Electron Dance

Electron Dance Highlights

31Jul/1812

Discussion: The Rogue and The Artiste

This month's newsletter is a bonus episode of The Ouroboros Sequence (sign up if you want to read it):

A gloom hangs over an unsolved dance puzzle, a dread we might be in Turn 1 Dick Move territory. You made a mistake several steps back... and now it’s unfolding right in your face.

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1Jul/183

Discussion: The Sword Is Mightier Than The Pen

From June's newsletter (sign up if you want to read it):

There’s something of 80 Days to Voyageur, but only something.

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31May/1810

Discussion: Missing Moments

From this month's newsletter (sign up if you want to read it):

I am troubled that my own play style means I am rarely able to indulge a game when it is hot and I’ll miss out on something. Even a small thing, like how I’ll never understand how truly different the launch version was to the much-patched version now on Steam.

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30Apr/1811

Discussion: Derezzed

From this month's newsletter (sign up if you want to read it):

Add to this heady mix the sense that Rezzed, once a unique sidequest for those who liked off-the-beaten-track stuff, was becoming more establishment with every year. Amazon and Argos, for Chrissakes, had a presence on-site.

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30Mar/188

Discussion: Moths

From this month's newsletter (sign up if you want to read it):

Thus every time I hear the future is multiplayer, I have a sense of dread. But usually that dread is tempered by the knowledge it is air as hot as horseshit. Multiplayer-first titles were a risky business, at the mercy of a curious chicken-egg syndrome: if no one is playing online, then no one is going to play online.

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25Feb/1819

Discussion: Gold to Lead

From this month's newsletter (sign up if you want to read it):

Who do I resent more when I am in the grip of an addictive game loop? The game designer or myself? Because Subnautica has me, boy does it. That first time I played I was just supposed to dabble with it in front of my children for about an hour but continued for the rest of the night, completely destroying my evening schedule. One involving sleep.

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30Jan/187

Discussion: The Silent Narrator

From this month's newsletter:

One area that has seen significant improvement is space. Software techniques and hardware muscle have improved to the point where whole worlds can be modelled inside a computer. Large worlds were still obviously quantized in the early years. Mercenary which I have written about in length had a single building within every grid square and the underground complexes were constructed as a sequence of discrete boxes. You would have to turn to 2D games for something more realistic; the world of Ultima IV felt enormous, full of mountain ranges, dark forests and plains yet... even then, you still had ENTERING TOWNE.

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31Dec/1724

Discussion: Unfinished Tales

The moaning critic. A DMCA takedown. The gamer identity.

Dear subscribers, if you feel like chatting about anything at all from the December edition of the newsletter, please speak your mind in the comments here.

10Dec/1716

Discussion: Tooled Up

Dear subscribers, if you feel like chatting about anything at all from - yes - the "November" edition of the newsletter, please speak your mind in the comments here.

If you're not already a subscriber, then go fix that now.

14Nov/1714

Discussion: Ethan Carter’s Stories Untold

Dear subscribers, if you feel like chatting about anything at all from the... well, let's agree to call it the "October" edition of the newsletter... if you feel like chatting about it, please speak your mind in the comments here.