<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A Complicated Relationship: Doug Wilson</title>
	<atom:link href="http://www.electrondance.com/a-complicated-relationship-doug-wilson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-complicated-relationship-doug-wilson</link>
	<description>On Video Games Of The Personal Computer</description>
	<lastBuildDate>Tue, 18 Jun 2013 22:46:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Indie Links Round-Up: Light Up The Depths &#124; DIYGamer</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-9100</link>
		<dc:creator>Indie Links Round-Up: Light Up The Depths &#124; DIYGamer</dc:creator>
		<pubDate>Mon, 16 Jul 2012 17:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-9100</guid>
		<description><![CDATA[[...] A Complicated Relationship: Doug Wilson (Electron Dance) &#8220;Two weeks ago, Dan Pinchbeck said that academics are able to make games that define the bleeding edge as, in the academic world, failure is just as valuable a teacher as success. Yet Wilson made the decision to leave that world to join indie studio Die Gute Fabrik, where he continues to work on Joust and other titles such as Beacons of Hope and Mutazione (with Gute Fabrik partner Nils Deneken). In this week&#8217;s interview, Wilson explains why.&#8220; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] A Complicated Relationship: Doug Wilson (Electron Dance) &#8220;Two weeks ago, Dan Pinchbeck said that academics are able to make games that define the bleeding edge as, in the academic world, failure is just as valuable a teacher as success. Yet Wilson made the decision to leave that world to join indie studio Die Gute Fabrik, where he continues to work on Joust and other titles such as Beacons of Hope and Mutazione (with Gute Fabrik partner Nils Deneken). In this week&#8217;s interview, Wilson explains why.&#8220; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indie Links Round-Up: Light Up The Depths &#124; The Indie Game Magazine - Indie Game Reviews, Previews, News &#38; Downloads</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-9068</link>
		<dc:creator>Indie Links Round-Up: Light Up The Depths &#124; The Indie Game Magazine - Indie Game Reviews, Previews, News &#38; Downloads</dc:creator>
		<pubDate>Mon, 16 Jul 2012 10:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-9068</guid>
		<description><![CDATA[[...] A Complicated Relationship: Doug Wilson (Electron Dance) &#8220;Two weeks ago, Dan Pinchbeck said that academics are able to make games that define the bleeding edge as, in the academic world, failure is just as valuable a teacher as success. Yet Wilson made the decision to leave that world to join indie studio Die Gute Fabrik, where he continues to work on Joust and other titles such as Beacons of Hope and Mutazione (with Gute Fabrik partner Nils Deneken). In this week&#8217;s interview, Wilson explains why.&#8220; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] A Complicated Relationship: Doug Wilson (Electron Dance) &#8220;Two weeks ago, Dan Pinchbeck said that academics are able to make games that define the bleeding edge as, in the academic world, failure is just as valuable a teacher as success. Yet Wilson made the decision to leave that world to join indie studio Die Gute Fabrik, where he continues to work on Joust and other titles such as Beacons of Hope and Mutazione (with Gute Fabrik partner Nils Deneken). In this week&#8217;s interview, Wilson explains why.&#8220; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Douglas Wilson</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8847</link>
		<dc:creator>Douglas Wilson</dc:creator>
		<pubDate>Mon, 09 Jul 2012 21:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8847</guid>
		<description><![CDATA[Wow! Thanks for the kind words Christos, means a lot coming from you! 

