Electron Dance

Electron Dance Highlights

14Nov/195

Discussion: Sausage Souls

Hark! the herald angels sing, "Glory be to the sausage king." Oh yea, I have completed Stephen's Sausage Roll.

I renewed my attack on the Sausage game for the Ouroboros-spinoff book I am working on. I knew I was missing something important and needed to address it. It is likely I'll dedicate a new essay in this book to Stephen's Sausage Roll but I thought it would nice to have a comment thread on it first.

These comments will be sausages all the way down and completely naked. There will be no ROT13 here.

I mean, if you like playing puzzles and you're wondering whether to play Stephen's Sausage Roll, here's my capsule review:

  • What a rush

If you want some detail, rando who is planning to play Stephen's Sausage Roll:

  • Be prepared for the occasional bottleneck, particularly The Great Tower
  • Do not judge a book by its first world, you're really playing for what the game becomes
  • It is a hard game but in a satisfying way
  • There are a handful of what feel like Monte Carlo levels (e.g. Wobblecliff) but generally you think the levels out, not guess
  • Do not read this thread or go looking for spoilers, because someone will spoil Dead End
  • You do not spoil Dead End
  • No, you really do not

Anyway, I think it's time to hand over to the comments.

5Nov/195

Discussion: Fetch Quests For A Dead World

Welcome to the teensy-weensy-late October newsletter (sign up if you want to read it):

You end up wandering back and forth all the time, taking an object here and an object there. It doesn’t feel like you’re solving puzzles - it feels like you’re fulfilling fetch quests for a dead world.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

1Oct/199

Discussion: ELIZA[0]

Welcome to the September newsletter (sign up if you want to read it):

The developer’s best asset is the player, as prestige text adventure purveyor Infocom suggested in their advertising back in the 1980s. “OUR STORIES LACK IMAGINATION,” they proudly proclaimed. “Because Infocom's interactive fiction is designed to run on your imagination.”

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

31Aug/1919

Discussion: Into the Green

Welcome to the August newsletter (sign up if you want to read it):

But not every day could be spent exploring the City of London, so some days were spent meandering through local parks. However, our new companions had not been trained in the art of walking-fu and needed a concrete goal for any adventure. Fortunately, they had already solved this problem and brought it with them on the plane.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

1Aug/1933

Discussion: Mythbusting

Welcome to the July newsletter (sign up if you want to read it):

Today, it is usually the open world game that generates urban legends. However, it’s difficult to know whether player reports are made in good faith or made up for clicks and likes, much like those schoolfriends who used to boast about crazy videogame happenings which never actually happened. There’s a page full of GTA: San Andreas myths from Bigfoot to UFOs.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

30Jun/1916

Discussion: Insert Coin

Welcome to the June newsletter (sign up if you want to read it):

Once I had paid tribute to the digital god, the machine would respond with the magical phrase CREDITS 01. The attract mode was likely to continue playing - but the machine was aware of my presence now. It was waiting.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

2Jun/198

Discussion: Monument

Welcome to the tad late May newsletter (sign up if you want to read it):

I can’t bring myself to say goodbye, even though I know it’s over. I could play again but that wouldn’t be the same experience at all. The install is no longer just the mountain of bytes that comprise code and visuals and sound but personal investment.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

30Apr/1919

Discussion: Sunk Cost

Welcome to the April newsletter (sign up if you want to read it):

What drives you to finish? Is it the FOMO, the concern that something important is right around the corner? Is it the importance of completing a game and leaving no loose ends? Is it the feeling of achievement, of climbing that hill to the top?

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

17Apr/1917

Discussion: Hytale It Out Of Here

Welcome to the late late late March newsletter (sign up if you want to read it):

The Hytale trailer from December now has 47 million views. I’ve shown it to my children and their reactions were halfway between the Keanu Reeves ‘whoa’ and the Stargate ‘what a rush’. If you haven’t seen it, you’ll quickly get the idea if I tell you a bunch of react videos are called ‘Minecraft 2 announced!?!!???!!??!!!!!?!??!’

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.

4Mar/1920

Discussion: Hypocrisy

From something I call February's newsletter (sign up if you want to read it):

Hi, I’m the Into the Black guy. I ask why people want achievements and shiny things to reward exploration in games. It’s all BALONEY. Rewards kill the JOY. They invite DISAPPOINTMENT. I will keep on using CAPITAL LETTERS to distract you from my hypocrisy.

Dear subscribers, if you feel like chatting about anything at all from the newsletter, please speak your mind in the comments here.