Electron Dance

Electron Dance Highlights

23Dec/142

Top 10 Electron Dance Articles of 2014

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Electron Dance is going to sleep for a couple of weeks! Read on to discover the top ten articles this year on Electron Dance. That's right, I've finally written a fucking top ten list. EPIC.

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22Dec/140

Side by Side: JS Joust on Windows

Side by Side is a video series on local multiplayer games. This is episode 7 of 15.

This week Joel Goodwin of Electron Dance and Gregg Burnell of Tap-Repeatedly have a go at playing Johann Sebastian Joust on Windows. Watch the video here or direct on YouTube.

The series theme is the delightful "Adventures in your sleep" by The Blake Robinson Synthetic Orchestra.

20Dec/140

Links: Christmas Toast Anecdotes in HD

  • Are emotive anecdotes doing as much harm as good?
  • Are you one of those Christmas people?
  • Have you read that deeply-researched piece on the Deus Ex sequels that never happened?
  • What are the ethics of free-to-play design?
  • What does David Simon really think about The Wire being released in HD format?
  • How do you make toast?
  • Why do recent GTAs seem more unpleasant than earlier editions?

Find your seven click escapes below.

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19Dec/141

Counterweight 15: Banished

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In this penultimate episode of Counterweight, Eric Brasure of Trekabout and Joel Goodwin discuss fiendish resource management game Banished (Shining Rock Software, 2014). Eric has 70 hours of Banished play under his belt, so he knows what he's talking about.

Contents

02:20 "You just like seeing the numbers going up and everything doing well"

03:40 "At it's core, it's very much a keep-these-people-alive sort of game"

04:40 "I like the fact there is no combat, it's not about fighting or defending territory"

07:20 "I was very concerned... that the other shoe was going to drop at any moment."

09:00 "So it is a very, very unforgiving game, but I think that's one of the reasons why I like it"

10:40 "It's amazing that this game was made by one person, frankly"

13:30 "That's a very controversial design decision actually"

19:20 "The game can collapse on you at any point, though"

25:30 "I never felt that it was the game's fault."

32:30 "I didn't tend to think of people as individuals but I tended to make stories of the town."

35:20 "You suddenly realise this little walk they do... is a significant amount of game time."

39:30 "And the game is just saying You know what? You're going to have to suck it up and learn."

Download the podcast MP3 or play it right here in your browser:

References

You can subscribe directly to Counterweight via iTunes or RSS.

18Dec/1412

The Feng Shui of Minecraft

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Maybe you've had nightmares like this too. Finding yourself stuck in the middle of an impossible nowhere with no hope of getting back to the safe and familiar. I stared at the unending maw of the ocean, a handful of sand teeth poking through the surface. This did not look like the kind of world I could survive in.

I discarded the desert island world and asked for another. This time I was presented with trees. Pigs. Snow-capped mountains. A pond.

And then I began playing Minecraft (Mojang, 2011) for the first time.

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16Dec/140

Side by Side: Barabariball

Side by Side is a video series on local multiplayer games. This is episode 6 of 15.

This week Joel Goodwin of Electron Dance and Gregg Burnell of Tap-Repeatedly get rough in the amazing Barabariball. Watch the video here or direct on YouTube.

  • "It's not unlike something like Crouching Tiger."
  • "Like Nidhogg isn't for your average person, Barabariball isn't for your average player."
  • "Whoosh! Oh, you've gone. Whoosh! Oh, you've gone again."
  • We played Barabariball as part of the Sportsfriends beta, although we first experienced the game at Eurogamer Expo 2012
  • If you're enjoying the series, please like our videos and consider subscribing to our channel

The series theme is the delightful "Adventures in your sleep" by The Blake Robinson Synthetic Orchestra.

13Dec/140

The Conversation, 4: Turn Off The Recorder

The Conversation is a retelling of my meeting with Dan Stubbs, who is developing the probably-too-ambitious-for-its-own-good game, The Hit. In part one, we discussed the squandered promise of the GTA open world model, in part two, the restrained ambitions of AAA. and part three touched on financial success and multiplayer. This is the final part.

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Moiety

While we headed towards his flat, Dan Stubbs made a stray observation that perhaps Mike Bithell is “betraying” his audience making a Metal Gear Solid game when they probably bought into him for more Thomas Was Alone. But we didn’t discuss the problem of developers trying to buck their stereotype (like Chris Park from AI War to Tidalis) and focused instead on Metal Gear Solid, because Stubbs loved that game, even though it is well-known for, er, cutscenes.

Metal Gear Solid is pure opera,” he mused. “It has events that are so much larger than life and is fantastic because of it. People moan about the insanely long cutscenes but they're as much a part of it as anything else.”

“It's why people buy it,” I added.

“I think Metal Gear Solid is one of the best narrative games because it is so self-aware about what it is doing, about the fact that it is so completely ludicrous and over the top. But it's playful - and I think this is one of the most important things - there's far too many cutscenes that aren't, just portentous doom-laden things, where Very Serious Things happen.”

We crossed the road.

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9Dec/145

Side by Side: Tomb of Rooms

Side by Side is a video series on local multiplayer games. This is episode 5 of 15.

This week Joel Goodwin of Electron Dance and Gregg Burnell of Tap-Repeatedly get lost in co-op survival horror Tomb of Rooms. Watch the video here or direct on YouTube.

The series theme is the delightful "Adventures in your sleep" by The Blake Robinson Synthetic Orchestra.

2Dec/146

Siteseeing: Clones, Simulations and Male Escorts

It’s been awhile since the last link roundup. This week, Link Drag is called Siteseeing.

  • When is a clone not a clone?
  • What does Slingo reveal about casual game design?
  • Why are professional computer simulations becoming more like games?
  • How do you run a store like itch.io?
  • What’s wrong with game journalism?
  • What does the male escort market tell us about sexuality?
  • Why am I watching this anime music video oh my god jesus god?

Find the links below.

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1Dec/146

Side by Side: M.U.L.E.

Side by Side is a video series on local multiplayer games. This is episode 4 of 15.

This week Joel Goodwin of Electron Dance and Gregg Burnell of Tap-Repeatedly take a look at the legendary M.U.L.E. by Ozark Softscape. Watch the video here or direct on YouTube.

  • We played the original Atari 8-bit version of M.U.L.E. using the Altirra emulator
  • Supports 1-4 players
  • There is a free modern remake available on Planet M.U.L.E. that can be played offline or online
  • There was also a remake called Space HoRSE published over a decade ago, that was not allowed to take "M.U.L.E." name
  • If you're enjoying the series, please like our videos and consider subscribing to our channel

The series theme is the delightful "Adventures in your sleep" by The Blake Robinson Synthetic Orchestra.