Yes, you&#039;re right, I&#039;d love to write about that dev-dev relationship. Have talked about it briefly (at IndieCade 2010) but not in an academic context. Actually, I&#039;m reading some relevant (and excellent) art theory right now about collaborative art practices (Grant Kester&#039;s new book). Will try to do a blog post about it some day, at least.]]></description>
		<content:encoded><![CDATA[<p>Wow! Thanks for the kind words Christos, means a lot coming from you! </p>
<p>Yes, you&#8217;re right, I&#8217;d love to write about that dev-dev relationship. Have talked about it briefly (at IndieCade 2010) but not in an academic context. Actually, I&#8217;m reading some relevant (and excellent) art theory right now about collaborative art practices (Grant Kester&#8217;s new book). Will try to do a blog post about it some day, at least.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8834</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 08 Jul 2012 08:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8834</guid>
		<description><![CDATA[[...] Electron Dance speaks to Johann Sebastian Joust dev Doug Wilson: &#8220;I&#8217;m personally very interested in design theory and new approaches to thinking about game design, but we should remember that not all games research is focused on design. I&#8217;m one of those idealists who believes that research can be an end in itself. Research can have practical applications, but we shouldn&#8217;t demand that it does. On this point, I think about some of my intellectual heroes &#8211; Hannah Arendt, Michel de Certeau, Dave Hickey. None of those writers have easy &#8220;applications,&#8221; but I still feel like reading them has made my life immeasurably richer.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Electron Dance speaks to Johann Sebastian Joust dev Doug Wilson: &#8220;I&#8217;m personally very interested in design theory and new approaches to thinking about game design, but we should remember that not all games research is focused on design. I&#8217;m one of those idealists who believes that research can be an end in itself. Research can have practical applications, but we shouldn&#8217;t demand that it does. On this point, I think about some of my intellectual heroes &#8211; Hannah Arendt, Michel de Certeau, Dave Hickey. None of those writers have easy &#8220;applications,&#8221; but I still feel like reading them has made my life immeasurably richer.&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Carlisle (@zoombapup on twitter)</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8810</link>
		<dc:creator>Phil Carlisle (@zoombapup on twitter)</dc:creator>
		<pubDate>Fri, 06 Jul 2012 08:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8810</guid>
		<description><![CDATA[Nicolau,

I think if you look at the footage from E3 and the game press surrounding it (PC Gamer, RPS and others) you&#039;ll see that even the press guys felt that E3 has become an entity obsessed with explosions and warfare as its principle component. Which distorts the reality of what games are (i.e. completely ignores non-violent games, indie games etc). The fact is that E3 represents what will be mentioned in the non specialist press as &quot;mainstream&quot; games. So people reading that press will have a very skewed view of what games are in comparison to the reality.

Not all games are about spec-ops soldiers walking away from nuclear explosions after just slaughtering half a city for fun.]]></description>
		<content:encoded><![CDATA[<p>Nicolau,</p>
<p>I think if you look at the footage from E3 and the game press surrounding it (PC Gamer, RPS and others) you&#8217;ll see that even the press guys felt that E3 has become an entity obsessed with explosions and warfare as its principle component. Which distorts the reality of what games are (i.e. completely ignores non-violent games, indie games etc). The fact is that E3 represents what will be mentioned in the non specialist press as &#8220;mainstream&#8221; games. So people reading that press will have a very skewed view of what games are in comparison to the reality.</p>
<p>Not all games are about spec-ops soldiers walking away from nuclear explosions after just slaughtering half a city for fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicolau</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8808</link>
		<dc:creator>Nicolau</dc:creator>
		<pubDate>Fri, 06 Jul 2012 01:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8808</guid>
		<description><![CDATA[Phil, I didn&#039;t try to imply that a psychologist&#039;s view on the psychology of a game would be more valid than a game academic&#039;s view. I just wonder how much they would differ. Like you said, there&#039;s a huge amount of variation, and that&#039;s the beauty of it.

