This is the ninth article in the series The Academics Are Coming.
Dr. Douglas Wilson is the man behind Johann Sebastian Joust, prototyped while Wilson toiled away on a PhD at the IT University of Copenhagen. Prior to Joust, he worked on the titles B.U.T.T.O.N. and Dark Room Sex Game with the Copenhagen Game Collective. Collectively, they are best described as party games that encourage players to look foolish in pursuit of the win.
Two weeks ago, Dan Pinchbeck said that academics are able to make games that define the bleeding edge as, in the academic world, failure is just as valuable a teacher as success. Yet Wilson made the decision to leave that world to join indie studio Die Gute Fabrik, where he continues to work on Joust and other titles such as Beacons of Hope and Mutazione (with Gute Fabrik partner Nils Deneken). In this week's interview, Wilson explains why.