Electron Dance

Electron Dance Highlights

6Sep/2030

Discussion: Towers

Welcome to the woefully late August newsletter (sign up if you want to read it):

During the halcyon days of FPS mods, not a week seemed to go by without someone showing off a cool gun render. That was the most boring thing about a mod I could imagine. I understood it was helpful to distance themselves from the source material but a hunger for weapon renders, particularly the more realistic, was baffling.

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1Aug/2019

Discussion: Patience of a Thief

Welcome to the July newsletter (sign up if you want to read it):

I didn’t finish the demo, unwilling to risk the wrath of whatever stalked the dank and uninspiring Gloomsewers. I felt I had been toiling within its systems rather than dancing with them - and the demo was graveyarded.

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28Jun/2016

Discussion: Charity Begins At Game

Welcome to the June newsletter (sign up if you want to read it):

Many of the 1,700 items were tools (Hex Kit), assets (Kenney Game Assets 1) and PDFs outlining paper-and-pen RPG systems (The Colors of Magic). However, the strangest aspect of the bundle, which was unlikely to fly for any other bundle, was the inclusion of free games.

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1Jun/2017

Discussion: Lest Ye Be Judged

Welcome to the slightly late May newsletter (sign up if you want to read it):

You might want to set a limit of a couple of hours for your child, but apparently her friends are allowed to play four hours of Animal Crossing: New Horizons straight. Then there’s the kid who seemingly plays whenever he wants. When he wakes up. When it’s time for lunch. When it’s time for bed. When it’s morning in Tokyo.

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4May/2024

Discussion: The Path to Hell

Welcome to the slightly late April newsletter (sign up if you want to read it):

This is anecdotal but it seems, at least in my local middle-class suburbo-bunker, kids are satisfied with a monogame experience that muscles everything else out of the spotlight. These games have successfully harvested the attention of young children and won’t let them go. This makes me sad.

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2Apr/2012

Discussion: What Sticks

Welcome to the slightly late March newsletter (sign up if you want to read it):

But as there are infinite floors in the museum you can keep on deleting forever, falling from one floor to another, again and again, haunted by the same, repeating artworks. You can try throwing yourself out a window but there’s nothing out there to escape to but the infinite white.

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2Mar/2031

Discussion: The Four-Hour Copy and Paste

Welcome to the slightly late February newsletter (sign up if you want to read it):

Now picture the scene. The Depressurizer window is open. It lists every game I own. Each entry is enriched with yummy data like how long I’ve played that game. We’re almost there - all we need to do is copy and paste the data into something else. And this lovely open source project… doesn’t support it.

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31Jan/2012

Discussion: Selling the Inscrutable

Welcome to the January newsletter (sign up if you want to read it):

I’m reminded of a short discussion I had with Jake Birkett at Rezzed when I mentioned how exciting it had been to see so much local multiplayer on show. Birkett couldn’t understand the surge of local multiplayer games because it was such a tricky commercial prospect. If you wanted to forge a successful indie business, why would you get into local multiplayer?

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31Dec/1921

Discussion: Filter Bubble

Welcome to the December newsletter (sign up if you want to read it):

In a strange moment of synchronicity, this troubling thought came to me while I was on a business trip to New York. I realised, unusually, that I could hear the world.

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30Nov/199

Discussion: Expect the Expected

Welcome to the November newsletter (sign up if you want to read it):

Sometimes I think the worst thing that happened to Valve was creating Steam because it took all the artistic videogame fire out of its belly. Say hello to the sleek new Valve 2, videogame rentier.

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