Five pieces of writing, one new site recommendation, three games and two videos. Contributions from Courtney Stanton, Matt W, Jimmy Maher, Jenn Frank, George Buckenham, Alex Pieschel, Eric Lockaby and David Kanaga.
Joel Goodwin "People surviving without upgrades and "fashion souls" just strikes me as the equivalent of speed runners. If you're part of those 1% genetically predisposed to..." – Arithmophobia II: The Numbers Strike Back
Joel Goodwin "As you might be able to tell, I wasn't persuaded that all players should be forced into the same, shared space. I left my delusions..." – The Conversation, 3: Win Cash Prizes
Joel Goodwin "I sometimes wonder if I would approach GTA:SA differently today as I was not quite at the secret box phase of my life at that..." – The Conversation, 1: GTA is Proteus
Ketchua "And what a follow-up it was! The numbers in Dark Souls are training wheels, ironic as that may be. Increasing your stats can give you..." – Arithmophobia
Urthman ""But it would be a huge enormous game and they'd have found ways of exploiting players to generate content for other players which I think..." – The Conversation, 3: Win Cash Prizes
Urthman "I also felt frustrated with that starting area where you're always getting lost in San Andreas, but I grew to love it. It just made..." – The Conversation, 1: GTA is Proteus
Urthman "Dark Souls is a really interesting example here because as pervasive as they are in everything in the game, the numbers are entirely optional. Unlike..." – Arithmophobia II: The Numbers Strike Back