybe they’ll buy your work. I’m your number one fan.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

7May/2113

Discussion: Zealot

Welcome to the something quaintly called the "April" newsletter (sign up if you want to read it):

I was often too loyal when it came to the designer’s purpose of a thing. I would treat instructions as a true believer might approach a holy tome, a sacred container of inked words that are beyond mortal question.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

3Apr/2116

Discussion: Metal Screams

Welcome to the March newsletter (sign up if you want to read it):

I joked on Twitter that Big Robot had thrown in the towel because it was too bleak by half. Because, Jesus, it is bleak.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

1Mar/2122

Discussion: Choose Life

Welcome to the just-one-day-late February newsletter (sign up if you want to read it):

When Ingold tackled the question on how to make choices matter he said, without hesitation: choices don’t matter

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

1Feb/2110

Discussion: Janken Zen

Welcome to the just one day late January newsletter (sign up if you want to read it):

I’ve tried the occasional RTS or 4X but nothing has ever quite sucked me in like Darwinia. Nothing unputdownable. I once played half of AI War's tutorial and, believe me, that's a long-ass tutorial.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

3Jan/2117

Discussion: Cyberdunk

Welcome to the year-late December newsletter (sign up if you want to read it):

Some have hoped that studio bosses will wake up and smell the Cyberpunk coffee, exclaiming, “Jesus, all that death march crunch is really bad for our games!” I think the more accurate analogy will be those hurrying past a violent mugging in broad daylight, grateful that it wasn’t them this time.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

30Nov/2021

Discussion: They Hurt You

Welcome to the November newsletter (sign up if you want to read it):

What they’re trying to say - and good luck finding a headline that lays this out clearly - is that videogames aren’t hurting you.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

1Nov/209

Discussion: The Assembled World

Welcome to the October newsletter (sign up if you want to read it):

Videogame developers design their worlds with purpose and often sprinkle it with procedurally-generated sugar. That pizza box is placed to tell you someone ate here and didn’t tidy up, or left in a hurry. The child’s playroom is full of handcrafted toys because they were loved and maybe one parent was a woodwork enthusiast.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

30Sep/207

Discussion: Low Score

Welcome to the September newsletter (sign up if you want to read it):

I suppose the series' focus on money was inevitable. What the public knows are iconic titles and their associated corporate colossi: the story of pop videogames is the story of videogame money.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.