I&#039;m curious about what you meant by &quot;psychopathic games&quot;, or what kind of games do you think help strengthening people&#039;s ignorance on games?]]></description>
		<content:encoded><![CDATA[<p>Phil, I didn&#8217;t try to imply that a psychologist&#8217;s view on the psychology of a game would be more valid than a game academic&#8217;s view. I just wonder how much they would differ. Like you said, there&#8217;s a huge amount of variation, and that&#8217;s the beauty of it.</p>
<p>I&#8217;m curious about what you meant by &#8220;psychopathic games&#8221;, or what kind of games do you think help strengthening people&#8217;s ignorance on games?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Carlisle (@zoombapup on twitter)</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8796</link>
		<dc:creator>Phil Carlisle (@zoombapup on twitter)</dc:creator>
		<pubDate>Thu, 05 Jul 2012 14:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8796</guid>
		<description><![CDATA[Nicolau,

You pose a good question there. I&#039;m definitely NOT a psychologist and yet I&#039;m interested in the psychology of players for my specific questions. In this case, I&#039;m generally standing on the shoulders of others who have learnt more about studying the psychology of games (from people like Lennart Nacke) and even then I&#039;m never going to suggest that my experiments are without flaws.

The point is that as a researcher you generally use the expertise of others and then subvert their work for your own ends. I&#039;m sure that a purist in any specific area could pick flaws in any game-specific study much as I don&#039;t doubt a game player could pick holes in any attempt for a sociologist to enumerate aspects of game design. 

The fun part of academic work, is realizing that there is a huge amount of variation in the quality of research and the depth of thinking applied to it. Not all research is as valid or as valuable and it is part of the academic role to figure out for themselves how to see the wood from the trees.]]></description>
		<content:encoded><![CDATA[<p>Nicolau,</p>
<p>You pose a good question there. I&#8217;m definitely NOT a psychologist and yet I&#8217;m interested in the psychology of players for my specific questions. In this case, I&#8217;m generally standing on the shoulders of others who have learnt more about studying the psychology of games (from people like Lennart Nacke) and even then I&#8217;m never going to suggest that my experiments are without flaws.</p>
<p>The point is that as a researcher you generally use the expertise of others and then subvert their work for your own ends. I&#8217;m sure that a purist in any specific area could pick flaws in any game-specific study much as I don&#8217;t doubt a game player could pick holes in any attempt for a sociologist to enumerate aspects of game design. </p>
<p>The fun part of academic work, is realizing that there is a huge amount of variation in the quality of research and the depth of thinking applied to it. Not all research is as valid or as valuable and it is part of the academic role to figure out for themselves how to see the wood from the trees.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Carlisle (@zoombapup on twitter)</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8795</link>
		<dc:creator>Phil Carlisle (@zoombapup on twitter)</dc:creator>
		<pubDate>Thu, 05 Jul 2012 13:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8795</guid>
		<description><![CDATA[I agree with you Adam that there are people outside of gaming and game culture who could certainly offer something. Game designers regularly refer to architecture and patterns from other areas for instance. My only real quibble is with people who disdain and disrespect games out of ignorance and then profess that somehow that ignorance is academically valid. 

We wouldn&#039;t take someone who never reads seriously as a contributor to literature, so I think there&#039;s an ethical issue for people who don&#039;t at least try and understand games trying to contribute to the discussion.

