Electron Dance

Electron Dance Highlights

16Sep/144

The Revenge of Boson X

BosonXSteam-AntiGeon2

I've talked about Boson X (Mu & Heyo, 2013) a few times now. First, it was my way of explaining why I didn't get into Twine. Then I released a video to explain how players navigate the fast-moving space of the game. Finally, I came out and admitted that I had become addicted, desperate to get on the leaderboards. It was my little Super Hexagon (Terry Cavanagh, 2012) for a while and then I put Boson X away behind a thick wall of lead, with all the other radioactive isotopes.

But Boson X is back.    

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10Sep/144

Links: The Dying Creative World


This week, Link Drag is called Links. Who knows what it will be called next week.

  • Is Simon Pegg crying out for the sweet release of death?
  • What can we learn from an interview with Dirac prize winner David Deutsch in 1992 about the educational aspects of videogames?
  • What happened to couch co-op?
  • An honest postmortem of Kickstarter?
  • How difficult is it making a horror game?
  • Are TED talks lying to you?
  • How will the reimagined Pathologic relate to the original?

Find the links below.

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Filed under: Link Drag 4 Comments
5Sep/144

The Gamer Uprising

Mine is the last voice you will ever hear. Don't be alarmed.

Mine is the last voice you will ever hear. Do not be alarmed.

Instead of the planned link roundup, here is a special edition dedicated solely to #gamergate.    

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Filed under: Link Drag 4 Comments
4Sep/1410

The Trouble With Serious Games

russian-road-rage

This week’s viral video masterpiece is a surreal Russian dash cam road rage incident. Thanks to longtime Electron Dance reader Ketchua, it hit my Twitter a couple of days ago and the ensuing laughter brought tears to my eyes.

Then I started thinking about the context around the video, why it was funny and how it's an analogue to the problem of games that act all serious.   

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Filed under: Longform 10 Comments
29Aug/1418

Hypnosis in the Sand: Why Spec Ops Fails

spec-ops-hangings

When I read some fiction about a character, say he’s called Dave, who did something terrible, I don't feel guilty about it. It's not my story, right? It’s Dave’s. And Dave is a piece of shit.

But what if the book forced you to act out what Dave did, go through the motions like some puppet? Would you feel guilty then? Would you feel like it was all your fault? Perhaps I should ask an actor.

And this here is THE LINE you should not cross if you want to avoid spoilers for third-person shooter Spec Ops: The Line (Yager Development, 2012) and the epic Immortal Defense (RPG Creations, 2007). Okay, maybe Penumbra: Black Plague (Frictional Games, 2008) too.   

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21Aug/1411

Read Out: Your Pants Look Like A Horse


This week, Link Drag is called Read Out. Who knows what it will be called next week.

  • Is Raph Koster responsible for getting a horse to eat your insides?
  • How much are indie dev customers really worth?
  • Oh, really, what could possibly go wrong with a story involving "F2P game" and "two-year-old"?
  • How has Ingress taken over Laura Michet's life? Can we get her back?
  • Why not choose your own adventure?
  • What's Actual Sunlight all about then?
  • Why does The Act of Killing stand out against other documentaries about mass murder?

Find the links below.

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Filed under: Link Drag 11 Comments
19Aug/1424

The Unwritten Life Story of an RTS Grunt

coh-parachute

Of all the Normandy landings on 6 June 1944, the landing at the sector codenamed “Omaha” was the most bloody. So much went wrong. The German coastal defences were completely intact as bad weather resulted in Allied bombers dropping their payload too far inland. Many landing craft couldn't make it all the way to the beach so the infantry had to wade through water first. Platoons were scattered across the beach, meaning chains of command were disrupted and chaos prevailed.

I doubt any of these soldiers, who were being mown down by German machine-gun emplacements, had hoped their desperate struggle would become the tutorial level for a videogame. But they were fortunate to have their sacrifice immortalised in the tutorial level of Company of Heroes (Relic Entertainment, 2006).

Technically, it's the first mission of the game, but it's still baby hour in the grand scheme of things. Players are effectively given an infinite supply of troops while they try to make progress up the beach. Initially, I cared about these little men disorganised and vulnerable, but I realised the only way to make progress in this crucible of death was to throw them all towards the shingle.

We might hope that the game forces players to contemplate the terrifying nature of war: that soldiers must die in pursuit of a goal which is larger than they; how a commander must remain detached to be able to send people to their deaths. But this level, as with every level of every real-time strategy game before it, taught me one thing: I was playing with pieces on a board, not people.    

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Filed under: Longform 24 Comments
14Aug/1412

This Link Drag is a Content Parasite


I know, there was no post this week. Don't look so shocked. Here are some links instead. This week:

  • What's a good plan for indie marketing?
  • What are the seven questions you should ask every Kickstarter?
  • Why is it time to stop calling games 'indie'?
  • Should we tune down the hype for No Man's Sky?
  • What happened with Julian Assange's autobiography?
  • Who creates content?
  • If you had to file form W-8BEN-E for UK limited companies, would you just file it with the trash?

Please find your seven click escapes below.

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Filed under: Link Drag 12 Comments
7Aug/1410

This Link Drag is in the Sycamore Trees


This week:

  • How does Miasmata-a-like The Forest play?
  • How is it possible to play a game against your late father?
  • Why are governments interested in algorithmic regulation?
  • Why did Laura Michet stop writing on the internet (for a while)?
  • Can the NHS stop making mistakes by making mistakes?
  • How much fraud is there in crowdfunding?
  • If the big indie shakeout really is coming, how can you better your odds of survival?

Please find your seven click escapes below.

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Filed under: Link Drag 10 Comments
5Aug/144

Wot I Think: Quarries of Scred

qos-pelagic2

This week I've written a proper review of Quarries of Scred (Noble Kale, 2014) for Rock Paper Shotgun. Go have a read.

But I'm going to add a little bit more here, a Quarries anecdote from the weekend. Minor mechanical spoilers.   

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