I&#039;ve been in the situation where I&#039;ve had to defend games against some people with prejudicial preconceptions before and I&#039;m kind of tired of that ignorance. Of course game developers often don&#039;t help (with some pretty psychopathic games out there), but I think academia has a lot to offer games as a medium if we can just get both sides to grow up a bit.]]></description>
		<content:encoded><![CDATA[<p>I agree with you Adam that there are people outside of gaming and game culture who could certainly offer something. Game designers regularly refer to architecture and patterns from other areas for instance. My only real quibble is with people who disdain and disrespect games out of ignorance and then profess that somehow that ignorance is academically valid. </p>
<p>We wouldn&#8217;t take someone who never reads seriously as a contributor to literature, so I think there&#8217;s an ethical issue for people who don&#8217;t at least try and understand games trying to contribute to the discussion.</p>
<p>I&#8217;ve been in the situation where I&#8217;ve had to defend games against some people with prejudicial preconceptions before and I&#8217;m kind of tired of that ignorance. Of course game developers often don&#8217;t help (with some pretty psychopathic games out there), but I think academia has a lot to offer games as a medium if we can just get both sides to grow up a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicolau</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8794</link>
		<dc:creator>Nicolau</dc:creator>
		<pubDate>Thu, 05 Jul 2012 13:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8794</guid>
		<description><![CDATA[Thanks for the prompt answers everyone! Yes, that covers my questions. I guess, just like in any other field, game academics vary immensely, almost to the point that two different researchers don&#039;t seem to be studying the same thing (or group of phenomena). What I started to wonder now is how a game academic research on something that&#039;s related to another field of study would differ from a research on that field... I mean, how would a game academic research about psychological reactions to digital actors would differ from a psychological research on the same matter... or what would be a historian&#039;s take on the theme mentioned by Adam Chapman.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the prompt answers everyone! Yes, that covers my questions. I guess, just like in any other field, game academics vary immensely, almost to the point that two different researchers don&#8217;t seem to be studying the same thing (or group of phenomena). What I started to wonder now is how a game academic research on something that&#8217;s related to another field of study would differ from a research on that field&#8230; I mean, how would a game academic research about psychological reactions to digital actors would differ from a psychological research on the same matter&#8230; or what would be a historian&#8217;s take on the theme mentioned by Adam Chapman.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Chapman (@Woodlandstaar)</title>
		<link>http://www.electrondance.com/a-complicated-relationship-doug-wilson/comment-page-1/#comment-8791</link>
		<dc:creator>Adam Chapman (@Woodlandstaar)</dc:creator>
		<pubDate>Thu, 05 Jul 2012 12:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.electrondance.com/?p=5128#comment-8791</guid>
		<description><![CDATA[Hi Phil,

I agree completely. It always surprises me to meet a game studies scholar who does not really play games and this has happened more than i would like! It is my passion as a gamer that lead me to study them in the first place and the countless hours of gaming really do bear some productive research fruits.  I also think it is important to look beyond the bounds of digital gaming for the same reason. Recently board games have let me reflect on digital games anew fairly regularly. 

This said, for me at least, it did take a while to slip out of the defensive manner that being a gamer in societies that (until recently) did not take games seriously causes and to stop making excuses and just point out when games are not suitable or when they fall down for particular purposes.  Henry Jenkins has written about the potential and perils of being, what he terms, an aca-fan at some length in some interesting pieces. 

Also, in the interests of being open minded, perhaps there is something to be offered by researchers who can bring totally outside perspectives (I.e. who are not part of gamer culture)? Obviously this has born fruit in some disciplines such as anthropology before.

Still, my instinct as a gamer and academic (gamademic?:) is that an interest in, passion for and a shed load of experience playing, games is the way to approach their study.  Works for me anyway : )

Adam.]]></description>
		<content:encoded><![CDATA[<p>Hi Phil,</p>
<p>I agree completely. It always surprises me to meet a game studies scholar who does not really play games and this has happened more than i would like! It is my passion as a gamer that lead me to study them in the first place and the countless hours of gaming really do bear some productive research fruits.  I also think it is important to look beyond the bounds of digital gaming for the same reason. Recently board games have let me reflect on digital games anew fairly regularly. </p>
<p>This said, for me at least, it did take a while to slip out of the defensive manner that being a gamer in societies that (until recently) did not take games seriously causes and to stop making excuses and just point out when games are not suitable or when they fall down for particular purposes.  Henry Jenkins has written about the potential and perils of being, what he terms, an aca-fan at some length in some interesting pieces. </p>
<p>Also, in the interests of being open minded, perhaps there is something to be offered by researchers who can bring totally outside perspectives (I.e. who are not part of gamer culture)? Obviously this has born fruit in some disciplines such as anthropology before.</p>
<p>Still, my instinct as a gamer and academic (gamademic?:) is that an interest in, passion for and a shed load of experience playing, games is the way to approach their study.  Works for me anyway : )</p>
<p>Adam.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
